Files
basic-computer-games/08_Batnum/python/batnum.py
Martin Thoma e64fb6795c MAINT: Apply pre-commit
Remove byte-order-marker pre-commit check as there would be
many adjustments necessary
2022-03-05 09:29:23 +01:00

175 lines
6.2 KiB
Python

from enum import Enum
class WinOptions(Enum):
Undefined = 0
TakeLast = 1
AvoidLast = 2
class StartOptions(Enum):
Undefined = 0
ComputerFirst = 1
PlayerFirst = 2
def PrintIntro():
"""Prints out the introduction and rules for the game."""
print("BATNUM".rjust(33, " "))
print("CREATIVE COMPUTING MORRISSTOWN, NEW JERSEY".rjust(15, " "))
print()
print()
print()
print("THIS PROGRAM IS A 'BATTLE OF NUMBERS' GAME, WHERE THE")
print("COMPUTER IS YOUR OPPONENT.")
print()
print("THE GAME STARTS WITH AN ASSUMED PILE OF OBJECTS. YOU")
print("AND YOUR OPPONENT ALTERNATELY REMOVE OBJECTS FROM THE PILE.")
print("WINNING IS DEFINED IN ADVANCE AS TAKING THE LAST OBJECT OR")
print("NOT. YOU CAN ALSO SPECIFY SOME OTHER BEGINNING CONDITIONS.")
print("DON'T USE ZERO, HOWEVER, IN PLAYING THE GAME.")
print("ENTER A NEGATIVE NUMBER FOR NEW PILE SIZE TO STOP PLAYING.")
print()
return
def GetParams():
"""This requests the necessary parameters to play the game.
Returns a set with the five game parameters:
pileSize - the starting size of the object pile
minSelect - minimum selection that can be made on each turn
maxSelect - maximum selection that can be made on each turn
startOption - 1 if the computer is first
or 2 if the player is first
winOption - 1 if the goal is to take the last object
or 2 if the goal is to not take the last object
"""
pileSize = 0
winOption = WinOptions.Undefined
minSelect = 0
maxSelect = 0
startOption = StartOptions.Undefined
while pileSize < 1:
pileSize = int(input("ENTER PILE SIZE "))
while winOption == WinOptions.Undefined:
winOption = int(input("ENTER WIN OPTION - 1 TO TAKE LAST, 2 TO AVOID LAST: "))
while minSelect < 1 or maxSelect < 1 or minSelect > maxSelect:
(minSelect, maxSelect) = (
int(x) for x in input("ENTER MIN AND MAX ").split(" ")
)
while startOption == StartOptions.Undefined:
startOption = int(input("ENTER START OPTION - 1 COMPUTER FIRST, 2 YOU FIRST "))
return (pileSize, minSelect, maxSelect, startOption, winOption)
def PlayerMove(pileSize, minSelect, maxSelect, startOption, winOption):
"""This handles the player's turn - asking the player how many objects
to take and doing some basic validation around that input. Then it
checks for any win conditions.
Returns a boolean indicating whether the game is over and the new pileSize."""
playerDone = False
while not playerDone:
playerMove = int(input("YOUR MOVE "))
if playerMove == 0:
print("I TOLD YOU NOT TO USE ZERO! COMPUTER WINS BY FORFEIT.")
return (True, pileSize)
if playerMove > maxSelect or playerMove < minSelect:
print("ILLEGAL MOVE, REENTER IT")
continue
pileSize = pileSize - playerMove
playerDone = True
if pileSize <= 0:
if winOption == WinOptions.AvoidLast:
print("TOUGH LUCK, YOU LOSE.")
else:
print("CONGRATULATIONS, YOU WIN.")
return (True, pileSize)
return (False, pileSize)
def ComputerPick(pileSize, minSelect, maxSelect, startOption, winOption):
"""This handles the logic to determine how many objects the computer
will select on its turn.
"""
q = pileSize - 1 if winOption == WinOptions.AvoidLast else pileSize
c = minSelect + maxSelect
computerPick = q - (c * int(q / c))
if computerPick < minSelect:
computerPick = minSelect
if computerPick > maxSelect:
computerPick = maxSelect
return computerPick
def ComputerMove(pileSize, minSelect, maxSelect, startOption, winOption):
"""This handles the computer's turn - first checking for the various
win/lose conditions and then calculating how many objects
the computer will take.
Returns a boolean indicating whether the game is over and the new pileSize."""
# First, check for win conditions on this move
# In this case, we win by taking the last object and
# the remaining pile is less than max select
# so the computer can grab them all and win
if winOption == WinOptions.TakeLast and pileSize <= maxSelect:
print(f"COMPUTER TAKES {pileSize} AND WINS.")
return (True, pileSize)
# In this case, we lose by taking the last object and
# the remaining pile is less than minsize and the computer
# has to take all of them.
if winOption == WinOptions.AvoidLast and pileSize <= minSelect:
print(f"COMPUTER TAKES {minSelect} AND LOSES.")
return (True, pileSize)
# Otherwise, we determine how many the computer selects
currSel = ComputerPick(pileSize, minSelect, maxSelect, startOption, winOption)
pileSize = pileSize - currSel
print(f"COMPUTER TAKES {currSel} AND LEAVES {pileSize}")
return (False, pileSize)
def PlayGame(pileSize, minSelect, maxSelect, startOption, winOption):
"""This is the main game loop - repeating each turn until one
of the win/lose conditions is met.
"""
gameOver = False
# playersTurn is a boolean keeping track of whether it's the
# player's or computer's turn
playersTurn = startOption == StartOptions.PlayerFirst
while not gameOver:
if playersTurn:
(gameOver, pileSize) = PlayerMove(
pileSize, minSelect, maxSelect, startOption, winOption
)
playersTurn = False
if gameOver:
return
if not playersTurn:
(gameOver, pileSize) = ComputerMove(
pileSize, minSelect, maxSelect, startOption, winOption
)
playersTurn = True
return
if __name__ == "__main__":
pileSize = 0
minSelect = 0
maxSelect = 0
# 1 = to take last, 2 = to avoid last
winOption = 0
# 1 = computer first, 2 = user first
startOption = 0
while True:
PrintIntro()
(pileSize, minSelect, maxSelect, startOption, winOption) = GetParams()
# Just keep playing the game until the user kills it with ctrl-C
PlayGame(pileSize, minSelect, maxSelect, startOption, winOption)