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chore: add shadow to video play/pause icon shadow (#26836)
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@@ -1,12 +1,15 @@
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import 'dart:ui';
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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/// A widget that animates implicitly between a play and a pause icon.
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/// A widget that animates implicitly between a play and a pause icon.
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class AnimatedPlayPause extends StatefulWidget {
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class AnimatedPlayPause extends StatefulWidget {
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const AnimatedPlayPause({super.key, required this.playing, this.size, this.color});
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const AnimatedPlayPause({super.key, required this.playing, this.size, this.color, this.shadows});
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final double? size;
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final double? size;
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final bool playing;
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final bool playing;
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final Color? color;
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final Color? color;
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final List<Shadow>? shadows;
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@override
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@override
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State<StatefulWidget> createState() => AnimatedPlayPauseState();
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State<StatefulWidget> createState() => AnimatedPlayPauseState();
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@@ -39,12 +42,32 @@ class AnimatedPlayPauseState extends State<AnimatedPlayPause> with SingleTickerP
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@override
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@override
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Widget build(BuildContext context) {
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Widget build(BuildContext context) {
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final icon = AnimatedIcon(
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color: widget.color,
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size: widget.size,
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icon: AnimatedIcons.play_pause,
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progress: animationController,
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);
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return Center(
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return Center(
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child: AnimatedIcon(
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child: Stack(
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color: widget.color,
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alignment: Alignment.center,
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size: widget.size,
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children: [
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icon: AnimatedIcons.play_pause,
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for (final shadow in widget.shadows ?? const <Shadow>[])
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progress: animationController,
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Transform.translate(
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offset: shadow.offset,
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child: ImageFiltered(
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imageFilter: ImageFilter.blur(sigmaX: shadow.blurRadius / 2, sigmaY: shadow.blurRadius / 2),
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child: AnimatedIcon(
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color: shadow.color,
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size: widget.size,
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icon: AnimatedIcons.play_pause,
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progress: animationController,
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),
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),
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),
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icon,
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],
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),
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),
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);
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);
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}
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}
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@@ -72,17 +72,14 @@ class VideoControls extends HookConsumerWidget {
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children: [
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children: [
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Row(
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Row(
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children: [
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children: [
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IconTheme(
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IconButton(
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data: const IconThemeData(shadows: _controlShadows),
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iconSize: 32,
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child: IconButton(
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padding: const EdgeInsets.all(12),
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iconSize: 32,
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constraints: const BoxConstraints(),
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padding: const EdgeInsets.all(12),
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icon: isFinished
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constraints: const BoxConstraints(),
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? const Icon(Icons.replay, color: Colors.white, size: 32, shadows: _controlShadows)
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icon: isFinished
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: AnimatedPlayPause(color: Colors.white, size: 32, playing: isPlaying, shadows: _controlShadows),
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? const Icon(Icons.replay, color: Colors.white, size: 32)
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onPressed: () => _toggle(ref, isCasting),
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: AnimatedPlayPause(color: Colors.white, size: 32, playing: isPlaying),
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onPressed: () => _toggle(ref, isCasting),
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),
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),
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),
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const Spacer(),
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const Spacer(),
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Text(
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Text(
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