Compare commits

..

1 Commits

Author SHA1 Message Date
ZeldaZach
87b60f65c8 Add Event_RemoveMessages 2024-06-14 23:48:34 -04:00
11 changed files with 41 additions and 108 deletions

View File

@@ -152,7 +152,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
stack = new StackZone(this, (int)table->boundingRect().height(), this);
hand = new HandZone(this, _local || _judge || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()),
hand = new HandZone(this, _local || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()),
(int)table->boundingRect().height(), this);
connect(hand, SIGNAL(cardCountChanged()), handCounter, SLOT(updateNumber()));
connect(handCounter, SIGNAL(showContextMenu(const QPoint &)), hand, SLOT(showContextMenu(const QPoint &)));

View File

@@ -323,15 +323,11 @@ void Server_CardZone::getInfo(ServerInfo_Zone *info, Server_Player *playerWhosAs
info->set_name(name.toStdString());
info->set_type(type);
info->set_with_coords(has_coords);
info->set_card_count(static_cast<int>(cards.size()));
info->set_card_count(cards.size());
info->set_always_reveal_top_card(alwaysRevealTopCard);
info->set_always_look_at_top_card(alwaysLookAtTopCard);
const auto selfPlayerAsking = playerWhosAsking == player || omniscient;
const auto zonesSelfCanSee = type != ServerInfo_Zone::HiddenZone;
const auto otherPlayerAsking = playerWhosAsking != player;
const auto zonesOthersCanSee = type == ServerInfo_Zone::PublicZone;
if ((selfPlayerAsking && zonesSelfCanSee) || (otherPlayerAsking && zonesOthersCanSee)) {
if ((((playerWhosAsking == player) || omniscient) && (type != ServerInfo_Zone::HiddenZone)) ||
((playerWhosAsking != player) && (type == ServerInfo_Zone::PublicZone))) {
QListIterator<Server_Card *> cardIterator(cards);
while (cardIterator.hasNext())
cardIterator.next()->getInfo(info->add_card_list());

View File

@@ -276,7 +276,7 @@ void Server_Game::sendGameStateToPlayers()
{
// game state information for replay and omniscient spectators
Event_GameStateChanged omniscientEvent;
createGameStateChangedEvent(&omniscientEvent, nullptr, true, false);
createGameStateChangedEvent(&omniscientEvent, 0, true, false);
GameEventContainer *replayCont = prepareGameEvent(omniscientEvent, -1);
replayCont->set_seconds_elapsed(secondsElapsed - startTimeOfThisGame);
@@ -287,19 +287,18 @@ void Server_Game::sendGameStateToPlayers()
// If spectators are not omniscient, we need an additional createGameStateChangedEvent call, otherwise we can use
// the data we used for the replay. All spectators are equal, so we don't need to make a createGameStateChangedEvent
// call for each one.
Event_GameStateChanged spectatorNormalEvent;
createGameStateChangedEvent(&spectatorNormalEvent, nullptr, false, false);
Event_GameStateChanged spectatorEvent;
if (spectatorsSeeEverything)
spectatorEvent = omniscientEvent;
else
createGameStateChangedEvent(&spectatorEvent, 0, false, false);
// send game state info to clients according to their role in the game
for (Server_Player *player : players.values()) {
GameEventContainer *gec;
if (player->getSpectator()) {
if (spectatorsSeeEverything || player->getJudge()) {
gec = prepareGameEvent(omniscientEvent, -1);
} else {
gec = prepareGameEvent(spectatorNormalEvent, -1);
}
} else {
if (player->getSpectator())
gec = prepareGameEvent(spectatorEvent, -1);
else {
Event_GameStateChanged event;
createGameStateChangedEvent(&event, player, false, false);
@@ -342,7 +341,7 @@ void Server_Game::doStartGameIfReady()
gameInfo->set_started(false);
Event_GameStateChanged omniscientEvent;
createGameStateChangedEvent(&omniscientEvent, nullptr, true, true);
createGameStateChangedEvent(&omniscientEvent, 0, true, true);
GameEventContainer *replayCont = prepareGameEvent(omniscientEvent, -1);
replayCont->set_seconds_elapsed(0);
@@ -712,8 +711,7 @@ void Server_Game::createGameJoinedEvent(Server_Player *player, ResponseContainer
event2.set_active_phase(activePhase);
for (auto *_player : players.values()) {
_player->getInfo(event2.add_player_list(), _player,
(_player->getSpectator() && (spectatorsSeeEverything || _player->getJudge())), true);
_player->getInfo(event2.add_player_list(), _player, _player->getSpectator() && spectatorsSeeEverything, true);
}
rc.enqueuePostResponseItem(ServerMessage::GAME_EVENT_CONTAINER, prepareGameEvent(event2, -1));
@@ -727,8 +725,8 @@ void Server_Game::sendGameEventContainer(GameEventContainer *cont,
cont->set_game_id(gameId);
for (Server_Player *player : players.values()) {
const bool playerPrivate = (player->getPlayerId() == privatePlayerId) ||
(player->getSpectator() && (spectatorsSeeEverything || player->getJudge()));
const bool playerPrivate =
(player->getPlayerId() == privatePlayerId) || (player->getSpectator() && spectatorsSeeEverything);
if ((recipients.testFlag(GameEventStorageItem::SendToPrivate) && playerPrivate) ||
(recipients.testFlag(GameEventStorageItem::SendToOthers) && !playerPrivate))
player->sendGameEvent(*cont);

View File

@@ -2085,10 +2085,6 @@ Server_Player::cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer
zone->addWritePermission(cmd.player_id());
}
if (getJudge()) {
ges.setOverwriteOwnership(true);
}
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, cmd.player_id());
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
} else {

View File

@@ -53,21 +53,17 @@ void GameEventStorage::sendToGame(Server_Game *game)
if (gameEventList.isEmpty())
return;
auto *contPrivate = new GameEventContainer;
auto *contOthers = new GameEventContainer;
GameEventContainer *contPrivate = new GameEventContainer;
GameEventContainer *contOthers = new GameEventContainer;
int id = privatePlayerId;
if (forcedByJudge != -1) {
contPrivate->set_forced_by_judge(forcedByJudge);
contOthers->set_forced_by_judge(forcedByJudge);
if (overwriteOwnership) {
id = forcedByJudge;
setOverwriteOwnership(false);
}
id = forcedByJudge;
}
for (const auto &i : gameEventList) {
const GameEvent &event = i->getGameEvent();
const GameEventStorageItem::EventRecipients recipients = i->getRecipients();
for (int i = 0; i < gameEventList.size(); ++i) {
const GameEvent &event = gameEventList[i]->getGameEvent();
const GameEventStorageItem::EventRecipients recipients = gameEventList[i]->getRecipients();
if (recipients.testFlag(GameEventStorageItem::SendToPrivate))
contPrivate->add_event_list()->CopyFrom(event);
if (recipients.testFlag(GameEventStorageItem::SendToOthers))

View File

@@ -50,7 +50,6 @@ private:
QList<GameEventStorageItem *> gameEventList;
int privatePlayerId;
int forcedByJudge = -1;
bool overwriteOwnership = false;
public:
GameEventStorage();
@@ -73,10 +72,6 @@ public:
{
forcedByJudge = playerId;
}
void setOverwriteOwnership(bool shouldOverwriteOwnership)
{
overwriteOwnership = shouldOverwriteOwnership;
}
void enqueueGameEvent(const ::google::protobuf::Message &event,
int playerId,

View File

@@ -1,66 +0,0 @@
import { Message } from 'types';
import { RoomPersistence } from '../../persistence';
import {
RoomEvent,
JoinRoomData,
LeaveRoomData,
ListGamesData,
} from './interfaces';
import { RoomEvents } from '.';
describe.skip('RoomEvents', () => {
it('.Event_JoinRoom.ext should call RoomPersistence.userJoined', () => {
jest.spyOn(RoomPersistence, 'userJoined').mockImplementation(() => {});
const data: JoinRoomData = { userInfo: {} as any };
const event: RoomEvent = { roomEvent: { roomId: 1 } };
RoomEvents['.Event_JoinRoom.ext'](data, event);
expect(RoomPersistence.userJoined).toHaveBeenCalledWith(
event.roomEvent.roomId,
data.userInfo
);
});
it('.Event_LeaveRoom.ext should call RoomPersistence.userLeft', () => {
jest.spyOn(RoomPersistence, 'userLeft').mockImplementation(() => {});
const data: LeaveRoomData = { name: '' };
const event: RoomEvent = { roomEvent: { roomId: 1 } };
RoomEvents['.Event_LeaveRoom.ext'](data, event);
expect(RoomPersistence.userLeft).toHaveBeenCalledWith(
event.roomEvent.roomId,
data.name
);
});
it('.Event_ListGames.ext should call RoomPersistence.updateGames', () => {
jest.spyOn(RoomPersistence, 'updateGames').mockImplementation(() => {});
const data: ListGamesData = { gameList: [] };
const event: RoomEvent = { roomEvent: { roomId: 1 } };
RoomEvents['.Event_ListGames.ext'](data, event);
expect(RoomPersistence.updateGames).toHaveBeenCalledWith(
event.roomEvent.roomId,
data.gameList
);
});
it('.Event_RoomSay.ext should call RoomPersistence.addMessage', () => {
jest.spyOn(RoomPersistence, 'addMessage').mockImplementation(() => {});
const data: Message = {} as any;
const event: RoomEvent = { roomEvent: { roomId: 1 } };
RoomEvents['.Event_RoomSay.ext'](data, event);
expect(RoomPersistence.addMessage).toHaveBeenCalledWith(
event.roomEvent.roomId,
data
);
});
});

View File

@@ -4,10 +4,12 @@ import { joinRoom } from './joinRoom';
import { leaveRoom } from './leaveRoom';
import { listGames } from './listGames';
import { roomSay } from './roomSay';
import { removeMessages } from './removeMessage';
export const RoomEvents: ProtobufEvents = {
'.Event_JoinRoom.ext': joinRoom,
'.Event_LeaveRoom.ext': leaveRoom,
'.Event_ListGames.ext': listGames,
'.Event_RoomSay.ext': roomSay,
'.Event_RemoveMessages.ext': removeMessages,
};

View File

@@ -17,3 +17,8 @@ export interface LeaveRoomData {
export interface ListGamesData {
gameList: Game[];
}
export interface RemoveMessagesData {
amount: number;
name: string;
}

View File

@@ -0,0 +1,7 @@
import { RoomPersistence } from '../../persistence';
import { RemoveMessagesData, RoomEvent } from './interfaces';
export function removeMessages({ name }: RemoveMessagesData, { roomEvent }: RoomEvent) {
const { roomId } = roomEvent;
RoomPersistence.removeMessages(roomId, name);
}

View File

@@ -48,4 +48,8 @@ export class RoomPersistence {
static userLeft(roomId: number, name: string) {
RoomsDispatch.userLeft(roomId, name);
}
static removeMessages(roomId: number, name: string) {
console.log('removeMessages for ' + name + ' in room ' + roomId);
}
}