[Server][Game][Arrows] Properly notify clients when deleting arrows on card move and transform into (#6936)

* [Server][Game][Arrows] Properly notify clients when deleting arrows on card move and transform into

Took 15 minutes

* Observe "not found" response

Took 18 minutes

Took 4 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL
2026-05-25 08:19:17 +02:00
committed by GitHub
parent 98c00c55ed
commit 90ab663212
4 changed files with 33 additions and 8 deletions
+14 -1
View File
@@ -217,7 +217,20 @@ void GameEventHandler::handleArrowDeletion(int arrowId)
{
Command_DeleteArrow cmd;
cmd.set_arrow_id(arrowId);
sendGameCommand(cmd);
auto preparedCommand = prepareGameCommand(cmd);
connect(preparedCommand, &PendingCommand::finished, this,
[arrowId, this](const Response &response) { handleArrowDeletionFinished(response, arrowId); });
sendGameCommand(preparedCommand);
}
void GameEventHandler::handleArrowDeletionFinished(const Response &response, int arrowId)
{
if (response.response_code() == Response::RespNameNotFound) {
emit arrowDeleted(arrowId);
}
}
void GameEventHandler::eventSpectatorSay(const Event_GameSay &event,
+2
View File
@@ -61,6 +61,7 @@ public:
void handleGameLeft();
void handleChatMessageSent(const QString &chatMessage);
void handleArrowDeletion(int arrowId);
void handleArrowDeletionFinished(const Response &response, int arrowId);
void eventSpectatorSay(const Event_GameSay &event, int eventPlayerId, const GameEventContext &context);
void eventSpectatorLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext &context);
@@ -112,6 +113,7 @@ signals:
void containerProcessingStarted(GameEventContext context);
void setContextJudgeName(QString judgeName);
void containerProcessingDone();
void arrowDeleted(int arrowId);
void logSpectatorSay(ServerInfo_User userInfo, QString message);
void logSpectatorLeave(QString name, QString reason);
void logGameStart();
@@ -1147,6 +1147,7 @@ void TabGame::createPlayAreaWidget(bool bReplay)
connect(game->getPlayerManager(), &PlayerManager::playerCountChanged, scene, &GameScene::rearrange);
connect(scene, &GameScene::requestArrowDeletion, game->getGameEventHandler(),
&GameEventHandler::handleArrowDeletion);
connect(game->getGameEventHandler(), &GameEventHandler::arrowDeleted, scene, &GameScene::onArrowDeleted);
gameView = new GameView(scene);
auto gamePlayAreaVBox = new QVBoxLayout;
@@ -397,6 +397,9 @@ void Server_AbstractPlayer::processMoveCard(GameEventStorage &ges,
}
}
for (int j : arrowsToDelete) {
Event_DeleteArrow event;
event.set_arrow_id(j);
ges.enqueueGameEvent(event, player->getPlayerId());
player->deleteArrow(j);
}
}
@@ -1132,12 +1135,18 @@ Server_AbstractPlayer::cmdCreateToken(const Command_CreateToken &cmd, ResponseCo
targetItem = card;
}
if (sendGameEvent) {
Event_CreateArrow _event;
ServerInfo_Arrow *arrowInfo = _event.mutable_arrow_info();
changedArrowIds.append(arrow->getId());
int id = player->newArrowId();
arrow->setId(id);
arrowInfo->set_id(id);
const int oldId = arrow->getId();
changedArrowIds.append(oldId);
Event_DeleteArrow deleteEvent;
deleteEvent.set_arrow_id(oldId);
ges.enqueueGameEvent(deleteEvent, player->getPlayerId());
Event_CreateArrow createEvent;
ServerInfo_Arrow *arrowInfo = createEvent.mutable_arrow_info();
const int newId = player->newArrowId();
arrow->setId(newId);
arrowInfo->set_id(newId);
arrowInfo->set_start_player_id(player->getPlayerId());
arrowInfo->set_start_zone(startCard->getZone()->getName().toStdString());
arrowInfo->set_start_card_id(startCard->getId());
@@ -1151,7 +1160,7 @@ Server_AbstractPlayer::cmdCreateToken(const Command_CreateToken &cmd, ResponseCo
arrowInfo->set_target_card_id(arrowTargetCard->getId());
}
arrowInfo->mutable_arrow_color()->CopyFrom(arrow->getColor());
ges.enqueueGameEvent(_event, player->getPlayerId());
ges.enqueueGameEvent(createEvent, player->getPlayerId());
}
}
for (int id : changedArrowIds) {