Files
basic-computer-games/07_Basketball/csharp/Game.cs
2022-04-11 08:44:59 +10:00

65 lines
1.6 KiB
C#

using Basketball.Plays;
using Basketball.Resources;
using Games.Common.IO;
using Games.Common.Randomness;
namespace Basketball;
internal class Game
{
private readonly TextIO _io;
private readonly IRandom _random;
public Game(TextIO io, IRandom random)
{
_io = io;
_random = random;
}
public void Play()
{
_io.Write(Resource.Streams.Introduction);
var defense = new Defense(_io.ReadDefense("Your starting defense will be"));
var clock = new Clock(_io);
_io.WriteLine();
var scoreboard = new Scoreboard(
new Team("Dartmouth", new HomeTeamPlay(_io, _random, clock, defense)),
new Team(_io.ReadString("Choose your opponent"), new VisitingTeamPlay(_io, _random, clock, defense)),
_io);
var ballContest = new BallContest(0.4f, "{0} controls the tap", _io, _random);
while (true)
{
_io.WriteLine("Center jump");
ballContest.Resolve(scoreboard);
_io.WriteLine();
while (true)
{
var isFullTime = scoreboard.Offense.ResolvePlay(scoreboard);
if (isFullTime && IsGameOver(scoreboard, clock)) { return; }
if (clock.IsHalfTime) { break; }
}
}
}
private bool IsGameOver(Scoreboard scoreboard, Clock clock)
{
_io.WriteLine();
if (scoreboard.ScoresAreEqual)
{
scoreboard.Display(Resource.Formats.EndOfSecondHalf);
clock.StartOvertime();
return false;
}
scoreboard.Display(Resource.Formats.EndOfGame);
return true;
}
}