Fix tabs for sending player_states

This commit is contained in:
perast
2020-11-13 11:13:48 +01:00
parent 29ebef0471
commit 43372bece1
+3 -3
View File
@@ -536,9 +536,9 @@ class UDPHandler(socketserver.BaseRequestHandler):
del message.states[:]
state = message.states.add()
state.CopyFrom(player)
message.world_time = zwift_offline.world_time()
message.msgnum = msgnum
socket.sendto(message.SerializeToString(), client_address)
message.world_time = zwift_offline.world_time()
message.msgnum = msgnum
socket.sendto(message.SerializeToString(), client_address)
socketserver.ThreadingTCPServer.allow_reuse_address = True
httpd = socketserver.ThreadingTCPServer(('', 80), CDNHandler)