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https://github.com/coding-horror/basic-computer-games.git
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182 lines
5.7 KiB
Markdown
182 lines
5.7 KiB
Markdown
# Games.Common
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This is the common library for C# and VB.Net ports of the games.
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## Overview
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### Game Input/Output
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* `TextIO` is the main class which manages text input and output for a game. It take a `TextReader` and a `TextWriter` in
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its constructor so it can be wired up in unit tests to test gameplay scenarios.
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* `ConsoleIO` derives from `TextIO` and binds it to `System.Console.In` and `System.Console.Out`.
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* `IReadWrite` is an interface implemented by `TextIO` which may be useful in some test scenarios.
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```csharp
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public interface IReadWrite
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{
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// Reads a float value from input.
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float ReadNumber(string prompt);
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// Reads 2 float values from input.
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(float, float) Read2Numbers(string prompt);
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// Reads 3 float values from input.
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(float, float, float) Read3Numbers(string prompt);
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// Reads 4 float values from input.
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(float, float, float, float) Read4Numbers(string prompt);
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// Read numbers from input to fill an array.
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void ReadNumbers(string prompt, float[] values);
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// Reads a string value from input.
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string ReadString(string prompt);
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// Reads 2 string values from input.
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(string, string) Read2Strings(string prompt);
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// Writes a string to output.
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void Write(string message);
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// Writes a string to output, followed by a new-line.
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void WriteLine(string message = "");
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// Writes a float to output, formatted per the BASIC interpreter, with leading and trailing spaces.
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void Write(float value);
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// Writes a float to output, formatted per the BASIC interpreter, with leading and trailing spaces,
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// followed by a new-line.
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void WriteLine(float value);
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// Writes the contents of a Stream to output.
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void Write(Stream stream);}
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```
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### Random Number Generation
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* `IRandom` is an interface that provides basic methods that parallel the 3 uses of BASIC's `RND(float)` function.
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* `RandomNumberGenerator` is an implementation of `IRandom` built around `System.Random`.
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* `IRandomExtensions` provides convenience extension methods for obtaining random numbers as `int` and also within a
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given range.
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```csharp
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public interface IRandom
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{
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// Like RND(1), gets a random float such that 0 <= n < 1.
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float NextFloat();
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// Like RND(0), Gets the float returned by the previous call to NextFloat.
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float PreviousFloat();
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// Like RND(-x), Reseeds the random number generator.
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void Reseed(int seed);
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}
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```
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Extension methods on `IRandom`:
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```csharp
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// Gets a random float such that 0 <= n < exclusiveMaximum.
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float NextFloat(this IRandom random, float exclusiveMaximum);
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// Gets a random float such that inclusiveMinimum <= n < exclusiveMaximum.
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float NextFloat(this IRandom random, float inclusiveMinimum, float exclusiveMaximum);
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// Gets a random int such that 0 <= n < exclusiveMaximum.
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int Next(this IRandom random, int exclusiveMaximum);
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// Gets a random int such that inclusiveMinimum <= n < exclusiveMaximum.
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int Next(this IRandom random, int inclusiveMinimum, int exclusiveMaximum);
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// Gets the previous unscaled float (between 0 and 1) scaled to a new range:
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// 0 <= x < exclusiveMaximum.
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float PreviousFloat(this IRandom random, float exclusiveMaximum);
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// Gets the previous unscaled float (between 0 and 1) scaled to a new range:
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// inclusiveMinimum <= n < exclusiveMaximum.
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float PreviousFloat(this IRandom random, float inclusiveMinimum, float exclusiveMaximum);
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// Gets the previous unscaled float (between 0 and 1) scaled to an int in a new range:
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// 0 <= n < exclusiveMaximum.
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int Previous(this IRandom random, int exclusiveMaximum);
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// Gets the previous unscaled float (between 0 and 1) scaled to an int in a new range:
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// inclusiveMinimum <= n < exclusiveMaximum.
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int Previous(this IRandom random, int inclusiveMinimum, int exclusiveMaximum);
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```
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## C\# Usage
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### Add Project Reference
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Add the `Games.Common` project as a reference to the game project. For example, here's the reference from the C\# port
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of `86_Target`:
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```xml
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<ItemGroup>
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<ProjectReference Include="..\..\00_Common\dotnet\Games.Common\Games.Common.csproj" />
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</ItemGroup>
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```
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### C# Game Input/Output usage
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A game can be encapsulated in a class which takes a `TextIO` instance in it's constructor:
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```csharp
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public class Game
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{
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private readonly TextIO _io;
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public Game(TextIO io) => _io = io;
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public void Play()
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{
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var name = _io.ReadString("What is your name");
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var (cats, dogs) = _io.Read2Number($"Hello, {name}, how many pets do you have (cats, dogs)");
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_io.WriteLine($"So, {cats + dogs} pets in total, huh?");
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}
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}
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```
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Then the entry point of the game program would look something like:
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```csharp
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var game = new Game(new ConsoleIO());
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game.Play();
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```
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### C# Random Number Generator usage
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```csharp
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var io = new ConsoleIO();
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var rng = new RandomNumberGenerator();
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io.WriteLine(rng.NextFloat()); // 0.1234, for example
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io.WriteLine(rng.NextFloat()); // 0.6, for example
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io.WriteLine(rng.PreviousFloat()); // 0.6, repeats previous
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io.WriteLine(rng.PreviousFloat(0, 10)); // 6, repeats previous value, but scaled to new range
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```
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### C# Unit Test usage
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`TextIO` can be initialised with a `StringReader` and `StringWriter` to enable testing. For example, given the `Game`
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class above:
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```csharp
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var reader = new StringReader("Joe Bloggs\r\n4\n\r5");
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var writer = new StringWriter();
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var game = new Game(new TextIO(reader, writer))
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game.Play();
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writer.ToString().Should().BeEquivalentTo(
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"What is your name? Hello, Joe Bloggs, how many pets do you have (cats, dogs)? ?? So, 9 pets in total, huh?");
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```
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Note the lack of line breaks in the expected output, because during game play the line breaks come from the text input.
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Of course, `IReadWrite` can also be mocked for simple test scenarios.
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## VB.Net Usage
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*To be provided*
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