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basic-computer-games/16_Bug/python/bug-overengineered.py
Martin Thoma e64fb6795c MAINT: Apply pre-commit
Remove byte-order-marker pre-commit check as there would be
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2022-03-05 09:29:23 +01:00

339 lines
10 KiB
Python

"""
BUG (overengineered)
Overengineered version of bug game
Demonstrates function-based Model View Controller pattern
Ported by Peter Sharp
"""
from collections import namedtuple
from random import randint
PAGE_WIDTH = 64
def main(states, data):
"""
Starts the game loop using given states and data
Uses a modified version of the MVC (Model View Controller) pattern that uses functions instead of objects
each state in the game has one of each of the following:
View, displays data
Control, converts raw command from user into something the model understands
Model, updates game data based on action received from controller
"""
while True:
if "exit" == data["state"]:
break
view, control, model = states[data["state"]]
cmd = view(data)
action = control(cmd)
data = model(data, action)
Bodypart = namedtuple("Bodypart", ["name", "count", "depends"])
def print_start(_):
"""
Prints start message
"""
print_centered("BUG")
print_centered("CREATIVE COMPUTING MORRISTOWN, NEW JERSEY")
print()
print()
print()
print("THE GAME BUG")
print("I HOPE YOU ENJOY THIS GAME.")
print()
return input("DO YOU WANT INSTRUCTIONS? ")
def control_start(cmd):
"""
Controls the start state
"""
if cmd.lower() in ("y", "yes"):
action = "instructions"
else:
action = "game"
return action
def print_instructions(data):
"""
Prints game instructions
"""
print("THE OBJECT OF BUG IS TO FINISH YOUR BUG BEFORE I FINISH")
print("MINE. EACH NUMBER STANDS FOR A PART OF THE BUG BODY.")
print("I WILL ROLL THE DIE FOR YOU, TELL YOU WHAT I ROLLED FOR YOU")
print("WHAT THE NUMBER STANDS FOR, AND IF YOU CAN GET THE PART.")
print("IF YOU CAN GET THE PART I WILL GIVE IT TO YOU.")
print("THE SAME WILL HAPPEN ON MY TURN.")
print("IF THERE IS A CHANGE IN EITHER BUG I WILL GIVE YOU THE")
print("OPTION OF SEEING THE PICTURES OF THE BUGS.")
print("THE NUMBERS STAND FOR PARTS AS FOLLOWS:")
print_table(
[
("NUMBER", "PART", "NUMBER OF PART NEEDED"),
*[
(i + 1, part.name, part.count)
for i, part in enumerate(data["partTypes"])
],
]
)
print()
print()
return ""
def goto_game(_):
"""
Returns game
"""
return "game"
def update_state(data, action):
"""
sets game state to given player value
"""
return {**data, "state": action}
def update_game(data, action):
"""
Updates game data for player turns until one player successfully gets a body part
"""
# stores logs of what happened during a particular round
logs = []
if "pictures" == action:
data["state"] = "pictures"
else:
partAdded = False
while partAdded == False:
for player, parts in data["players"].items():
# rolls the dice for a part
newPartIdx = randint(1, 6) - 1
# gets information about the picked part
partType = data["partTypes"][newPartIdx]
# gets the number of existing parts of that type the player has
partCount = parts[newPartIdx]
logs.append(("rolled", newPartIdx, player))
# a new part can only be added if the player has the parts
# the new part depends on and doesn't have enough of the part already
overMaxParts = partType.count < partCount + 1
missingPartDep = (
partType.depends != None and parts[partType.depends] == 0
)
if not overMaxParts and not missingPartDep:
# adds a new part
partCount += 1
logs.append(("added", newPartIdx, player))
partAdded = True
elif missingPartDep:
logs.append(("missingDep", newPartIdx, player, partType.depends))
if overMaxParts:
logs.append(("overMax", newPartIdx, player, partCount))
data["players"][player][newPartIdx] = partCount
data["logs"] = logs
# checks if any players have finished their bug
finished = get_finished(data)
if len(finished) > 0:
# and sets the state to 'won' if that's the case
data["finished"] = finished
data["state"] = "won"
return data
def get_finished(data):
"""
Gets players who have finished their bugs
"""
totalParts = sum(partType.count for partType in data["partTypes"])
finished = []
for player, parts in data["players"].items():
if sum(parts) == totalParts:
finished.append(player)
return finished
def print_game(data):
"""
Displays the results of the game turn
"""
for log in data["logs"]:
code, partIdx, player, *logdata = log
partType = data["partTypes"][partIdx]
if "rolled" == code:
print()
print(f"{player} ROLLED A {partIdx + 1}")
print(f"{partIdx + 1}={partType.name}")
elif "added" == code:
if "YOU" == player:
if partType.name in ["FEELERS", "LEGS", "TAIL"]:
print(f"I NOW GIVE YOU A {partType.name.replace('s', '')}.")
else:
print(f"YOU NOW HAVE A {partType.name}.")
elif "I" == player:
if partType.name in ["BODY", "NECK", "TAIL"]:
print(f"I NOW HAVE A {partType.name}.")
elif partType.name == "FEELERS":
print("I GET A FEELER.")
if partType.count > 2:
print(
f"{player} NOW HAVE {data['players'][player][partIdx]} {partType.name}"
)
elif "missingDep" == code:
(depIdx,) = logdata
dep = data["partTypes"][depIdx]
print(
f"YOU DO NOT HAVE A {dep.name}"
if "YOU" == player
else f"I NEEDED A {dep.name}"
)
elif "overMax" == code:
(partCount,) = logdata
if partCount > 1:
num = "TWO" if 2 == partCount else partCount
maxMsg = f"HAVE {num} {partType.name}S ALREADY"
else:
maxMsg = f"ALREADY HAVE A {partType.name}"
print(f"{player} {maxMsg}")
return input("DO YOU WANT THE PICTURES? ") if len(data["logs"]) else "n"
def print_pictures(data):
"""
Displays what the bugs look like for each player
"""
typeIxs = {partType.name: idx for idx, partType in enumerate(data["partTypes"])}
PIC_WIDTH = 22
for player, parts in data["players"].items():
print(f"*****{'YOUR' if 'YOU' == player else 'MY'} BUG*****")
print()
print()
if parts[typeIxs["BODY"]] > 0:
if parts[typeIxs["FEELERS"]] > 0:
F = " ".join(["F"] * parts[typeIxs["FEELERS"]])
for _ in range(4):
print(" " * 9 + F)
if parts[typeIxs["HEAD"]] > 0:
print_centered("HHHHHHH", PIC_WIDTH)
print_centered("H H", PIC_WIDTH)
print_centered("H O O H", PIC_WIDTH)
print_centered("H H", PIC_WIDTH)
print_centered("H V H", PIC_WIDTH)
print_centered("HHHHHHH", PIC_WIDTH)
if parts[typeIxs["NECK"]] > 0:
for _ in range(2):
print_centered("N N", PIC_WIDTH)
print_centered("BBBBBBBBBBBB", PIC_WIDTH)
for _ in range(2):
print_centered("B B", PIC_WIDTH)
if parts[typeIxs["TAIL"]] > 0:
print("TTTTTB B")
print_centered("BBBBBBBBBBBB", PIC_WIDTH)
if parts[typeIxs["LEGS"]] > 0:
L = "L" * parts[typeIxs["LEGS"]]
for _ in range(2):
print(" " * 5 + L)
print()
def control_game(cmd):
"""
returns state based on command
"""
if cmd.lower() in ("y", "yes"):
action = "pictures"
else:
action = "game"
return action
def print_winner(data):
"""
Displays the winning message
"""
for player in data["finished"]:
print(f"{'YOUR' if 'YOU' == player else 'MY'} BUG IS FINISHED.")
print("I HOPE YOU ENJOYED THE GAME, PLAY IT AGAIN SOON!!")
def exit_game(_):
"""
Exists the game regardless of input
"""
return "exit"
def print_centered(msg, width=PAGE_WIDTH):
"""
Prints given message centered to given width
"""
spaces = " " * ((width - len(msg)) // 2)
print(spaces + msg)
def print_table(rows):
for row in rows:
print(*row, sep="\t")
if __name__ == "__main__":
# The main states in the game
states = {
# Initial state of the game
"start": (print_start, control_start, update_state),
# displays game instructions
"instructions": (print_instructions, goto_game, update_state),
# the main game state
"game": (print_game, control_game, update_game),
# displays pictures before returning to game
"pictures": (print_pictures, goto_game, update_state),
# Displays the winning players and message
"won": (print_winner, exit_game, update_state),
}
# body part types used by the game to work out whether a player's body part can be added
partTypes = (
Bodypart(name="BODY", count=1, depends=None),
Bodypart(name="NECK", count=1, depends=0),
Bodypart(name="HEAD", count=1, depends=1),
Bodypart(name="FEELERS", count=2, depends=2),
Bodypart(name="TAIL", count=1, depends=0),
Bodypart(name="LEGS", count=6, depends=0),
)
# all the data used by the game
data = {
"state": "start",
"partNo": None,
"players": {"YOU": [0] * len(partTypes), "I": [0] * len(partTypes)},
"partTypes": partTypes,
"finished": [],
"logs": [],
}
main(states, data)