Files
basic-computer-games/09_Battle/java/Battle.java
Martin Thoma e64fb6795c MAINT: Apply pre-commit
Remove byte-order-marker pre-commit check as there would be
many adjustments necessary
2022-03-05 09:29:23 +01:00

169 lines
7.1 KiB
Java

import java.io.IOException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.Random;
import java.util.function.Predicate;
import java.text.NumberFormat;
/* This class holds the game state and the game logic */
public class Battle {
/* parameters of the game */
private int seaSize;
private int[] sizes;
private int[] counts;
/* The game setup - the ships and the sea */
private ArrayList<Ship> ships;
private Sea sea;
/* game state counts */
private int[] losses; // how many of each type of ship have been sunk
private int hits; // how many hits the player has made
private int misses; // how many misses the player has made
// Names of ships of each size. The game as written has ships of size 3, 4 and 5 but
// can easily be modified. It makes no sense to have a ship of size zero though.
private static String NAMES_BY_SIZE[] = {
"error",
"size1",
"destroyer",
"cruiser",
"aircraft carrier",
"size5" };
// Entrypoint
public static void main(String args[]) {
Battle game = new Battle(6, // Sea is 6 x 6 tiles
new int[] { 2, 3, 4 }, // Ships are of sizes 2, 3, and 4
new int[] { 2, 2, 2 }); // there are two ships of each size
game.play();
}
public Battle(int scale, int[] shipSizes, int[] shipCounts) {
seaSize = scale;
sizes = shipSizes;
counts = shipCounts;
// validate parameters
if (seaSize < 4) throw new RuntimeException("Sea Size " + seaSize + " invalid, must be at least 4");
for (int sz : sizes) {
if ((sz < 1) || (sz > seaSize))
throw new RuntimeException("Ship has invalid size " + sz);
}
if (counts.length != sizes.length) {
throw new RuntimeException("Ship counts must match");
}
// Initialize game state
sea = new Sea(seaSize); // holds what ship if any occupies each tile
ships = new ArrayList<Ship>(); // positions and states of all the ships
losses = new int[counts.length]; // how many ships of each type have been sunk
// Build up the list of all the ships
int shipNumber = 1;
for (int type = 0; type < counts.length; ++type) {
for (int i = 0; i < counts[i]; ++i) {
ships.add(new Ship(shipNumber++, sizes[type]));
}
}
// When we put the ships in the sea, we put the biggest ones in first, or they might
// not fit
ArrayList<Ship> largestFirst = new ArrayList<>(ships);
Collections.sort(largestFirst, Comparator.comparingInt((Ship ship) -> ship.size()).reversed());
// place each ship into the sea
for (Ship ship : largestFirst) {
ship.placeRandom(sea);
}
}
public void play() {
System.out.println("The following code of the bad guys' fleet disposition\nhas been captured but not decoded:\n");
System.out.println(sea.encodedDump());
System.out.println("De-code it and use it if you can\nbut keep the de-coding method a secret.\n");
int lost = 0;
System.out.println("Start game");
Input input = new Input(seaSize);
try {
while (lost < ships.size()) { // the game continues while some ships remain unsunk
if (! input.readCoordinates()) { // ... unless there is no more input from the user
return;
}
// The computer thinks of the sea as a grid of rows, from top to bottom.
// However, the user will use X and Y coordinates, with Y going bottom to top
int row = seaSize - input.y();
int col = input.x() - 1;
if (sea.isEmpty(col, row)) {
++misses;
System.out.println("Splash! Try again.");
} else {
Ship ship = ships.get(sea.get(col, row) - 1);
if (ship.isSunk()) {
++misses;
System.out.println("There used to be a ship at that point, but you sunk it.");
System.out.println("Splash! Try again.");
} else if (ship.wasHit(col, row)) {
++misses;
System.out.println("You already put a hole in ship number " + ship.id());
System.out.println("Splash! Try again.");
} else {
ship.hit(col, row);
++hits;
System.out.println("A direct hit on ship number " + ship.id());
// If a ship was hit, we need to know whether it was sunk.
// If so, tell the player and update our counts
if (ship.isSunk()) {
++lost;
System.out.println("And you sunk it. Hurrah for the good guys.");
System.out.print("So far, the bad guys have lost ");
ArrayList<String> typeDescription = new ArrayList<>();
for (int i = 0 ; i < sizes.length; ++i) {
if (sizes[i] == ship.size()) {
++losses[i];
}
StringBuilder sb = new StringBuilder();
sb.append(losses[i]);
sb.append(" ");
sb.append(NAMES_BY_SIZE[sizes[i]]);
if (losses[i] != 1)
sb.append("s");
typeDescription.add(sb.toString());
}
System.out.println(String.join(", ", typeDescription));
double ratioNum = ((double)misses)/hits;
String ratio = NumberFormat.getInstance().format(ratioNum);
System.out.println("Your current splash/hit ratio is " + ratio);
if (lost == ships.size()) {
System.out.println("You have totally wiped out the bad guys' fleet");
System.out.println("With a final splash/hit ratio of " + ratio);
if (misses == 0) {
System.out.println("Congratulations - A direct hit every time.");
}
System.out.println("\n****************************\n");
}
}
}
}
}
}
catch (IOException e) {
// This should not happen running from console, but java requires us to check for it
System.err.println("System error.\n" + e);
}
}
}