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Merge pull request #1 from spacehuhn/v2.2
Attack timeout is changing display timeout FIX
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@@ -461,7 +461,7 @@ void DisplayUI::update() {
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draw();
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uint32_t timeout = settings.getAttackSettings().timeout * 1000;
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uint32_t timeout = settings.getDisplaySettings().timeout * 1000;
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if (currentTime > timeout) {
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if (!tempOff) {
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@@ -889,4 +889,4 @@ void DisplayUI::setTime(int h, int m, int s) {
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clockHour = h;
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clockMinute = m;
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clockSecond = s;
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}
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}
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