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1 Commits

Author SHA1 Message Date
ZeldaZach
87b60f65c8 Add Event_RemoveMessages 2024-06-14 23:48:34 -04:00
1066 changed files with 76925 additions and 187096 deletions

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@@ -7,7 +7,6 @@ RUN pacman --sync --refresh --sysupgrade --needed --noconfirm \
git \
gtest \
mariadb-libs \
ninja \
protobuf \
qt6-base \
qt6-imageformats \

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@@ -16,7 +16,6 @@ RUN apt-get update && \
libqt5sql5-mysql \
libqt5svg5-dev \
libqt5websockets5-dev \
ninja-build \
protobuf-compiler \
qt5-image-formats-plugins \
qtmultimedia5-dev \

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@@ -15,14 +15,13 @@ RUN apt-get update && \
libprotobuf-dev \
libqt6multimedia6 \
libqt6sql6-mysql \
ninja-build \
qt6-svg-dev \
qt6-websockets-dev \
protobuf-compiler \
qt6-image-formats-plugins \
qt6-l10n-tools \
qt6-multimedia-dev \
qt6-svg-dev \
qt6-tools-dev \
qt6-tools-dev-tools \
qt6-websockets-dev \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*

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@@ -1,4 +1,4 @@
FROM fedora:41
FROM fedora:39
RUN dnf install -y \
ccache \
@@ -6,7 +6,6 @@ RUN dnf install -y \
gcc-c++ \
git \
mariadb-devel \
ninja-build \
protobuf-devel \
qt6-{qttools,qtsvg,qtmultimedia,qtwebsockets}-devel \
qt6-qtimageformats \

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@@ -1,4 +1,4 @@
FROM fedora:42
FROM fedora:40
RUN dnf install -y \
ccache \
@@ -6,7 +6,6 @@ RUN dnf install -y \
gcc-c++ \
git \
mariadb-devel \
ninja-build \
protobuf-devel \
qt6-{qttools,qtsvg,qtmultimedia,qtwebsockets}-devel \
qt6-qtimageformats \

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@@ -0,0 +1,25 @@
FROM ubuntu:bionic
RUN apt-get update && apt-get install -y --no-install-recommends \
build-essential \
ccache \
clang-format \
cmake \
file \
g++ \
git \
liblzma-dev \
libmariadb-dev-compat \
libprotobuf-dev \
libqt5multimedia5-plugins \
libqt5sql5-mysql \
libqt5svg5-dev \
libqt5websockets5-dev \
protobuf-compiler \
qt5-default \
qt5-image-formats-plugins \
qtmultimedia5-dev \
qttools5-dev \
qttools5-dev-tools \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*

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@@ -1,29 +1,26 @@
FROM debian:13
FROM ubuntu:focal
RUN apt-get update && \
DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \
build-essential \
ca-certificates \
ccache \
clang-format \
cmake \
file \
g++ \
git \
libgl-dev \
liblzma-dev \
libmariadb-dev-compat \
libprotobuf-dev \
libqt6multimedia6 \
libqt6sql6-mysql \
ninja-build \
libqt5multimedia5-plugins \
libqt5sql5-mysql \
libqt5svg5-dev \
libqt5websockets5-dev \
protobuf-compiler \
qt6-image-formats-plugins \
qt6-l10n-tools \
qt6-multimedia-dev \
qt6-svg-dev \
qt6-tools-dev \
qt6-tools-dev-tools \
qt6-websockets-dev \
qt5-default \
qt5-image-formats-plugins \
qtmultimedia5-dev \
qttools5-dev \
qttools5-dev-tools \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*

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@@ -1,4 +1,4 @@
FROM ubuntu:22.04
FROM ubuntu:jammy
RUN apt-get update && \
DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \
@@ -17,7 +17,6 @@ RUN apt-get update && \
libqt6sql6-mysql \
libqt6svg6-dev \
libqt6websockets6-dev \
ninja-build \
protobuf-compiler \
qt6-image-formats-plugins \
qt6-l10n-tools \

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@@ -1,4 +1,4 @@
FROM ubuntu:24.04
FROM ubuntu:noble
RUN apt-get update && \
DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \
@@ -15,14 +15,13 @@ RUN apt-get update && \
libprotobuf-dev \
libqt6multimedia6 \
libqt6sql6-mysql \
ninja-build \
qt6-svg-dev \
qt6-websockets-dev \
protobuf-compiler \
qt6-image-formats-plugins \
qt6-l10n-tools \
qt6-multimedia-dev \
qt6-svg-dev \
qt6-tools-dev \
qt6-tools-dev-tools \
qt6-websockets-dev \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*

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@@ -11,8 +11,9 @@
# --debug or --release sets the build type ie CMAKE_BUILD_TYPE
# --ccache [<size>] uses ccache and shows stats, optionally provide size
# --dir <dir> sets the name of the build dir, default is "build"
# uses env: BUILDTYPE MAKE_INSTALL MAKE_PACKAGE PACKAGE_TYPE PACKAGE_SUFFIX MAKE_SERVER MAKE_TEST USE_CCACHE CCACHE_SIZE BUILD_DIR CMAKE_GENERATOR
# (correspond to args: --debug/--release --install --package <package type> --suffix <suffix> --server --test --ccache <ccache_size> --dir <dir>)
# --parallel <core count> sets how many cores cmake should build with in parallel
# uses env: BUILDTYPE MAKE_INSTALL MAKE_PACKAGE PACKAGE_TYPE PACKAGE_SUFFIX MAKE_SERVER MAKE_TEST USE_CCACHE CCACHE_SIZE BUILD_DIR PARALLEL_COUNT
# (correspond to args: --debug/--release --install --package <package type> --suffix <suffix> --server --test --ccache <ccache_size> --dir <dir> --parallel <core_count>)
# exitcode: 1 for failure, 3 for invalid arguments
# Read arguments
@@ -75,6 +76,15 @@ while [[ $# != 0 ]]; do
BUILD_DIR="$1"
shift
;;
'--parallel')
shift
if [[ $# == 0 ]]; then
echo "::error file=$0::--parallel expects an argument"
exit 3
fi
PARALLEL_COUNT="$1"
shift
;;
*)
echo "::error file=$0::unrecognized option: $1"
exit 3
@@ -95,9 +105,6 @@ fi
mkdir -p "$BUILD_DIR"
cd "$BUILD_DIR"
# Set minimum CMake Version
export CMAKE_POLICY_VERSION_MINIMUM=3.10
# Add cmake flags
flags=("-DCMAKE_BUILD_TYPE=$BUILDTYPE")
if [[ $MAKE_SERVER ]]; then
@@ -119,6 +126,16 @@ fi
# Add cmake --build flags
buildflags=(--config "$BUILDTYPE")
if [[ $PARALLEL_COUNT ]]; then
if [[ $(cmake --build /not_a_dir --parallel 2>&1 | head -1) =~ parallel ]]; then
# workaround for bionic having an old cmake
echo "this version of cmake does not support --parallel, using native build tool -j instead"
buildflags+=(-- -j "$PARALLEL_COUNT")
# note, no normal build flags should be added after this
else
buildflags+=(--parallel "$PARALLEL_COUNT")
fi
fi
function ccachestatsverbose() {
# note, verbose only works on newer ccache, discard the error
@@ -131,23 +148,6 @@ function ccachestatsverbose() {
}
# Compile
if [[ $RUNNER_OS == macOS ]]; then
echo "::group::Signing Certificate"
if [[ -n "$MACOS_CERTIFICATE_NAME" ]]; then
echo $MACOS_CERTIFICATE | base64 --decode > certificate.p12
security create-keychain -p "$MACOS_CI_KEYCHAIN_PWD" build.keychain
security default-keychain -s build.keychain
security set-keychain-settings -t 3600 -l build.keychain
security unlock-keychain -p "$MACOS_CI_KEYCHAIN_PWD" build.keychain
security import certificate.p12 -k build.keychain -P "$MACOS_CERTIFICATE_PWD" -T /usr/bin/codesign
security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k "$MACOS_CI_KEYCHAIN_PWD" build.keychain
echo "macOS signing certificate successfully imported and keychain configured."
else
echo "No signing certificate configured. Skipping set up of keychain in macOS environment."
fi
echo "::endgroup::"
fi
if [[ $USE_CCACHE ]]; then
echo "::group::Show ccache stats"
ccachestatsverbose
@@ -189,12 +189,6 @@ fi
if [[ $MAKE_PACKAGE ]]; then
echo "::group::Create package"
if [[ $RUNNER_OS == macOS ]]; then
# Workaround https://github.com/actions/runner-images/issues/7522
echo "killing XProtectBehaviorService"; sudo pkill -9 XProtect >/dev/null || true;
echo "waiting for XProtectBehaviorService kill"; while pgrep "XProtect"; do sleep 3; done;
fi
cmake --build . --target package --config "$BUILDTYPE"
echo "::endgroup::"

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@@ -148,9 +148,6 @@ function RUN ()
args+=(--mount "type=bind,source=$CCACHE_DIR,target=/.ccache")
args+=(--env "CCACHE_DIR=/.ccache")
fi
if [[ -n "$CMAKE_GENERATOR" ]]; then
args+=(--env "CMAKE_GENERATOR=$CMAKE_GENERATOR")
fi
docker run "${args[@]}" $RUN_ARGS "$IMAGE_NAME" bash "$BUILD_SCRIPT" $RUN_OPTS "$@"
return $?
else

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@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<false/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
<key>com.apple.security.cs.disable-executable-page-protection</key>
<true/>
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
<true/>
</dict>
</plist>

View File

@@ -4,30 +4,24 @@
git push -d origin --REPLACE-WITH-BETA-LIST--
-->
<!-- This list of binaries should be updated every time the CI is changed to include all targets -->
<!-- This list of binaries should be updated every time the ci is changed to
include different targets -->
<pre>
Available pre-compiled binaries for installation:
<b>Windows</b>
<kbd>Windows 10+</kbd>
<kbd>Windows 7+</kbd>
<b>macOS</b>
<kbd>macOS 15+</kbd> <sub><i>Sequoia</i></sub> <sub>Apple M</sub>
<kbd>macOS 14+</kbd> <sub><i>Sonoma</i></sub> <sub>Apple M</sub>
<kbd>macOS 13+</kbd> <sub><i>Ventura</i></sub> <sub>Intel</sub>
<b>Linux</b>
<kbd>Ubuntu 24.04 LTS</kbd> <sub><i>Noble Numbat</i></sub>
• <kbd>Ubuntu 22.04 LTS</kbd> <sub><i>Jammy Jellyfish</i></sub>
• <kbd>Debian 13</kbd> <sub><i>Trixie</i></sub>
• <kbd>Debian 12</kbd> <sub><i>Bookworm</i></sub>
• <kbd>Debian 11</kbd> <sub><i>Bullseye</i></sub>
• <kbd>Fedora 42</kbd>
• <kbd>Fedora 41</kbd>
<sub>We are also packaged in <kbd>Arch Linux</kbd>'s <a href="https://archlinux.org/packages/extra/x86_64/cockatrice">official extra repository</a>, courtesy of @FFY00.</sub>
<sub>General Linux support is available via a <kbd>flatpak</kbd> package at <a href="https://flathub.org/apps/io.github.Cockatrice.cockatrice">Flathub</a>!</sub>
<b>Pre-compiled binaries we serve:</b>
- <kbd>Windows 7+</kbd>
- <kbd>Windows 10+</kbd>
- <kbd>macOS 10.15+</kbd> ("Catalina")
- <kbd>macOS 13+</kbd> ("Ventura")
- <kbd>Ubuntu 18.04 LTS</kbd> ("Bionic Beaver")
- <kbd>Ubuntu 20.04 LTS</kbd> ("Focal Fossa")
- <kbd>Ubuntu 22.04 LTS</kbd> ("Jammy Jellyfish")
- <kbd>Ubuntu 24.04 LTS</kbd> ("Noble Numbat")
- <kbd>Debian 11</kbd> ("Bullseye")
- <kbd>Debian 12</kbd> ("Bookworm")
- <kbd>Fedora 39</kbd>
- <kbd>Fedora 40</kbd>
<kbd>We are also packaged in Arch Linux's official community repository, courtesy of @FFY00</kbd></i>
<kbd>General Linux support is available via a flatpak package (Flathub)</kbd></i>
</pre>
@@ -35,24 +29,22 @@ Available pre-compiled binaries for installation:
We're pleased to announce the newest official release: <kbd>--REPLACE-WITH-RELEASE-TITLE--</kbd>
We hope you enjoy the changes made! All improvements with their corresponding tickets since the last version of Cockatrice are listed in the changelog below.
We hope you enjoy the changes made and we have listed all changes, with their corresponding tickets, since the last version of Cockatrice was released for your convenience.
If you ever encounter a bug, have a suggestion or idea, or feel a need for a developer to look into something, please feel free to [open a ticket](https://github.com/Cockatrice/Cockatrice/issues). ([How to create a Ticket for Cockatrice](https://github.com/Cockatrice/Cockatrice/wiki/How-to-Create-a-GitHub-Ticket-Regarding-Cockatrice))
If you ever encounter a bug, have a suggestion or idea, or feel a need for a developer to look into something, please feel free to [open a ticket](https://github.com/Cockatrice/Cockatrice/issues). ([How to create a GitHub Ticket for Cockatrice](https://github.com/Cockatrice/Cockatrice/wiki/How-to-Create-a-GitHub-Ticket-Regarding-Cockatrice))
For basic information related to the app and getting started, please take a look at our official site: **https://cockatrice.github.io**
For any information relating to Cockatrice, please take a look at our official site: **https://cockatrice.github.io**
If you'd like to help and contribute to Cockatrice in any way, check out our [README](https://github.com/Cockatrice/Cockatrice#contribute).
We're always available to answer questions you may have on how the program works and how you can provide a meaningful contribution.
If you'd like to help contribute to Cockatrice in any way, check out our [README](https://github.com/Cockatrice/Cockatrice#get-involved-). We're always available to answer questions you may have on how the program works and how you can provide a meaningful contribution.
## Upgrading Cockatrice
<!-- this optional section puts a warning banner for problems with updating
> [!IMPORTANT]
> **With this release, we no longer provide a ready-to-install binary for:**
> ⚠️ **With this release, we no longer provide a ready-to-install binary for:**
> --DEPRECATED-OS-HERE--
-->
Run the internal software updater: <kbd>Help → Check for Client Updates</kbd>
- Run the internal software updater: <kbd>Help → Check for Client Updates</kbd>
Don't forget to update your card database right after! (<kbd>Help → Check for Card Updates...</kbd>)
@@ -69,14 +61,14 @@ Remove empty headers when done.
-->
<!-- Highlights of the release -->
### 🔖 Highlights:
### ⚠️ Important:
### ✨ New Features:
### 🐛 Fixed Bugs / Resolved Issues:
### 🐛 Fixed Bugs / Resolved issues:
<!-- Complete list of changes (foldable) -->
<details>
<summary>
<b>Show all changes</b> (--REPLACE-WITH-COMMIT-COUNT-- commits)
📘 <b>Show all changes</b> (--REPLACE-WITH-COMMIT-COUNT-- commits)
</summary>
### User Interface
@@ -97,6 +89,5 @@ Remove empty headers when done.
## Special Thanks
<!-- Personalise this a bit! -->
It's amazing that so many people contribute their time, knowledge, code, testing and more to the project.
We'd like to thank the entire Cockatrice community for their efforts! 🙏
We continue to find it amazing that so many people contribute their time, knowledge, code, testing and more to the project. We'd like to thank the entire Cockatrice community for their efforts.
<!-- We'd like to especially recognize @ZeldaZach, --ADD-CONTRIBUTORS-HERE-- for their help in preparing so many amazing new features for the user base. -->

View File

@@ -10,5 +10,5 @@ Last changes are based on commit {{ .commit }}.
*This PR is automatically generated and updated by the workflow at `.github/workflows/translations-push.yml`. Review [action runs][2].*<br>
*After merging, all changes to the source language are available for translation at [Transifex][1] shortly.*
[1]: https://explore.transifex.com/cockatrice/cockatrice/
[1]: https://app.transifex.com/cockatrice/cockatrice/
[2]: https://github.com/Cockatrice/Cockatrice/actions/workflows/translations-push.yml?query=branch%3Amaster

View File

@@ -1,5 +1,3 @@
@page contributing Contributing
&nbsp; [Introduction](#contributing-to-cockatrice) | [Code Style Guide](
#code-style-guide) | [Translations](#translations) | [Release Management](
#release-management)
@@ -9,33 +7,32 @@
<br>
# Contributing to Cockatrice #
First off, thanks for taking the time to contribute to our project! 🎉 ❤ ️✨
First off, thanks for taking the time and considering to lend a helping hand to our project! 🎉 ❤ ️✨
> [!NOTE]
> The following is a set of guidelines for contributing to Cockatrice.
> These are mostly guidelines, not rules. Use your best judgment, and feel free to
> propose changes to this document in a pull request.
>
> [![Discord](
> https://img.shields.io/discord/314987288398659595?label=Discord&logo=discord&logoColor=white)](
> https://discord.gg/3Z9yzmA)
> If you'd like to ask questions, get advice, or just want to say "Hi",
> the Cockatrice Development Team uses [Discord](https://discord.gg/ZASRzKu)
> for communications and you can reach out in the `#dev` channel.
The following is a set of guidelines for contributing to Cockatrice. These are
mostly guidelines, not rules. Use your best judgment, and feel free to propose
changes to this document in a pull request.
# Recommended Setups #
For those developers on **Linux** or **macOS** environment, many of our
For those developers who like the Linux or MacOS environment, many of our
developers like working with a nifty program called [CLion](
https://www.jetbrains.com/clion/). The program is a great asset and one of the
best tools you'll find on these systems.
https://www.jetbrains.com/clion/). The program's a great asset and one of the
best tools you'll find on these systems, but you're welcomed to use any IDE
you most enjoy.
Developers on **Windows** systems tend to find [Visual Studio](
Developers who like Windows development tend to find [Visual Studio](
https://www.visualstudio.com/) the best tool for the job.
But you're welcomed to use any IDE you enjoy most of course!
[![Discord](https://img.shields.io/discord/314987288398659595?label=Discord&logo=discord&logoColor=white&color=7289da)](https://discord.gg/ZASRzKu)
[![Gitter Chat](https://img.shields.io/gitter/room/Cockatrice/Cockatrice.svg)](https://gitter.im/Cockatrice/Cockatrice)
If you'd like to ask questions, get advice, or just want to say hi,
the Cockatrice Development Team uses [Discord](https://discord.gg/ZASRzKu)
for communications in the #dev channel. If you're not into Discord, we also
have a [Gitter](https://gitter.im/Cockatrice/Cockatrice) channel available,
albeit slightly less active.
# Code Style Guide #
@@ -57,7 +54,7 @@ The message will look like this:
*** Then commit and push those changes to this branch. ***
*** Check our CONTRIBUTING.md file for more details. ***
*** ***
*** Thank you ❤️ ***
*** Thank you ❤️ ***
*** ***
***********************************************************
```
@@ -67,7 +64,7 @@ information on our formatting guidelines.
### Compatibility ###
Cockatrice is currently compiled on all platforms using <kbd>C++20</kbd>.
Cockatrice is currently compiled on all platforms using <kbd>C++11</kbd>.
You'll notice <kbd>C++03</kbd> code throughout the codebase. Please feel free
to help convert it over!
@@ -81,12 +78,11 @@ or other appropriate conversion.
### Formatting ###
The handy tool `clang-format` can format your code for you, it is available for
almost any environment. A special [`.clang-format`](
https://github.com/Cockatrice/Cockatrice/blob/master/.clang-format) configuration file is
almost any environment. A special `.clang-format` configuration file is
included in the project and is used to format your code.
We've also included a bash script, `format.sh`, that will use clang-format to
format all files in your PR in one go. Use `./format.sh --help` to show a full
format all files in your pr in one go. Use `./format.sh --help` to show a full
help page.
To run clang-format on a single source file simply use the command
@@ -94,10 +90,10 @@ To run clang-format on a single source file simply use the command
clang-format with a specific version number appended,
`find /usr/bin -name clang-format*` should find it for you)
See the [clang-format documentation](
See [the clang-format documentation](
https://clang.llvm.org/docs/ClangFormat.html) for more information about the tool.
#### Header Files ####
#### Header files ####
Use header files with the extension `.h` and source files with the extension
`.cpp`.
@@ -172,10 +168,10 @@ braces around single line statements is preferred.
See the following example:
```c++
int main()
{ // function or class: own line
if (someCondition) { // control statement: same line
doSomething(); // single line statement, braces preferred
} else if (someOtherCondition1) { // else goes on the same line as a closing brace
{ // function or class: own line
if (someCondition) { // control statement: same line
doSomething(); // single line statement, braces preferred
} else if (someOtherCondition1) { // else goes on the same line as a closing brace
for (int i = 0; i < 100; i++) {
doSomethingElse();
}
@@ -238,7 +234,7 @@ mutating objects.)
When pointers can't be avoided, try to use a smart pointer of some sort, such
as `QScopedPointer`, or, less preferably, `QSharedPointer`.
### Database Migrations ###
### Database migrations ###
The servatrice database's schema can be found at `servatrice/servatrice.sql`.
Everytime the schema gets modified, some other steps are due:
@@ -259,7 +255,7 @@ Ensure that the migration produces the expected effects; e.g. if you add a
new column, make sure the migration places it in the same order as
servatrice.sql.
### Protocol Buffer ###
### Protocol buffer ###
Cockatrice and Servatrice exchange data using binary messages. The syntax of
these messages is defined in the `proto` files in the `common/pb` folder. These
@@ -272,7 +268,6 @@ new clients incompatible to the old server and vice versa.
You can find more information on how we use Protobuf on [our wiki!](
https://github.com/Cockatrice/Cockatrice/wiki/Client-server-protocol)
# Reviewing Pull Requests #
After you have finished your changes to the project you should put them on a
@@ -291,7 +286,6 @@ all changes have been approved your pull request will be squashed into a single
commit and merged into the master branch by a team member. Your change will then
be included in the next release 👍
# Translations #
Basic workflow for translations:
@@ -300,16 +294,16 @@ Basic workflow for translations:
3. Maintainer verifies and merges the change;
4. Transifex picks up the new files from GitHub automatically;
5. Translators translate the new untranslated strings on Transifex;
6. Before a release, a maintainer fetches the newest translations from Transifex.
6. Before a release, a maintainer fetches the updated translations from Transifex.
### Using Translations (for developers) ###
All user interface strings inside Cockatrice's source code must be written
in English (US).
Translations to other languages are managed using [Transifex](
https://transifex.com/cockatrice/cockatrice/).
https://www.transifex.com/projects/p/cockatrice/).
Adding a new string for translation is as easy as adding the string in the
Adding a new string to translate is as easy as adding the string in the
`tr("")` function, the string will be picked up as translatable automatically
and translated as needed.
For example, setting the text of a label in the way that the string
@@ -321,9 +315,9 @@ nameLabel.setText(tr("My name is:"));
To translate a string that would have plural forms you can add the amount to
the tr() call, also you can add an extra string as a hint for translators:
```c++
QString message = tr("Everyone draws %n cards", "english hint for translators", amount);
QString message = tr("Everyone draws %n cards", "pop up message", amount);
```
See [Qt's wiki on translations](
See [QT's wiki on translations](
https://doc.qt.io/qt-5/i18n-source-translation.html#handling-plurals)
If you're about to propose a change that adds or modifies any translatable
@@ -331,7 +325,7 @@ string in the code, you don't need to take care of adding the new strings to
the translation files.<br>
We have an automated process to update our language source files on a schedule
and provide the translators on Transifex with the new contents.<br>
Maintainers can also manually trigger this workflow on demand via GitHub Actions.
Maintainers can also manually trigger this on demand.
### Maintaining Translations (for maintainers) ###
@@ -395,27 +389,27 @@ Now you are ready to commit your changes and open a PR.
</details>
Once the changes get merged, Transifex will pick up the modified files
automatically (checked every few hours) and update the web editor where
automatically (checked every few hours) and update their online editor where
translators will be able to translate the new strings right in the browser.
### Releasing Translations (for maintainers) ###
Before publishing a new release, a maintainer should fetch the most up to date
Before rushing out a new release, a maintainer should fetch the most up to date
translations from Transifex and commit them into the Cockatrice source code.
We utilize the official GitHub integration to push all languages that are 100%
translated from Transifex to our GitHub repo automatically.
On top, it runs on a quarterly schedule to update changes for incomplete languages.
A synchronisation/update can also be triggered manually from the Transifex web interface
and a translation treshold can be set.
This can be done manually from the Transifex web interface, but it's quite time
consuming.
As an alternative, you can install the Transifex CLI:
http://docs.transifex.com/developer/client/
As an alternative, you can install the [Transifex CLI](https://developers.transifex.com/docs/cli).
You'll then be able to use a git-like cli command to push and pull translations
from Transifex to the source code and vice versa.
### Adding Translations (for translators) ###
As a translator, you can help to translate new strings on [Transifex](
https://www.transifex.com/projects/p/cockatrice/) to your native language.
As a translator you can help translate the new strings on [Transifex](
https://www.transifex.com/projects/p/cockatrice/).
Please have a look at the specific [FAQ for translators](
https://github.com/Cockatrice/Cockatrice/wiki/Translation-FAQ).
@@ -425,9 +419,9 @@ https://github.com/Cockatrice/Cockatrice/wiki/Translation-FAQ).
### Publishing A New Release ###
We use [GitHub Releases](https://github.com/Cockatrice/Cockatrice/releases) to
publish new stable versions and beta releases.
Whenever a git tag is pushed to the repository, GitHub will create a draft
release and upload binaries from our CI automatically.
publish new stable versions and betas.
Whenever a git tag is pushed to the repository github will create a draft
release and upload binaries automatically.
To create a tag, simply do the following:
```bash
@@ -439,16 +433,18 @@ git push $UPSTREAM $TAG_NAME
```
You should define the variables as such:
- `$UPSTREAM`: the remote for `git@github.com:Cockatrice/Cockatrice.git`
- `$TAG_NAME` should be formatted as:
- `YYYY-MM-DD-Release-MAJ.MIN.PATCH` for **stable releases**
- `YYYY-MM-DD-Development-MAJ.MIN.PATCH-beta.X` for **beta releases**<br>
With <kbd>MAJ</kbd>.<kbd>MIN</kbd>.<kbd>PATCH</kbd> being the NEXT release version!
```
`$UPSTREAM` - the remote for git@github.com:Cockatrice/Cockatrice.git
`$TAG_NAME` should be formatted as:
- `YYYY-MM-DD-Release-MAJ.MIN.PATCH` for **stable releases**
- `YYYY-MM-DD-Development-MAJ.MIN.PATCH-beta.X` for **beta releases**<br>
With *MAJ.MIN.PATCH* being the NEXT release version!
```
This will cause a tagged release to be established on the GitHub repository,
with the binaries being added to the release whenever they are done building in CI.
The release is initially a draft, where the release notes can be edited and after
all is checked and ready, it can be published as GitHub release.
with the binaries being added to the release whenever they are ready.
The release is initially a draft, where the path notes can be edited and after
all is good and ready it can be published on GitHub.
If you use a SemVer tag including "beta", the release that will be created at
GitHub will be marked as a "Pre-release" automatically.
The target of the `.../latest` URL will not be changed in that case, it always
@@ -461,7 +457,7 @@ revoke the tag by doing the following:
git push --delete upstream $TAG_NAME
git tag -d $TAG_NAME
```
You can also do this on GitHub, you'll also want to delete the false release.
You can also do this on GitHub, you'll also want to delete the new release.
In the first lines of [CMakeLists.txt](
https://github.com/Cockatrice/Cockatrice/blob/master/CMakeLists.txt)
@@ -472,24 +468,25 @@ coming from the tag title, it's good practice to increment the ones at CMake
after every full release to stress that master is ahead of the last stable
release.
The preferred flow of operation is:
- Just before a release, make sure the version number in CMakeLists.txt is set
to the same release version you are about to tag.
- This is also the time to change the pretty name in CMakeLists.txt called
`GIT_TAG_RELEASENAME` and commit and push these changes.
- Tag the release following the previously described syntax in order to get it
correctly built and deployed by CI.
- Wait for the configuration step to create the release and update the patch
notes.
- Check on the GitHub Actions page for build progress which should be the top
listed [here](
* Just before a release, make sure the version number in CMakeLists.txt is set
to the same release version you are about to tag.
* This is also the time to change the pretty name in CMakeLists.txt called
GIT_TAG_RELEASENAME and commit and push these changes.
* Tag the release following the previously described syntax in order to get it
correctly built and deployed by CI.
* Wait for the configure step to create the release and update the patch
notes.
* Check on the github actions page for build progress which should be the top
listed [here](
https://github.com/Cockatrice/Cockatrice/actions?query=event%3Apush+-branch%3Amaster
).
- When the build has been completed, you can verify if all uploaded files on the
draft release are included and hit the publish button.
- After the release is complete, update the CMake version number again to the
next targeted beta version, typically increasing `PROJECT_VERSION_PATCH` by
one.
* When the build has been completed you can verify all uploaded files on the
release are in order and hit the publish button.
* After the release is complete, update the CMake version number again to the
next targeted beta version, typically increasing `PROJECT_VERSION_PATCH` by
one.
When releasing a new stable version, all previous beta releases (and tags)
should be deleted as well.
should be deleted. This is needed for Cockatrice to update users of the "Beta"
release channel correctly to the latest stable version as well.
This can be done the same way as revoking tags, mentioned above.

View File

@@ -2,31 +2,20 @@
name: "🐛 Bug Report"
about: Report an issue encountered while using Cockatrice
title: ''
type: 'Bug'
labels: ''
labels: 'Bug'
assignees: ''
---
<!-- READ THIS BEFORE POSTING
In Cockatrice, go to "Help""View Debug Log" and copy all information displayed at the
top (above the separation line "----"), to below "System Information" section in this ticket!
Go to "Help → View Debug Log" in Cockatrice and copy all information at the
top (above the separation line) below "System Information" in this ticket!
If you can't start Cockatrice to access these details, make
sure to post your OS and the file name of the setup binary instead.
-->
sure to post your OS and the file name of the setup binary instead. -->
**System Information:**
<!-- Read the hint above on where to find the important information to provide here! -->
<details><summary>Debug Log:</summary>
<!--
In Cockatrice, go to "Help" → "View Debug Log", click the "Copy to clickboard" button and paste the output here.
-->
</details>
_______________________________________________________________________________________
<!-- Explain your issue in detail here! Please attach screenshots if possible. -->
@@ -36,7 +25,7 @@ ________________________________________________________________________________
_______________________________________________________________________________________
<!-- Describe the sequence of actions needed to experience the bug. -->
<!-- Describe the sequence of actions needed to experience the bug -->
**Steps to reproduce:**
- Do A

View File

@@ -4,6 +4,6 @@ contact_links:
url: https://discord.gg/3Z9yzmA
about: Need help with using the client? Want to find some games? Try the Discord server!
- name: 🌐 Translations (Help improve the localization of the app)
url: https://explore.transifex.com/cockatrice/cockatrice/
url: https://www.transifex.com/cockatrice/cockatrice/
# it is not possible to add a link to the wiki to this description
about: For more information and guidance check our Translation FAQ on our wiki!

View File

@@ -1,9 +1,8 @@
---
name: "💡 Feature Request"
about: Request a new feature for Cockatrice
about: Request a new feature
title: ''
type: 'Feature'
labels: ''
labels: 'Feature Request'
assignees: ''
---

View File

@@ -1,10 +1,5 @@
name: Build Desktop
permissions:
contents: write
id-token: write
attestations: write
on:
push:
branches:
@@ -14,7 +9,6 @@ on:
- 'webclient/**'
- '.github/workflows/web-*.yml'
- '.github/workflows/translations-*.yml'
- '.github/workflows/docker-release.yml'
tags:
- '*'
pull_request:
@@ -43,20 +37,20 @@ jobs:
shell: bash
run: |
tag_regex='^refs/tags/'
if [[ $GITHUB_EVENT_NAME == pull-request ]]; then # pull request
if [[ $GITHUB_EVENT_NAME == pull-request ]]; then # pull request
sha="${{github.event.pull_request.head.sha}}"
elif [[ $GITHUB_REF =~ $tag_regex ]]; then # release
elif [[ $GITHUB_REF =~ $tag_regex ]]; then # release
sha="$GITHUB_SHA"
tag="${GITHUB_REF/refs\/tags\//}"
echo "tag=$tag" >>"$GITHUB_OUTPUT"
else # push to branch
else # push to branch
sha="$GITHUB_SHA"
fi
echo "sha=$sha" >>"$GITHUB_OUTPUT"
- name: Checkout
if: steps.configure.outputs.tag != null
uses: actions/checkout@v5
uses: actions/checkout@v4
with:
fetch-depth: 0
@@ -91,71 +85,69 @@ jobs:
strategy:
fail-fast: false
matrix:
# These names correspond to the files in ".ci/$distro$version"
# these names correspond to the files in .ci/$distro
include:
- distro: Arch
package: skip # We are packaged in Arch already
- distro: ArchLinux
package: skip # we are packaged in arch already
allow-failure: yes
- distro: Debian
version: 11
package: DEB
test: skip # Running tests on all distros is superfluous
- distro: Debian
version: 12
package: DEB
test: skip # Running tests on all distros is superfluous
- distro: Debian
version: 13
- distro: Debian11
package: DEB
- distro: Fedora
version: 41
package: RPM
test: skip # Running tests on all distros is superfluous
- distro: Debian12
package: DEB
- distro: Fedora
version: 42
- distro: Fedora39
package: RPM
- distro: Ubuntu
version: 22.04
package: DEB
test: skip # Running tests on all distros is superfluous
- distro: Fedora40
package: RPM
- distro: Ubuntu
version: 24.04
- distro: UbuntuBionic
package: DEB
name: ${{matrix.distro}} ${{matrix.version}}
- distro: UbuntuFocal
package: DEB
test: skip # UbuntuFocal has a broken qt for debug builds
- distro: UbuntuJammy
package: DEB
test: skip # running tests on all distros is superfluous
- distro: UbuntuNoble
package: DEB
name: ${{matrix.distro}}
needs: configure
runs-on: ubuntu-latest
continue-on-error: ${{matrix.allow-failure == 'yes'}}
env:
NAME: ${{matrix.distro}}${{matrix.version}}
CACHE: ${{github.workspace}}/.cache/${{matrix.distro}}${{matrix.version}} # directory for caching docker image and ccache
# Cache size over the entire repo is 10Gi:
NAME: ${{matrix.distro}}
CACHE: /tmp/${{matrix.distro}}-cache # ${{runner.temp}} does not work?
# cache size over the entire repo is 10Gi link:
# https://docs.github.com/en/actions/using-workflows/caching-dependencies-to-speed-up-workflows#usage-limits-and-eviction-policy
CCACHE_SIZE: 500M
CMAKE_GENERATOR: 'Ninja'
CCACHE_SIZE: 200M
steps:
- name: Checkout
uses: actions/checkout@v5
uses: actions/checkout@v4
- name: Restore compiler cache (ccache)
id: ccache_restore
uses: actions/cache/restore@v4
- name: Get cache timestamp
id: cache_timestamp
shell: bash
run: echo "timestamp=$(date -u '+%Y%m%d%H%M%S')" >>"$GITHUB_OUTPUT"
- name: Restore cache
uses: actions/cache@v4
env:
BRANCH_NAME: ${{ github.head_ref || github.ref_name }}
timestamp: ${{steps.cache_timestamp.outputs.timestamp}}
with:
path: ${{env.CACHE}}
key: ccache-${{matrix.distro}}${{matrix.version}}-${{env.BRANCH_NAME}}
restore-keys: ccache-${{matrix.distro}}${{matrix.version}}-
key: docker-${{matrix.distro}}-cache-${{env.timestamp}}
restore-keys: |
docker-${{matrix.distro}}-cache-
- name: Build ${{matrix.distro}} ${{matrix.version}} Docker image
- name: Build ${{matrix.distro}} Docker image
shell: bash
run: source .ci/docker.sh --build
@@ -163,10 +155,10 @@ jobs:
if: matrix.test != 'skip'
shell: bash
env:
CMAKE_GENERATOR: '${{env.CMAKE_GENERATOR}}'
distro: '${{matrix.distro}}'
run: |
source .ci/docker.sh
RUN --server --debug --test --ccache "$CCACHE_SIZE"
RUN --server --debug --test --ccache "$CCACHE_SIZE" --parallel 4
- name: Build release package
id: build
@@ -174,33 +166,24 @@ jobs:
shell: bash
env:
BUILD_DIR: build
SUFFIX: '-${{matrix.distro}}${{matrix.version}}'
package: '${{matrix.package}}'
CMAKE_GENERATOR: '${{env.CMAKE_GENERATOR}}'
SUFFIX: '-${{matrix.distro}}'
distro: '${{matrix.distro}}'
type: '${{matrix.package}}'
run: |
source .ci/docker.sh
RUN --server --release --package "$package" --dir "$BUILD_DIR" \
--ccache "$CCACHE_SIZE"
RUN --server --release --package "$type" --dir "$BUILD_DIR" \
--ccache "$CCACHE_SIZE" --parallel 4
.ci/name_build.sh
- name: Save compiler cache (ccache)
if: github.ref == 'refs/heads/master'
uses: actions/cache/save@v4
with:
path: ${{env.CACHE}}
key: ${{ steps.ccache_restore.outputs.cache-primary-key }}
- name: Upload artifact
id: upload_artifact
if: matrix.package != 'skip'
uses: actions/upload-artifact@v4
with:
name: ${{matrix.distro}}${{matrix.version}}-package
name: ${{matrix.distro}}-package
path: ${{steps.build.outputs.path}}
if-no-files-found: error
- name: Upload to release
id: upload_release
if: matrix.package != 'skip' && needs.configure.outputs.tag != null
shell: bash
env:
@@ -210,172 +193,72 @@ jobs:
asset_name: ${{steps.build.outputs.name}}
run: gh release upload "$tag_name" "$asset_path#$asset_name"
- name: Attest binary provenance
id: attestation
if: steps.upload_release.outcome == 'success'
uses: actions/attest-build-provenance@v3
with:
subject-name: ${{steps.build.outputs.name}}
subject-digest: sha256:${{ steps.upload_artifact.outputs.artifact-digest }}
- name: Verify binary attestation
if: steps.attestation.outcome == 'success'
shell: bash
env:
GH_TOKEN: ${{github.token}}
run: gh attestation verify ${{steps.build.outputs.path}} -R Cockatrice/Cockatrice
build-macos:
strategy:
fail-fast: false
matrix:
include:
- target: 13
soc: Intel
os: macos-13
xcode: "14.3.1"
- target: 12_Monterey_and_13_Ventura
os: macos-12
xcode: "14.0.1"
type: Release
make_package: 1
- target: 14
soc: Apple
- target: 14_Sonoma
os: macos-14
xcode: "15.4"
type: Release
make_package: 1
- target: 15
soc: Apple
os: macos-15
xcode: "16.2"
type: Release
make_package: 1
- target: 15
soc: Apple
os: macos-15
xcode: "16.2"
- target: 14_Sonoma_Debug
os: macos-14
xcode: "15.4"
type: Debug
name: macOS ${{matrix.target}}${{ matrix.soc == 'Intel' && ' Intel' || '' }}${{ matrix.type == 'Debug' && ' Debug' || '' }}
name: macOS${{matrix.target}}
needs: configure
runs-on: ${{matrix.os}}
continue-on-error: ${{matrix.allow-failure == 'yes'}}
env:
# Common parameters for all macOS builds
QT_VERSION: 6.6.*
QT_ARCH: clang_64
QT_MODULES: "qtimageformats qtmultimedia qtwebsockets"
# Build-specific environment variables
CCACHE_DIR: ${{github.workspace}}/.ccache/${{matrix.os}}-${{matrix.type}}
CCACHE_SIZE: 500M
DEVELOPER_DIR:
/Applications/Xcode_${{matrix.xcode}}.app/Contents/Developer
CMAKE_GENERATOR: 'Ninja'
steps:
- name: Checkout
uses: actions/checkout@v5
with:
submodules: recursive
uses: actions/checkout@v4
# Using jianmingyong/ccache-action to setup ccache without using brew
# It tries to download a binary of ccache from GitHub Release and falls back to building from source if it fails
- name: Setup ccache
uses: jianmingyong/ccache-action@v1
with:
install-type: "binary"
ccache-key-prefix: ccache-${{matrix.os}}-${{matrix.soc}}-${{matrix.type}}
gh-token: ${{ secrets.GITHUB_TOKEN }}
# Using jurplel/install-qt-action to install Qt without using brew
# qt build using vcpkg either just fails or takes too long to build
- name: Install Qt ${{env.QT_VERSION}}
uses: jurplel/install-qt-action@v4
with:
cache: false # qt caches take too much space for macOS (1.1Gi)
version: ${{env.QT_VERSION}}
arch: ${{env.QT_ARCH}}
modules: ${{env.QT_MODULES}}
- name: Setup vcpkg cache
id: vcpkg-cache
uses: TAServers/vcpkg-cache@v3
with:
token: ${{ secrets.GITHUB_TOKEN }}
- name: Install dependencies using Homebrew
shell: bash
# cmake cannot find the mysql connector
# neither of these works: mariadb-connector-c mysql-connector-c++
env:
HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK: 1
run: |
brew update
brew install protobuf qt --force-bottle
- name: Build on Xcode ${{matrix.xcode}}
shell: bash
id: build
env:
BUILDTYPE: '${{matrix.type}}'
MAKE_TEST: 1
MAKE_PACKAGE: '${{matrix.make_package}}'
PACKAGE_SUFFIX: '-macOS${{matrix.target}}_${{matrix.soc}}'
MACOS_CERTIFICATE: ${{ secrets.PROD_MACOS_CERTIFICATE }}
MACOS_CERTIFICATE_PWD: ${{ secrets.PROD_MACOS_CERTIFICATE_PWD }}
MACOS_CERTIFICATE_NAME: ${{ secrets.PROD_MACOS_CERTIFICATE_NAME }}
MACOS_CI_KEYCHAIN_PWD: ${{ secrets.PROD_MACOS_CI_KEYCHAIN_PWD }}
CMAKE_GENERATOR: '${{env.CMAKE_GENERATOR}}'
VCPKG_DISABLE_METRICS: 1
VCPKG_BINARY_SOURCES: 'clear;files,${{ steps.vcpkg-cache.outputs.path }},readwrite'
run: .ci/compile.sh --server --test --ccache "$CCACHE_SIZE"
- name: Sign app bundle
if: matrix.make_package && (github.ref == 'refs/heads/master' || needs.configure.outputs.tag != null)
env:
MACOS_CERTIFICATE_NAME: ${{ secrets.PROD_MACOS_CERTIFICATE_NAME }}
MACOS_CI_KEYCHAIN_PWD: ${{ secrets.PROD_MACOS_CI_KEYCHAIN_PWD }}
run: |
if [[ -n "$MACOS_CERTIFICATE_NAME" ]]
then
security unlock-keychain -p "$MACOS_CI_KEYCHAIN_PWD" build.keychain
/usr/bin/codesign --sign="$MACOS_CERTIFICATE_NAME" --entitlements=".ci/macos.entitlements" --options=runtime --force --deep --timestamp --verbose ${{steps.build.outputs.path}}
fi
- name: Notarize app bundle
if: matrix.make_package && (github.ref == 'refs/heads/master' || needs.configure.outputs.tag != null)
env:
MACOS_NOTARIZATION_APPLE_ID: ${{ secrets.PROD_MACOS_NOTARIZATION_APPLE_ID }}
MACOS_NOTARIZATION_TEAM_ID: ${{ secrets.PROD_MACOS_NOTARIZATION_TEAM_ID }}
MACOS_NOTARIZATION_PWD: ${{ secrets.PROD_MACOS_NOTARIZATION_PWD }}
run: |
if [[ -n "$MACOS_NOTARIZATION_APPLE_ID" ]]
then
# Store the notarization credentials so that we can prevent a UI password dialog from blocking the CI
echo "Create keychain profile"
xcrun notarytool store-credentials "notarytool-profile" --apple-id "$MACOS_NOTARIZATION_APPLE_ID" --team-id "$MACOS_NOTARIZATION_TEAM_ID" --password "$MACOS_NOTARIZATION_PWD"
# We can't notarize an app bundle directly, but we need to compress it as an archive.
# Therefore, we create a zip file containing our app bundle, so that we can send it to the
# notarization service
echo "Creating temp notarization archive"
ditto -c -k --keepParent ${{steps.build.outputs.path}} "notarization.zip"
# Here we send the notarization request to the Apple's Notarization service, waiting for the result.
# This typically takes a few seconds inside a CI environment, but it might take more depending on the App
# characteristics. Visit the Notarization docs for more information and strategies on how to optimize it if
# you're curious
echo "Notarize app"
xcrun notarytool submit "notarization.zip" --keychain-profile "notarytool-profile" --wait
# Finally, we need to "attach the staple" to our executable, which will allow our app to be
# validated by macOS even when an internet connection is not available.
echo "Attach staple"
xcrun stapler staple ${{steps.build.outputs.path}}
fi
PACKAGE_SUFFIX: '-macOS-${{matrix.target}}'
# macOS runner actually have only 3 cores
# See https://docs.github.com/en/actions/using-github-hosted-runners/about-github-hosted-runners/about-github-hosted-runners#supported-runners-and-hardware-resources
run: .ci/compile.sh --server --parallel 3
- name: Upload artifact
id: upload_artifact
if: matrix.make_package
uses: actions/upload-artifact@v4
with:
name: macOS${{matrix.target}}${{ matrix.soc == 'Intel' && '_Intel' || '' }}${{ matrix.type == 'Debug' && '_Debug' || '' }}-package
name: macOS-${{matrix.target}}-dmg
path: ${{steps.build.outputs.path}}
if-no-files-found: error
- name: Upload to release
id: upload_release
if: matrix.make_package && needs.configure.outputs.tag != null
if: matrix.package != 'skip' && needs.configure.outputs.tag != null
shell: bash
env:
GH_TOKEN: ${{github.token}}
@@ -384,21 +267,6 @@ jobs:
asset_name: ${{steps.build.outputs.name}}
run: gh release upload "$tag_name" "$asset_path#$asset_name"
- name: Attest binary provenance
id: attestation
if: steps.upload_release.outcome == 'success'
uses: actions/attest-build-provenance@v3
with:
subject-name: ${{steps.build.outputs.name}}
subject-digest: sha256:${{ steps.upload_artifact.outputs.artifact-digest }}
- name: Verify binary attestation
if: steps.attestation.outcome == 'success'
shell: bash
env:
GH_TOKEN: ${{github.token}}
run: gh attestation verify ${{steps.build.outputs.path}} -R Cockatrice/Cockatrice
build-windows:
strategy:
fail-fast: false
@@ -407,11 +275,13 @@ jobs:
- target: 7
qt_version: 5.15.*
qt_arch: msvc2019_64
qt_tools: "tools_opensslv3_x64"
- target: 10
qt_version: 6.6.*
qt_version: 6.5.*
qt_arch: msvc2019_64
qt_modules: "qtimageformats qtmultimedia qtwebsockets"
qt_tools: "tools_opensslv3_x64"
qt_modules: "qtmultimedia qtwebsockets"
name: Windows ${{matrix.target}}
needs: configure
@@ -427,24 +297,28 @@ jobs:
msbuild-architecture: x64
- name: Checkout
uses: actions/checkout@v5
uses: actions/checkout@v4
with:
submodules: recursive
- name: Install Qt ${{matrix.qt_version}}
uses: jurplel/install-qt-action@v4
uses: jurplel/install-qt-action@v3
with:
cache: true
setup-python: true
setup-python: false
version: ${{matrix.qt_version}}
arch: win64_${{matrix.qt_arch}}
tools: ${{matrix.qt_tools}}
modules: ${{matrix.qt_modules}}
- name: Setup vcpkg cache
id: vcpkg-cache
uses: TAServers/vcpkg-cache@v3
- name: Run vcpkg
uses: lukka/run-vcpkg@v11
with:
token: ${{ secrets.GITHUB_TOKEN }}
runVcpkgInstall: true
doNotCache: false
env:
VCPKG_DEFAULT_TRIPLET: 'x64-windows'
VCPKG_DISABLE_METRICS: 1
- name: Build Cockatrice
id: build
@@ -454,32 +328,19 @@ jobs:
CMAKE_GENERATOR: '${{env.CMAKE_GENERATOR}}'
CMAKE_GENERATOR_PLATFORM: 'x64'
QTDIR: '${{github.workspace}}\Qt\${{matrix.qt_version}}\win64_${{matrix.qt_arch}}'
VCPKG_DISABLE_METRICS: 1
VCPKG_BINARY_SOURCES: 'clear;files,${{ steps.vcpkg-cache.outputs.path }},readwrite'
# No need for --parallel flag, MTT is added in the compile script to let cmake/msbuild manage core count,
# project and process parallelism: https://devblogs.microsoft.com/cppblog/improved-parallelism-in-msbuild/
run: .ci/compile.sh --server --release --test --package
- name: Upload artifact
id: upload_artifact
uses: actions/upload-artifact@v4
with:
name: Windows${{matrix.target}}-installer
path: ${{steps.build.outputs.path}}
if-no-files-found: error
- name: Upload pdb database
uses: actions/upload-artifact@v4
with:
name: Windows${{matrix.target}}-debug-pdbs
path: |
build/cockatrice/Release/*.pdb
build/servatrice/Release/*.pdb
if-no-files-found: error
- name: Upload to release
id: upload_release
if: needs.configure.outputs.tag != null
if: matrix.package != 'skip' && needs.configure.outputs.tag != null
shell: bash
env:
GH_TOKEN: ${{github.token}}
@@ -487,18 +348,3 @@ jobs:
asset_path: ${{steps.build.outputs.path}}
asset_name: ${{steps.build.outputs.name}}
run: gh release upload "$tag_name" "$asset_path#$asset_name"
- name: Attest binary provenance
id: attestation
if: steps.upload_release.outcome == 'success'
uses: actions/attest-build-provenance@v3
with:
subject-name: ${{steps.build.outputs.name}}
subject-digest: sha256:${{ steps.upload_artifact.outputs.artifact-digest }}
- name: Verify binary attestation
if: steps.attestation.outcome == 'success'
shell: bash
env:
GH_TOKEN: ${{github.token}}
run: gh attestation verify ${{steps.build.outputs.path}} -R Cockatrice/Cockatrice

View File

@@ -7,7 +7,6 @@ on:
- 'webclient/**'
- '.github/workflows/web-*.yml'
- '.github/workflows/translations-*.yml'
- '.github/workflows/docker-release.yml'
jobs:
format:
@@ -15,7 +14,7 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v5
uses: actions/checkout@v4
with:
fetch-depth: 20 # should be enough to find merge base

View File

@@ -1,65 +0,0 @@
name: Build Docker Image
on:
push:
tags:
- '*Release*'
branches:
- master
pull_request:
branches:
- master
paths:
- '.github/workflows/docker-release.yml'
jobs:
docker:
name: amd64 & arm64
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
steps:
- name: Checkout
uses: actions/checkout@v5
- name: Docker metadata
id: metadata
uses: docker/metadata-action@v5
with:
images: |
ghcr.io/cockatrice/servatrice
labels: |
org.opencontainers.image.title=Servatrice
org.opencontainers.image.url=https://cockatrice.github.io/
org.opencontainers.image.description=Server for Cockatrice, a cross-platform virtual tabletop for multiplayer card games
annotations: |
org.opencontainers.image.title=Servatrice
org.opencontainers.image.url=https://cockatrice.github.io/
org.opencontainers.image.description=Server for Cockatrice, a cross-platform virtual tabletop for multiplayer card games
- name: Set up QEMU
uses: docker/setup-qemu-action@v3
- name: Set up Docker buildx
uses: docker/setup-buildx-action@v3
- name: Login to GitHub Container Registry
if: github.ref_type == 'tag'
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ github.actor }}
password: ${{ github.token }}
- name: Build and push Docker image
uses: docker/build-push-action@v6
with:
context: .
platforms: linux/amd64,linux/arm64
push: ${{ github.ref_type == 'tag' }}
tags: ${{ steps.metadata.outputs.tags }}
labels: ${{ steps.metadata.outputs.labels }}
cache-from: type=gha
cache-to: type=gha,mode=max

View File

@@ -1,55 +0,0 @@
name: Generate Docs
on:
push:
tags:
- '*' # Only re-generate docs when a new tagged version is pushed
pull_request:
paths:
- '**.h'
- '/doc/doxygen/**'
- '.github/workflows/documentation-build.yml'
- 'Doxyfile'
workflow_dispatch:
env:
COCKATRICE_REF: ${{ github.ref_name }} # Tag name if the commit is tagged, otherwise branch name
jobs:
docs:
name: Doxygen
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v5
- name: Install Doxygen and Graphviz
shell: bash
run: sudo apt-get install -y doxygen graphviz
- name: Generate Documentation
shell: bash
run: doxygen Doxyfile
- name: Upload Documentation
uses: actions/upload-artifact@v4
with:
name: Cockatrice_Docs
path: ./docs/html # Main output folder + subfolder defined in Doxygen config
if-no-files-found: error
- name: Deploy to cockatrice.github.io/docs
if: github.event_name != 'pull_request'
uses: peaceiris/actions-gh-pages@v4
with:
deploy_key: ${{ secrets.DOCS_DEPLOY_KEY }}
external_repository: Cockatrice/cockatrice.github.io
publish_branch: master
publish_dir: ./docs/html # Main output folder + subfolder defined in Doxygen config
destination_dir: docs # Subfolder of the GitHub Pages URL where the docs live
- name: Link to Documentation Page
if: github.event_name != 'pull_request'
shell: bash
run: echo "::notice title=New documentation published ::Shortly available at https://cockatrice.github.io/docs/"

View File

@@ -19,7 +19,7 @@ jobs:
steps:
- name: Checkout repo
uses: actions/checkout@v5
uses: actions/checkout@v4
- name: Pull translated strings from Transifex
uses: transifex/cli-action@v2
@@ -32,7 +32,7 @@ jobs:
- name: Create pull request
if: github.event_name != 'pull_request'
id: create_pr
uses: peter-evans/create-pull-request@v7
uses: peter-evans/create-pull-request@v6
with:
add-paths: |
cockatrice/translations/*.ts
@@ -51,7 +51,7 @@ jobs:
*This PR is automatically generated and updated by the workflow at `.github/workflows/translations-pull.yml`. Review [action runs][2].*<br>
*After merging, all new languages and translations are available in the next build.*
[1]: https://explore.transifex.com/cockatrice/cockatrice/
[1]: https://app.transifex.com/cockatrice/cockatrice/
[2]: https://github.com/Cockatrice/Cockatrice/actions/workflows/translations-pull.yml?query=branch%3Amaster
labels: |
CI
@@ -64,7 +64,7 @@ jobs:
env:
STATUS: ${{ steps.create_pr.outputs.pull-request-operation }}
run: |
if [[ "$STATUS" == "none" ]]; then
if [[ "$STATUS" == "" ]]; then
echo "PR #${{ steps.create_pr.outputs.pull-request-number }} unchanged!" >> $GITHUB_STEP_SUMMARY
else
echo "PR #${{ steps.create_pr.outputs.pull-request-number }} $STATUS!" >> $GITHUB_STEP_SUMMARY

View File

@@ -19,7 +19,7 @@ jobs:
steps:
- name: Checkout repo
uses: actions/checkout@v5
uses: actions/checkout@v4
- name: Install lupdate
shell: bash
@@ -56,7 +56,7 @@ jobs:
- name: Create pull request
if: github.event_name != 'pull_request'
id: create_pr
uses: peter-evans/create-pull-request@v7
uses: peter-evans/create-pull-request@v6
with:
add-paths: |
cockatrice/cockatrice_en@source.ts
@@ -79,7 +79,7 @@ jobs:
env:
STATUS: ${{ steps.create_pr.outputs.pull-request-operation }}
run: |
if [[ "$STATUS" == "none" ]]; then
if [[ "$STATUS" == "" ]]; then
echo "PR #${{ steps.create_pr.outputs.pull-request-number }} unchanged!" >> $GITHUB_STEP_SUMMARY
else
echo "PR #${{ steps.create_pr.outputs.pull-request-number }} $STATUS!" >> $GITHUB_STEP_SUMMARY

View File

@@ -33,10 +33,10 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v5
uses: actions/checkout@v4
- name: Setup Node.js
uses: actions/setup-node@v5
uses: actions/setup-node@v4
with:
node-version: ${{matrix.node_version}}
cache: 'npm'

View File

@@ -17,10 +17,10 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v5
uses: actions/checkout@v4
- name: Setup Node.js
uses: actions/setup-node@v5
uses: actions/setup-node@v4
with:
cache: 'npm'
cache-dependency-path: 'webclient/package-lock.json'

3
.gitignore vendored
View File

@@ -6,11 +6,10 @@ mysql.cnf
.DS_Store
.idea/
*.aps
cmake-build*
cmake-build-debug*
preferences
compile_commands.json
.vs/
.vscode/
.cache
.gdb_history
cockatrice/resources/config/qtlogging.ini

View File

@@ -48,8 +48,8 @@ if(USE_CCACHE)
endif()
endif()
if(WIN32 OR APPLE)
# Use vcpkg toolchain on Windows and macOS
if(WIN32)
# Use vcpkg toolchain on Windows
set(CMAKE_TOOLCHAIN_FILE
${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake
CACHE STRING "Vcpkg toolchain file"
@@ -74,16 +74,16 @@ endif()
# A project name is needed for CPack
# Version can be overriden by git tags, see cmake/getversion.cmake
project("Cockatrice" VERSION 2.11.0)
project("Cockatrice" VERSION 2.9.1)
# Set release name if not provided via env/cmake var
if(NOT DEFINED GIT_TAG_RELEASENAME)
set(GIT_TAG_RELEASENAME "Omenpath")
set(GIT_TAG_RELEASENAME "Rings of the Wild")
endif()
# Use c++20 for all targets
# Use c++17 for all targets
set(CMAKE_CXX_STANDARD
20
17
CACHE STRING "C++ ISO Standard"
)
set(CMAKE_CXX_STANDARD_REQUIRED True)
@@ -140,17 +140,10 @@ endif()
# Define proper compilation flags
if(MSVC)
# Disable Warning C4251, C++20 compatibility, Multi-threaded Builds, Warn Detection, Unwind Semantics, Debug Symbols
set(CMAKE_CXX_FLAGS "/wd4251 /Zc:__cplusplus /std:c++20 /permissive- /W4 /MP /EHsc /Zi")
# Visual Studio: Maximum Optimization, Multi-threaded DLL
set(CMAKE_CXX_FLAGS_RELEASE "/Ox /MD")
# Visual Studio: No Optimization, Multi-threaded Debug DLL
set(CMAKE_CXX_FLAGS_DEBUG "/Od /MDd")
# Generate PDB, even when in release (So developers can better analyze crash logs)
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF /OPT:ICF")
add_compile_definitions(_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING)
# Visual Studio: Maximum optimization, disable warning C4251, establish C++17 compatibility
set(CMAKE_CXX_FLAGS_RELEASE "/Ox /MD /wd4251 /Zc:__cplusplus /std:c++17 /permissive- /W4")
# Generate complete debugging information
#set(CMAKE_CXX_FLAGS_DEBUG "/Zi")
elseif(CMAKE_COMPILER_IS_GNUCXX)
# linux/gcc, bsd/gcc, windows/mingw
include(CheckCXXCompilerFlag)
@@ -163,7 +156,7 @@ elseif(CMAKE_COMPILER_IS_GNUCXX)
endif()
if(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++20")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17")
endif()
set(ADDITIONAL_DEBUG_FLAGS
@@ -271,14 +264,13 @@ if(UNIX)
set(CPACK_PACKAGE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/cockatrice/resources/appicon.icns")
set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/CMakeDMGSetup.script")
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_CURRENT_SOURCE_DIR}/cmake/dmgBackground.tif")
set(CPACK_PRE_BUILD_SCRIPTS "${CMAKE_CURRENT_SOURCE_DIR}/cmake/SignMacApplications.cmake")
else()
# linux
if(CPACK_GENERATOR STREQUAL "RPM")
set(CPACK_RPM_PACKAGE_LICENSE "GPLv2")
set(CPACK_RPM_MAIN_COMPONENT "cockatrice")
if(Qt6_FOUND)
set(CPACK_RPM_PACKAGE_REQUIRES "protobuf, qt6-qttools, qt6-qtsvg, qt6-qtmultimedia, qt6-qtimageformats")
set(CPACK_RPM_PACKAGE_REQUIRES "protobuf, qt6-qttools, qt6-qtsvg, qt6-qtmultimedia")
elseif(Qt5_FOUND)
set(CPACK_RPM_PACKAGE_REQUIRES "protobuf, qt5-qttools, qt5-qtsvg, qt5-qtmultimedia")
endif()
@@ -300,8 +292,7 @@ if(UNIX)
set(CPACK_DEBIAN_PACKAGE_SECTION "games")
set(CPACK_DEBIAN_PACKAGE_HOMEPAGE "http://github.com/Cockatrice/Cockatrice")
if(Qt6_FOUND)
set(CPACK_DEBIAN_PACKAGE_DEPENDS "libqt6multimedia6, libqt6svg6, qt6-qpa-plugins, qt6-image-formats-plugins")
set(CPACK_DEBIAN_PACKAGE_RECOMMENDS "libqt6sql6-mysql") # for connecting servatrice to a mysql db
set(CPACK_DEBIAN_PACKAGE_DEPENDS "libqt6multimedia6, libqt6svg6, qt6-qpa-plugins")
elseif(Qt5_FOUND)
set(CPACK_DEBIAN_PACKAGE_DEPENDS "libqt5multimedia5-plugins, libqt5svg5")
endif()

View File

@@ -1,26 +1,21 @@
FROM ubuntu:24.04
ARG DEBIAN_FRONTEND=noninteractive
FROM ubuntu:bionic
MAINTAINER Zach Halpern <zahalpern+github@gmail.com>
RUN apt-get update && apt-get install -y\
build-essential \
cmake \
file \
g++ \
git \
libmariadb-dev-compat \
libprotobuf-dev \
libqt6sql6-mysql \
qt6-websockets-dev \
protobuf-compiler \
qt6-tools-dev \
qt6-tools-dev-tools
COPY ./CMakeLists.txt ./LICENSE ./README.md /home/servatrice/code/
COPY ./cmake /home/servatrice/code/cmake
COPY ./common /home/servatrice/code/common
COPY ./servatrice /home/servatrice/code/servatrice
build-essential\
cmake\
git\
libprotobuf-dev\
libqt5sql5-mysql\
libmysqlclient-dev\
libqt5websockets5-dev\
protobuf-compiler\
qt5-default\
qtbase5-dev\
qttools5-dev-tools\
qttools5-dev
COPY . /home/servatrice/code/
WORKDIR /home/servatrice/code
WORKDIR build
@@ -30,6 +25,7 @@ RUN cmake .. -DWITH_SERVER=1 -DWITH_CLIENT=0 -DWITH_ORACLE=0 -DWITH_DBCONVERTER=
WORKDIR /home/servatrice
EXPOSE 4748
EXPOSE 4747
ENTRYPOINT [ "servatrice", "--log-to-console" ]

2948
Doxyfile

File diff suppressed because it is too large Load Diff

View File

@@ -2,7 +2,7 @@
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
<https://fsf.org/>
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
@@ -304,7 +304,8 @@ the "copyright" line and a pointer to where the full notice is found.
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, see <https://www.gnu.org/licenses/>.
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
@@ -328,8 +329,8 @@ necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Moe Ghoul>, 1 April 1989
Moe Ghoul, President of Vice
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may

211
README.md
View File

@@ -5,155 +5,154 @@
<p align='center'>
<a href="#cockatrice"><b>Cockatrice</b></a> <b>|</b>
<a href="#download-">Download</a> <b>|</b>
<a href="#related-repositories">Related</a> <b>|</b>
<a href="#community-resources-">Community</a> <b>|</b>
<a href="#contribute">Contribute</a> <b>|</b>
<a href="#build---">Build</a> <b>|</b>
<a href="#run">Run</a>
<a href="#get-involved--">Get Involved</a> <b>|</b>
<a href="#community-resources">Community</a> <b>|</b>
<a href="#translations-">Translations</a> <b>|</b>
<a href="#build--">Build</a> <b>|</b>
<a href="#run">Run</a> <b>|</b>
<a href="#license-">License</a>
</p>
---
<br><pre><p align='center'>
<b>To get started with Cockatrice &#8674; [view our webpage](https://cockatrice.github.io/)</b><br>
<b>To get support, or suggest changes to the app &#8674; [file an issue](https://github.com/Cockatrice/Cockatrice/issues) ([How?](https://github.com/Cockatrice/Cockatrice/wiki/How-to-Create-a-GitHub-Ticket-Regarding-Cockatrice))</b>
<b>To help with development &#8674; learn [how to contribute](#contribute-)</b>
</pre><p><br>
<br><pre>
<b>To get started, &#8674; [view our webpage](https://cockatrice.github.io/)</b><br>
<b>To get support or suggest changes &#8674; [file an issue](https://github.com/Cockatrice/Cockatrice/issues) ([How?](https://github.com/Cockatrice/Cockatrice/wiki/How-to-Create-a-GitHub-Ticket-Regarding-Cockatrice))</b>
<b>To help with development, see how to [get involved](#get-involved--)</b>
</pre><br>
# Cockatrice
Cockatrice is an open-source, multiplatform application for playing tabletop card games over a network. The program's server design prevents users from manipulating the game for unfair advantage. The client also provides a single-player mode, which allows users to brew while offline.<br><br>
This project uses <kbd>C++</kbd> and the <kbd>Qt</kbd> libraries.<br>
First work on a webclient with <kbd>Typescript</kbd> was started as well.<br>
Cockatrice is an open-source, multiplatform program for playing tabletop card games over a network. The program's server design prevents users from manipulating the game for unfair advantage. The client also provides a single-player mode, which allows users to brew while offline. This project uses C++ and the Qt5 libraries.<br>
# Download [![Cockatrice Eternal Download Count](https://img.shields.io/github/downloads/cockatrice/cockatrice/total.svg)](https://tooomm.github.io/github-release-stats/?username=Cockatrice&repository=Cockatrice&search=0)
# Download [![Cockatrice Eternal Download Count](https://img.shields.io/github/downloads/cockatrice/cockatrice/total.svg)](https://tooomm.github.io/github-release-stats/?username=Cockatrice&repository=Cockatrice)
Downloads are available for **stable releases** and the current **beta version** in development.
There is no strict release schedule for either of them.
<br><pre>
Latest <kbd>stable</kbd> release:
[![Download Stable Release](https://img.shields.io/github/release/cockatrice/cockatrice.svg?label=version&colorB=0d7ebf "Download Latest Stable Release")](https://github.com/cockatrice/cockatrice/releases/latest) ![](https://img.shields.io/github/release-date/Cockatrice/Cockatrice.svg?label=released&colorB=0d7ebf "Release Date") [![](https://img.shields.io/github/downloads/cockatrice/cockatrice/latest/total.svg?label=downloads&colorB=0d7ebf "Number of Downloads")](https://tooomm.github.io/github-release-stats/?username=Cockatrice&repository=Cockatrice&search=0)
</pre><pre>
Latest <kbd>beta</kbd> version:
[![Download Beta Release](https://img.shields.io/github/release/cockatrice/cockatrice/all.svg?label=version&colorB=f37f40 "Download Latest Beta Release")](https://github.com/cockatrice/cockatrice/releases) ![](https://img.shields.io/github/release-date-pre/Cockatrice/Cockatrice.svg?label=released&colorB=f37f40 "Release Date") [![](https://img.shields.io/github/downloads-pre/cockatrice/cockatrice/latest/total.svg?label=downloads&colorB=f37f40 "Number of Downloads")](https://tooomm.github.io/github-release-stats/?username=Cockatrice&repository=Cockatrice&search=0) [![](https://img.shields.io/github/commits-since/Cockatrice/Cockatrice/latest.svg?label=changes&colorB=f37f40 "Changes over Stable Release")](https://github.com/Cockatrice/Cockatrice/pulls?q=is%3Apr+is%3Aclosed)
<sub><i>While incorporating the latest fixes and features, beta builds may not be stable or contain new bugs!</i></sub>
<sub><b><i>Please report any findings and open new issues when testing them!</i></b></sub>
</pre>
Downloads are available for full releases and the current beta version in development. There is no strict release schedule for either of them.
# Related Repositories
- Latest `stable` release: [![Download from GitHub Releases](https://img.shields.io/github/release/cockatrice/cockatrice.svg)](https://github.com/cockatrice/cockatrice/releases/latest) [![DL Count on Latest Release](https://img.shields.io/github/downloads/cockatrice/cockatrice/latest/total.svg?label=downloads)](https://tooomm.github.io/github-release-stats/?username=Cockatrice&repository=Cockatrice)<br>
- Stable versions are checkpoints featuring major feature and UI enhancements.
- **Recommended for most users!**
- [Magic-Token](https://github.com/Cockatrice/Magic-Token): MtG token data to use in Cockatrice
- [Magic-Spoiler](https://github.com/Cockatrice/Magic-Spoiler): Script to generate MtG spoiler data from [MTGJSON](https://github.com/mtgjson/mtgjson) to use in Cockatrice
- [cockatrice.github.io](https://github.com/Cockatrice/cockatrice.github.io): Code of the official webpage of the Cockatrice project
- Latest `beta` release: [![Download from GitHub Pre-Releases](https://img.shields.io/github/release/cockatrice/cockatrice/all.svg)](https://github.com/cockatrice/cockatrice/releases) [![DL Count on Latest Pre-Release](https://img.shields.io/github/downloads-pre/cockatrice/cockatrice/latest/total.svg?label=downloads)](https://tooomm.github.io/github-release-stats/?username=Cockatrice&repository=Cockatrice)
- Beta versions include the most recently added features and bugfixes, but can be unstable.
- To be a Cockatrice Beta Tester, use this version. Find more information [here](https://github.com/Cockatrice/Cockatrice/wiki/Release-Channels)!
# Get Involved [![Discord](https://img.shields.io/discord/314987288398659595?label=Discord&logo=discord&logoColor=white)](https://discord.gg/3Z9yzmA)
Join our [Discord community](https://discord.gg/3Z9yzmA) to connect with the project or fellow users of the app. The Cockatrice developers are also available on [Gitter](https://gitter.im/Cockatrice/Cockatrice). Come here to talk about the application, features, or just to hang out.<br>
For support regarding specific servers, please contact that server's admin or forum for support rather than asking here.<br>
To contribute code to the project, please review [the guidelines](https://github.com/Cockatrice/Cockatrice/blob/master/.github/CONTRIBUTING.md).
We maintain two tags for contributors to find issues to work on:
- [Good first issue](https://github.com/Cockatrice/Cockatrice/issues?utf8=%E2%9C%93&q=is%3Aopen%20is%3Aissue%20label%3A%22Good%20first%20issue%22%20): issues tagged in this way provide a simple way to get started. They don't require much experience to be worked on.
- [Help wanted](https://github.com/Cockatrice/Cockatrice/issues?utf8=%E2%9C%93&q=is%3Aopen%20is%3Aissue%20label%3A%22Help%20Wanted%22%20): This tag is used for issues that we are looking for a contributor to work on. Often this is for feature suggestions we are willing to accept, but don't have the time to work on ourselves.
For both tags, we're willing to provide help to contributors in showing them where and how they can make changes, as well as code review for changes they submit.
We try to be responsive to new issues. We'll provide advice on how best to implement a feature; alternately, we can show you where the codebase is doing something similar before you get too far along.
Cockatrice uses the [Google Developer Documentation Style Guide](https://developers.google.com/style/) to ensure consistent documentation. We encourage you to improve the documentation by suggesting edits based on this guide.
# Community Resources [![Discord](https://img.shields.io/discord/314987288398659595?label=Discord&logo=discord&logoColor=white)](https://discord.gg/3Z9yzmA)
# Community Resources
Join our [Discord community](https://discord.gg/3Z9yzmA) to connect with other projet contributors (`#dev` channel) or fellow users of the app. Come here to talk about the application, features, or just to hang out.
- [Official Website](https://cockatrice.github.io)
- [Official Wiki](https://github.com/Cockatrice/Cockatrice/wiki)
- [Official Discord](https://discord.gg/3Z9yzmA)
- [Cockatrice Official Site](https://cockatrice.github.io)
- [Cockatrice Official Wiki](https://github.com/Cockatrice/Cockatrice/wiki)
- [Cockatrice Official Discord](https://discord.gg/3Z9yzmA)
- [reddit r/Cockatrice](https://reddit.com/r/cockatrice)
>[!IMPORTANT]
>For support regarding specific servers, please contact that server's admin/mods and use their dedicated communication channels rather than contacting the team building the software.
# Translations [![Transifex Project](https://img.shields.io/badge/translate-on%20transifex-brightgreen)](https://transifex.com/cockatrice/cockatrice/)
Cockatrice uses Transifex for translations. You can help us bring Cockatrice, Oracle and Webatrice to your language or just adjust single wordings right from within your browser by visiting our [Transifex project page](https://transifex.com/cockatrice/cockatrice/).<br>
Check out our [Translator FAQ](https://github.com/Cockatrice/Cockatrice/wiki/Translation-FAQ) for more information about contributing!<br>
# Contribute
# Build [![CI Desktop](https://github.com/Cockatrice/Cockatrice/actions/workflows/desktop-build.yml/badge.svg?branch=master&event=push)](https://github.com/Cockatrice/Cockatrice/actions/workflows/desktop-build.yml?query=branch%3Amaster+event%3Apush) [![CI Web](https://github.com/Cockatrice/Cockatrice/actions/workflows/web-build.yml/badge.svg?branch=master&event=push)](https://github.com/Cockatrice/Cockatrice/actions/workflows/web-build.yml?query=branch%3Amaster+event%3Apush)
### Code
**Detailed compiling instructions can be found on the Cockatrice wiki under [Compiling Cockatrice](https://github.com/Cockatrice/Cockatrice/wiki/Compiling-Cockatrice)**
To contribute code to the project, please review our [guidelines](https://github.com/Cockatrice/Cockatrice/blob/master/.github/CONTRIBUTING.md) first.<br>
We maintain two tags for contributors to easier find issues to potentially work on:
- [![Good first issue](https://img.shields.io/github/issues/cockatrice/cockatrice/Good%20First%20Issue)](https://github.com/Cockatrice/Cockatrice/issues?utf8=%E2%9C%93&q=is%3Aopen%20is%3Aissue%20label%3A%22Good%20first%20issue%22%20)<br>
Issues tagged in this way provide a simple way to get started. They don't require much experience to be worked on.
- [![Help wanted](https://img.shields.io/github/issues/cockatrice/cockatrice/Help%20Wanted)](https://github.com/Cockatrice/Cockatrice/issues?utf8=%E2%9C%93&q=is%3Aopen%20is%3Aissue%20label%3A%22Help%20Wanted%22%20)<br>
This tag is used for issues that we are looking for somebody to pick up. Often this is for feature suggestions we support, but don't have the time to work on ourselves.
For both tags, we're willing to provide help to contributors in showing them where and how they can make changes, as well as code reviews for submitted changes.<br>
We'll happily advice on how best to implement a feature, or we can show you where the codebase is doing something similar before you get too far along - put a note on an issue you want to discuss more on!
Cockatrice tries to use the [Google Developer Documentation Style Guide](https://developers.google.com/style/) to ensure consistent documentation. We encourage you to improve the documentation by suggesting edits based on this guide.
<details>
<summary><b>Kudos to our amazing contributors ❤️</b></summary>
<br>
<a href="https://github.com/Cockatrice/Cockatrice/graphs/contributors">
<img src="https://contrib.rocks/image?repo=Cockatrice/Cockatrice" />
</a><br>
<sub><i>Made with <a href="https://contrib.rocks">contrib.rocks</a></i></sub>
</details>
### Translations [![Transifex Project](https://img.shields.io/badge/translate-on%20transifex-brightgreen)](https://explore.transifex.com/cockatrice/cockatrice/)
Cockatrice uses Transifex to manage translations. You can help us bring <kbd>Cockatrice</kbd>, <kbd>Oracle</kbd> and <kbd>Webatrice</kbd> to your language and just adjust single wordings right from within your browser by visiting our [Transifex project page](https://explore.transifex.com/cockatrice/cockatrice/).<br>
Check out our [Translator FAQ](https://github.com/Cockatrice/Cockatrice/wiki/Translation-FAQ) for more information about getting invovled, and join a group of hundreds of others!<br>
# Build [![CI Desktop](https://github.com/Cockatrice/Cockatrice/actions/workflows/desktop-build.yml/badge.svg?branch=master&event=push)](https://github.com/Cockatrice/Cockatrice/actions/workflows/desktop-build.yml?query=branch%3Amaster+event%3Apush) [![CI Docker](https://github.com/Cockatrice/Cockatrice/actions/workflows/docker-release.yml/badge.svg?branch=master&event=push)](https://github.com/Cockatrice/Cockatrice/actions/workflows/docker-release.yml?query=branch%3Amaster+event%3Apush) [![CI Web](https://github.com/Cockatrice/Cockatrice/actions/workflows/web-build.yml/badge.svg?branch=master&event=push)](https://github.com/Cockatrice/Cockatrice/actions/workflows/web-build.yml?query=branch%3Amaster+event%3Apush)
Dependencies: *(for minimum versions search our [CMake file](https://github.com/Cockatrice/Cockatrice/blob/master/CMakeLists.txt))*
Dependencies: *(for minimum requirements search our [CMake file](https://github.com/Cockatrice/Cockatrice/blob/master/CMakeLists.txt))*
- [Qt](https://www.qt.io/developers/)
- [protobuf](https://github.com/protocolbuffers/protobuf)
- [CMake](https://www.cmake.org/)
Oracle can *optionally* use some packages to load compressed card files:
Oracle can optionally use zlib and xz to load compressed files:
- [xz](https://tukaani.org/xz/)
- [zlib](https://www.zlib.net/)
<br>
To compile:
**Basic compilation steps:**
```bash
mkdir build
cd build
cmake ..
make
```
mkdir build
cd build
cmake ..
make
You can then run
You can then
- Create a Cockatrice installation inside the `release` folder:
```bash
make install
```
- Or make an installation package specific to your system:
```bash
to get a cockatrice installation inside the `release` folder, or:
make package
```
>[!NOTE]
>Detailed compiling instructions can be found in the Cockatrice wiki at [Compiling Cockatrice](https://github.com/Cockatrice/Cockatrice/wiki/Compiling-Cockatrice)
to create a system-specific installation package.
<br>
The following flags can be passed to `cmake`:
The following flags (with their non-default values) can be passed to `cmake`:
| Flag | Description |
| --- | --- |
| `-DWITH_SERVER=1` | Build <kbd>Servatrice</kbd> server |
| `-DWITH_CLIENT=0` | Don't build <kbd>Cockatrice</kbd> client |
| `-DWITH_ORACLE=0` | Don't build <kbd>Oracle</kbd> card database tool |
| `-DCMAKE_BUILD_TYPE=Debug` | Compile in debug mode<br> Enables extra logging output, debug symbols, and much more verbose compiler warnings |
| `-DWARNING_AS_ERROR=0` | Don't treat compilation warnings as errors in debug mode |
| `-DUPDATE_TRANSLATIONS=1` | Configure `make` to update the translation .ts files for new strings in the source code<br> **Note:** `make clean` will remove the .ts files |
| `-DTEST=1` | Enable regression tests<br> **Note:** `make test` to run tests, *googletest* will be downloaded if not available |
| `-DFORCE_USE_QT5=1` | Skip looking for Qt6 before trying to find Qt5 |
- `-DWITH_SERVER=1` Whether to build the server (default 0 = no).
- `-DWITH_CLIENT=0` Whether to build the client (default 1 = yes).
- `-DWITH_ORACLE=0` Whether to build oracle (default 1 = yes).
- `-DCMAKE_BUILD_TYPE=Debug` Compile in debug mode. Enables extra logging output, debug symbols, and much more verbose compiler warnings (default `Release`).
- `-DWARNING_AS_ERROR=0` Whether to treat compilation warnings as errors in debug mode (default 1 = yes).
- `-DUPDATE_TRANSLATIONS=1` Configure `make` to update the translation .ts files for new strings in the source code. Note: Running `make clean` will remove the .ts files (default 0 = no).
- `-DTEST=1` Enable regression tests (default 0 = no). Note: needs googletest, will be downloaded on the fly if unavailable. To run tests: ```make test```.
- `-DFORCE_USE_QT5=1` Skip looking for Qt6 before trying to find Qt5
# Run
<kbd>Cockatrice</kbd> is the game client<br>
<kbd>Oracle</kbd> fetches card data<br>
<kbd>Servatrice</kbd> is the server<br>
`Cockatrice` is the game client<br>
`Oracle` fetches card data<br>
`Servatrice` is the server<br>
#### Docker
**Servatrice Docker container**
You can build an image & deploy a <kbd>Servatrice</kbd> (Cockatrice server) container using [Docker](https://www.docker.com/resources/what-container/) and our Dockerfile yourself.<br>
You can run an instance of Servatrice (the Cockatrice server) using [Docker](https://www.docker.com/what-docker) and the Cockatrice Dockerfile.<br>
For more details, look into our wiki section on [Setting up Servatrice](https://github.com/Cockatrice/Cockatrice/wiki/Setting-up-Servatrice#using-docker).<br>
You'll also find more hints on our **pre-build image** there, or the **docker-compose** file which will configure and run both a MySQL server and Servatrice.
First, create an image from the Dockerfile<br>
`cd /path/to/Cockatrice-Repo/`
`docker build -t servatrice .`<br>
And then run it<br>
`docker run -i -p 4747:4747/tcp -t servatrice:latest`<br>
>Note: Running this command exposes the TCP port 4747 of the docker container<br>
to permit connections to the server.
Find more information on how to use Servatrice with Docker in our [wiki](https://github.com/Cockatrice/Cockatrice/wiki/Setting-up-Servatrice#using-docker).
**Docker compose**
There is also a docker-compose file available which will configure and run both a MySQL server and Servatrice. The docker-compose setup scripts can be found in the `servatrice/docker` folder and vary only slightly from the default sql and server .ini files. The setup scripts can either be modified in place, or docker-compose can mount alternative files into the images, as you prefer.
To run Servatrice via docker-compose, first install docker-compose following the [install instructions](https://docs.docker.com/compose/install/). Once installed, run the following from the root of the repository:
```bash
docker-compose build # Build the Servatrice image using the same Dockerfile as above.
docker-compose up # Setup and run both the MySQL server and Servatrice.
```
>Note: Similar to the above Docker setup, this will expose TCP ports 4747 and 4748.
>Note: The first time running the docker-compose setup, the MySQL server will take a little time to run the initial setup scripts. Due to this, the Servatrice instance may fail the first few attempts to connect to the database. Servatrice is set to `restart: always` in the docker-compose.yml, which will allow it to continue attempting to start up. Once the MySQL scripts have completed, Servatrice should then connect automatically on the next attempt.
**Docker compose in Windows**
A out of box working docker-compose file has been added to help setup in Windows.
Docker in Windows requires additional steps in form of using Docker Desktop to allow resource sharing from the drive the volumes are mapped from, as well as potential workarounds needed to get file sharing working in Windows. This [StackOverflow discussion sheds some light on it](https://stackoverflow.com/questions/42203488/settings-to-windows-firewall-to-allow-docker-for-windows-to-share-drive)
# License [![GPLv2 License](https://img.shields.io/github/license/Cockatrice/Cockatrice.svg)](https://github.com/Cockatrice/Cockatrice/blob/master/LICENSE)

View File

@@ -23,7 +23,6 @@ if(WITH_CLIENT)
Svg
WebSockets
Widgets
Xml
)
endif()
if(WITH_ORACLE)

View File

@@ -5,7 +5,7 @@ OutFile "@CPACK_TOPLEVEL_DIRECTORY@/@CPACK_OUTPUT_FILE_NAME@"
!define INST_DIR "@CPACK_TEMPORARY_DIRECTORY@"
RequestExecutionlevel admin
RequestExecutionlevel highest
SetCompressor LZMA
Var NormalDestDir
@@ -235,13 +235,6 @@ ${If} $PortableMode = 0
WriteUninstaller "$INSTDIR\uninstall.exe"
${GetSize} "$INSTDIR" "/S=0K" $0 $1 $2
IntFmt $0 "0x%08X" $0
; Enable Windows User-Mode Dumps
; https://learn.microsoft.com/en-us/windows/win32/wer/collecting-user-mode-dumps
WriteRegExpandStr HKLM "Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\cockatrice.exe" "DumpFolder" "%LOCALAPPDATA%\CrashDumps\Cockatrice"
WriteRegDWORD HKLM "Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\cockatrice.exe" "DumpCount" "5"
WriteRegDWORD HKLM "Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\cockatrice.exe" "DumpType" "2"
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\Cockatrice" "DisplayIcon" "$INSTDIR\cockatrice.exe"
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\Cockatrice" "DisplayName" "Cockatrice"
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\Cockatrice" "DisplayVersion" "@CPACK_PACKAGE_VERSION_MAJOR@.@CPACK_PACKAGE_VERSION_MINOR@.@CPACK_PACKAGE_VERSION_PATCH@"

View File

@@ -1,27 +0,0 @@
# This script re-signs all apps after CPack packages them. This is necessary because CPack modifies
# the library references used by Cockatrice to App relative paths, invalidating the code signature.
string(LENGTH "$ENV{MACOS_CERTIFICATE_NAME}" MACOS_CERTIFICATE_NAME_LEN)
if(APPLE AND MACOS_CERTIFICATE_NAME_LEN GREATER 0)
set(APPLICATIONS "cockatrice" "servatrice" "oracle" "dbconverter")
foreach(app_name IN LISTS APPLICATIONS)
set(FULL_APP_PATH "${CPACK_TEMPORARY_INSTALL_DIRECTORY}/${app_name}.app")
message(STATUS "Signing Interior Dynamically Loaded Libraries for ${app_name}.app")
execute_process(COMMAND "find" "${FULL_APP_PATH}" "-name" "*.dylib" OUTPUT_VARIABLE INTERIOR_DLLS)
string(REPLACE "\n" ";" INTERIOR_DLLS_LIST ${INTERIOR_DLLS})
foreach(INTERIOR_DLL IN LISTS INTERIOR_DLLS_LIST)
execute_process(
COMMAND "codesign" "--sign" "$ENV{MACOS_CERTIFICATE_NAME}" "--entitlements" "../.ci/macos.entitlements"
"--options" "runtime" "--force" "--deep" "--timestamp" "--verbose" "${INTERIOR_DLL}"
)
endforeach()
message(STATUS "Signing Exterior Applications ${app_name}.app")
execute_process(
COMMAND "codesign" "--sign" "$ENV{MACOS_CERTIFICATE_NAME}" "--entitlements" "../.ci/macos.entitlements"
"--options" "runtime" "--force" "--deep" "--timestamp" "--verbose" "${FULL_APP_PATH}"
)
endforeach()
endif()

View File

@@ -19,7 +19,7 @@ function(get_commit_id)
PARENT_SCOPE
)
set(PROJECT_VERSION_LABEL
"custom-${GIT_COM_ID}"
"custom(${GIT_COM_ID})"
PARENT_SCOPE
)
endfunction()

View File

@@ -5,313 +5,133 @@
project(Cockatrice VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}")
set(cockatrice_SOURCES
${VERSION_STRING_CPP}
# sort by alphabetical order, so that there is no debate about where to add new sources to the list
src/card/card_info.cpp
src/card/card_relation.cpp
src/card/card_set.cpp
src/card/card_set_list.cpp
src/card/exact_card.cpp
src/card/printing_info.cpp
src/client/deck_editor_menu.cpp
src/client/get_text_with_max.cpp
src/client/network/client_update_checker.cpp
src/client/network/parsers/deck_link_to_api_transformer.cpp
src/client/network/release_channel.cpp
src/client/network/replay_timeline_widget.cpp
src/client/network/sets_model.cpp
src/client/network/spoiler_background_updater.cpp
src/client/replay_manager.cpp
src/client/sound_engine.cpp
src/client/tapped_out_interface.cpp
src/client/update_downloader.cpp
src/database/card_database.cpp
src/database/card_database_loader.cpp
src/database/card_database_manager.cpp
src/database/card_database_querier.cpp
src/database/model/card_database_model.cpp
src/database/model/card_database_display_model.cpp
src/database/model/card/card_completer_proxy_model.cpp
src/database/model/card/card_search_model.cpp
src/database/model/token/token_display_model.cpp
src/database/model/token/token_edit_model.cpp
src/database/parser/card_database_parser.cpp
src/database/parser/cockatrice_xml_3.cpp
src/database/parser/cockatrice_xml_4.cpp
src/deck/custom_line_edit.cpp
src/deck/deck_list_model.cpp
src/deck/deck_loader.cpp
src/deck/deck_stats_interface.cpp
src/dialogs/dlg_connect.cpp
src/dialogs/dlg_convert_deck_to_cod_format.cpp
src/dialogs/dlg_create_game.cpp
src/dialogs/dlg_default_tags_editor.cpp
src/dialogs/dlg_edit_avatar.cpp
src/dialogs/dlg_edit_password.cpp
src/dialogs/dlg_edit_tokens.cpp
src/dialogs/dlg_edit_user.cpp
src/dialogs/dlg_filter_games.cpp
src/dialogs/dlg_forgot_password_challenge.cpp
src/dialogs/dlg_forgot_password_request.cpp
src/dialogs/dlg_forgot_password_reset.cpp
src/dialogs/dlg_load_deck.cpp
src/dialogs/dlg_load_deck_from_clipboard.cpp
src/dialogs/dlg_load_deck_from_website.cpp
src/dialogs/dlg_load_remote_deck.cpp
src/dialogs/dlg_manage_sets.cpp
src/dialogs/dlg_register.cpp
src/dialogs/dlg_select_set_for_cards.cpp
src/dialogs/dlg_settings.cpp
src/dialogs/dlg_startup_card_check.cpp
src/dialogs/dlg_tip_of_the_day.cpp
src/dialogs/dlg_update.cpp
src/dialogs/dlg_view_log.cpp
src/dialogs/tip_of_the_day.cpp
src/filters/deck_filter_string.cpp
src/filters/filter_builder.cpp
src/filters/filter_card.cpp
src/filters/filter_string.cpp
src/filters/filter_tree.cpp
src/filters/filter_tree_model.cpp
src/filters/syntax_help.cpp
src/game/abstract_game.cpp
src/game/board/abstract_card_drag_item.cpp
src/game/board/abstract_card_item.cpp
src/game/board/abstract_counter.cpp
src/game/board/abstract_graphics_item.cpp
src/game/board/arrow_item.cpp
src/game/board/arrow_target.cpp
src/game/board/card_drag_item.cpp
src/game/board/card_item.cpp
src/game/board/card_list.cpp
src/game/board/counter_general.cpp
src/game/board/translate_counter_name.cpp
src/game/deckview/deck_view.cpp
src/game/deckview/deck_view_container.cpp
src/game/deckview/tabbed_deck_view_container.cpp
src/game/dialogs/dlg_create_token.cpp
src/game/dialogs/dlg_move_top_cards_until.cpp
src/game/dialogs/dlg_roll_dice.cpp
src/game/game.cpp
src/game/game_event_handler.cpp
src/game/game_meta_info.cpp
src/game/game_scene.cpp
src/game/game_state.cpp
src/game/game_view.cpp
src/game/hand_counter.cpp
src/game/log/message_log_widget.cpp
src/game/phase.cpp
src/game/phases_toolbar.cpp
src/game/player/menu/card_menu.cpp
src/game/player/menu/custom_zone_menu.cpp
src/game/player/menu/grave_menu.cpp
src/game/player/menu/hand_menu.cpp
src/game/player/menu/library_menu.cpp
src/game/player/menu/move_menu.cpp
src/game/player/menu/player_menu.cpp
src/game/player/menu/pt_menu.cpp
src/game/player/menu/rfg_menu.cpp
src/game/player/menu/say_menu.cpp
src/game/player/menu/sideboard_menu.cpp
src/game/player/menu/utility_menu.cpp
src/game/player/player.cpp
src/game/player/player_actions.cpp
src/game/player/player_area.cpp
src/game/player/player_event_handler.cpp
src/game/player/player_graphics_item.cpp
src/game/player/player_info.cpp
src/game/player/player_list_widget.cpp
src/game/player/player_manager.cpp
src/game/player/player_target.cpp
src/game/replay.cpp
src/game/zones/card_zone.cpp
src/game/zones/hand_zone.cpp
src/game/zones/logic/card_zone_logic.cpp
src/game/zones/logic/hand_zone_logic.cpp
src/game/zones/logic/pile_zone_logic.cpp
src/game/zones/logic/stack_zone_logic.cpp
src/game/zones/logic/table_zone_logic.cpp
src/game/zones/logic/view_zone_logic.cpp
src/game/zones/pile_zone.cpp
src/game/zones/select_zone.cpp
src/game/zones/stack_zone.cpp
src/game/zones/table_zone.cpp
src/game/zones/view_zone.cpp
src/game/zones/view_zone_widget.cpp
src/interface/layouts/flow_layout.cpp
src/interface/layouts/overlap_layout.cpp
src/interface/line_edit_completer.cpp
src/interface/pixel_map_generator.cpp
src/interface/theme_manager.cpp
src/interface/widgets/cards/additional_info/color_identity_widget.cpp
src/interface/widgets/cards/additional_info/mana_cost_widget.cpp
src/interface/widgets/cards/additional_info/mana_symbol_widget.cpp
src/interface/widgets/cards/card_group_display_widgets/card_group_display_widget.cpp
src/interface/widgets/cards/card_group_display_widgets/flat_card_group_display_widget.cpp
src/interface/widgets/cards/card_group_display_widgets/overlapped_card_group_display_widget.cpp
src/interface/widgets/cards/card_info_display_widget.cpp
src/interface/widgets/cards/card_info_frame_widget.cpp
src/interface/widgets/cards/card_info_picture_art_crop_widget.cpp
src/interface/widgets/cards/card_info_picture_enlarged_widget.cpp
src/interface/widgets/cards/card_info_picture_widget.cpp
src/interface/widgets/cards/card_info_picture_with_text_overlay_widget.cpp
src/interface/widgets/cards/card_info_text_widget.cpp
src/interface/widgets/cards/card_size_widget.cpp
src/interface/widgets/cards/deck_card_zone_display_widget.cpp
src/interface/widgets/cards/deck_preview_card_picture_widget.cpp
src/interface/widgets/deck_analytics/deck_analytics_widget.cpp
src/interface/widgets/deck_analytics/mana_base_widget.cpp
src/interface/widgets/deck_analytics/mana_curve_widget.cpp
src/interface/widgets/deck_analytics/mana_devotion_widget.cpp
src/interface/widgets/deck_editor/deck_editor_card_info_dock_widget.cpp
src/interface/widgets/deck_editor/deck_editor_database_display_widget.cpp
src/interface/widgets/deck_editor/deck_editor_deck_dock_widget.cpp
src/interface/widgets/deck_editor/deck_editor_filter_dock_widget.cpp
src/interface/widgets/deck_editor/deck_editor_printing_selector_dock_widget.cpp
src/interface/widgets/general/background_sources.cpp
src/interface/widgets/general/display/banner_widget.cpp
src/interface/widgets/general/display/bar_widget.cpp
src/interface/widgets/general/display/dynamic_font_size_label.cpp
src/interface/widgets/general/display/dynamic_font_size_push_button.cpp
src/interface/widgets/general/display/labeled_input.cpp
src/interface/widgets/general/display/percent_bar_widget.cpp
src/interface/widgets/general/display/shadow_background_label.cpp
src/interface/widgets/general/home_styled_button.cpp
src/interface/widgets/general/home_widget.cpp
src/interface/widgets/general/layout_containers/flow_widget.cpp
src/interface/widgets/general/layout_containers/overlap_control_widget.cpp
src/interface/widgets/general/layout_containers/overlap_widget.cpp
src/interface/widgets/printing_selector/all_zones_card_amount_widget.cpp
src/interface/widgets/printing_selector/card_amount_widget.cpp
src/interface/widgets/printing_selector/printing_selector.cpp
src/interface/widgets/printing_selector/printing_selector_card_display_widget.cpp
src/interface/widgets/printing_selector/printing_selector_card_overlay_widget.cpp
src/interface/widgets/printing_selector/printing_selector_card_search_widget.cpp
src/interface/widgets/printing_selector/printing_selector_card_selection_widget.cpp
src/interface/widgets/printing_selector/printing_selector_card_sorting_widget.cpp
src/interface/widgets/printing_selector/set_name_and_collectors_number_display_widget.cpp
src/interface/widgets/quick_settings/settings_button_widget.cpp
src/interface/widgets/quick_settings/settings_popup_widget.cpp
src/interface/widgets/visual_database_display/visual_database_display_color_filter_widget.cpp
src/interface/widgets/visual_database_display/visual_database_display_filter_save_load_widget.cpp
src/interface/widgets/visual_database_display/visual_database_display_main_type_filter_widget.cpp
src/interface/widgets/visual_database_display/visual_database_display_name_filter_widget.cpp
src/interface/widgets/visual_database_display/visual_database_display_set_filter_widget.cpp
src/interface/widgets/visual_database_display/visual_database_display_sub_type_filter_widget.cpp
src/interface/widgets/visual_database_display/visual_database_display_widget.cpp
src/interface/widgets/visual_database_display/visual_database_filter_display_widget.cpp
src/interface/widgets/visual_deck_editor/visual_deck_editor_sample_hand_widget.cpp
src/interface/widgets/visual_deck_editor/visual_deck_editor_widget.cpp
src/interface/widgets/visual_deck_storage/deck_preview/deck_preview_color_identity_filter_widget.cpp
src/interface/widgets/visual_deck_storage/deck_preview/deck_preview_deck_tags_display_widget.cpp
src/interface/widgets/visual_deck_storage/deck_preview/deck_preview_tag_addition_widget.cpp
src/interface/widgets/visual_deck_storage/deck_preview/deck_preview_tag_dialog.cpp
src/interface/widgets/visual_deck_storage/deck_preview/deck_preview_tag_display_widget.cpp
src/interface/widgets/visual_deck_storage/deck_preview/deck_preview_tag_item_widget.cpp
src/interface/widgets/visual_deck_storage/deck_preview/deck_preview_widget.cpp
src/interface/widgets/visual_deck_storage/visual_deck_storage_folder_display_widget.cpp
src/interface/widgets/visual_deck_storage/visual_deck_storage_quick_settings_widget.cpp
src/interface/widgets/visual_deck_storage/visual_deck_storage_search_widget.cpp
src/interface/widgets/visual_deck_storage/visual_deck_storage_sort_widget.cpp
src/interface/widgets/visual_deck_storage/visual_deck_storage_tag_filter_widget.cpp
src/interface/widgets/visual_deck_storage/visual_deck_storage_widget.cpp
src/interface/window_main.cpp
src/abstractcarddragitem.cpp
src/abstractcarditem.cpp
src/abstractclient.cpp
src/abstractcounter.cpp
src/abstractgraphicsitem.cpp
src/arrowitem.cpp
src/arrowtarget.cpp
src/carddatabase.cpp
src/carddatabasemodel.cpp
src/carddbparser/carddatabaseparser.cpp
src/carddbparser/cockatricexml3.cpp
src/carddbparser/cockatricexml4.cpp
src/carddragitem.cpp
src/cardfilter.cpp
src/cardframe.cpp
src/cardinfopicture.cpp
src/cardinfotext.cpp
src/cardinfowidget.cpp
src/carditem.cpp
src/cardlist.cpp
src/cardzone.cpp
src/chatview/chatview.cpp
src/counter_general.cpp
src/customlineedit.cpp
src/deck_loader.cpp
src/decklistmodel.cpp
src/deckstats_interface.cpp
src/deckview.cpp
src/dlg_connect.cpp
src/dlg_create_token.cpp
src/dlg_creategame.cpp
src/dlg_edit_avatar.cpp
src/dlg_edit_password.cpp
src/dlg_edit_tokens.cpp
src/dlg_edit_user.cpp
src/dlg_filter_games.cpp
src/dlg_forgotpasswordchallenge.cpp
src/dlg_forgotpasswordrequest.cpp
src/dlg_forgotpasswordreset.cpp
src/dlg_load_deck_from_clipboard.cpp
src/dlg_load_remote_deck.cpp
src/dlg_manage_sets.cpp
src/dlg_register.cpp
src/dlg_roll_dice.cpp
src/dlg_settings.cpp
src/dlg_tip_of_the_day.cpp
src/dlg_update.cpp
src/dlg_viewlog.cpp
src/filter_string.cpp
src/filterbuilder.cpp
src/filtertree.cpp
src/filtertreemodel.cpp
src/gamescene.cpp
src/gameselector.cpp
src/gamesmodel.cpp
src/gameview.cpp
src/gettextwithmax.cpp
src/handcounter.cpp
src/handle_public_servers.cpp
src/handzone.cpp
src/keysignals.cpp
src/lineeditcompleter.cpp
src/localclient.cpp
src/localserver.cpp
src/localserverinterface.cpp
src/logger.cpp
src/main.cpp
src/picture_loader/picture_loader.cpp
src/picture_loader/picture_loader_local.cpp
src/picture_loader/picture_loader_request_status_display_widget.cpp
src/picture_loader/picture_loader_status_bar.cpp
src/picture_loader/picture_loader_worker.cpp
src/picture_loader/picture_loader_worker_work.cpp
src/picture_loader/picture_to_load.cpp
src/server/abstract_client.cpp
src/server/chat_view/chat_view.cpp
src/server/game_selector.cpp
src/server/games_model.cpp
src/server/handle_public_servers.cpp
src/server/local_client.cpp
src/server/local_server.cpp
src/server/local_server_interface.cpp
src/server/pending_command.cpp
src/server/remote/remote_client.cpp
src/server/remote/remote_decklist_tree_widget.cpp
src/server/remote/remote_replay_list_tree_widget.cpp
src/server/user/user_context_menu.cpp
src/server/user/user_info_box.cpp
src/server/user/user_info_connection.cpp
src/server/user/user_list_manager.cpp
src/server/user/user_list_widget.cpp
src/settings/cache_settings.cpp
src/settings/card_counter_settings.cpp
src/settings/card_database_settings.cpp
src/settings/card_override_settings.cpp
src/settings/debug_settings.cpp
src/settings/download_settings.cpp
src/settings/game_filters_settings.cpp
src/settings/layouts_settings.cpp
src/settings/message_settings.cpp
src/settings/recents_settings.cpp
src/settings/servers_settings.cpp
src/settings/settings_manager.cpp
src/settings/shortcut_treeview.cpp
src/settings/shortcuts_settings.cpp
src/tabs/abstract_tab_deck_editor.cpp
src/tabs/api/edhrec/api_response/archidekt_links/edhrec_api_response_archidekt_links.cpp
src/tabs/api/edhrec/api_response/average_deck/edhrec_average_deck_api_response.cpp
src/tabs/api/edhrec/api_response/average_deck/edhrec_deck_api_response.cpp
src/tabs/api/edhrec/api_response/card_prices/edhrec_api_response_card_prices.cpp
src/tabs/api/edhrec/api_response/cards/edhrec_api_response_card_container.cpp
src/tabs/api/edhrec/api_response/cards/edhrec_api_response_card_details.cpp
src/tabs/api/edhrec/api_response/cards/edhrec_api_response_card_list.cpp
src/tabs/api/edhrec/api_response/cards/edhrec_commander_api_response_commander_details.cpp
src/tabs/api/edhrec/api_response/commander/edhrec_commander_api_response.cpp
src/tabs/api/edhrec/api_response/commander/edhrec_commander_api_response_average_deck_statistics.cpp
src/tabs/api/edhrec/api_response/top_cards/edhrec_top_cards_api_response.cpp
src/tabs/api/edhrec/api_response/top_commanders/edhrec_top_commanders_api_response.cpp
src/tabs/api/edhrec/api_response/top_tags/edhrec_top_tags_api_response.cpp
src/tabs/api/edhrec/display/card_prices/edhrec_api_response_card_prices_display_widget.cpp
src/tabs/api/edhrec/display/cards/edhrec_api_response_card_details_display_widget.cpp
src/tabs/api/edhrec/display/cards/edhrec_api_response_card_inclusion_display_widget.cpp
src/tabs/api/edhrec/display/cards/edhrec_api_response_card_list_display_widget.cpp
src/tabs/api/edhrec/display/cards/edhrec_api_response_card_synergy_display_widget.cpp
src/tabs/api/edhrec/display/commander/edhrec_api_response_commander_details_display_widget.cpp
src/tabs/api/edhrec/display/commander/edhrec_commander_api_response_display_widget.cpp
src/tabs/api/edhrec/display/commander/edhrec_commander_api_response_navigation_widget.cpp
src/tabs/api/edhrec/display/top_cards/edhrec_top_cards_api_response_display_widget.cpp
src/tabs/api/edhrec/display/top_commander/edhrec_top_commanders_api_response_display_widget.cpp
src/tabs/api/edhrec/display/top_tags/edhrec_top_tags_api_response_display_widget.cpp
src/tabs/api/edhrec/tab_edhrec.cpp
src/tabs/api/edhrec/tab_edhrec_main.cpp
src/tabs/tab.cpp
src/tabs/tab_account.cpp
src/tabs/tab_admin.cpp
src/tabs/tab_deck_editor.cpp
src/tabs/tab_deck_storage.cpp
src/tabs/tab_game.cpp
src/tabs/tab_home.cpp
src/tabs/tab_logs.cpp
src/tabs/tab_message.cpp
src/tabs/tab_replays.cpp
src/tabs/tab_room.cpp
src/tabs/tab_server.cpp
src/tabs/tab_supervisor.cpp
src/tabs/tab_visual_database_display.cpp
src/tabs/visual_deck_editor/tab_deck_editor_visual.cpp
src/tabs/visual_deck_editor/tab_deck_editor_visual_tab_widget.cpp
src/tabs/visual_deck_storage/tab_deck_storage_visual.cpp
src/utility/card_info_comparator.cpp
src/utility/deck_list_sort_filter_proxy_model.cpp
src/utility/key_signals.cpp
src/utility/levenshtein.cpp
src/utility/logger.cpp
src/utility/sequence_edit.cpp
src/messagelogwidget.cpp
src/pending_command.cpp
src/phase.cpp
src/phasestoolbar.cpp
src/pictureloader.cpp
src/pilezone.cpp
src/pixmapgenerator.cpp
src/player.cpp
src/playerlistwidget.cpp
src/playertarget.cpp
src/releasechannel.cpp
src/remoteclient.cpp
src/remotedecklist_treewidget.cpp
src/remotereplaylist_treewidget.cpp
src/replay_timeline_widget.cpp
src/selectzone.cpp
src/sequenceEdit/sequenceedit.cpp
src/setsmodel.cpp
src/settings/carddatabasesettings.cpp
src/settings/downloadsettings.cpp
src/settings/gamefilterssettings.cpp
src/settings/layoutssettings.cpp
src/settings/messagesettings.cpp
src/settings/serverssettings.cpp
src/settings/settingsmanager.cpp
src/settingscache.cpp
src/shortcutssettings.cpp
src/soundengine.cpp
src/spoilerbackgroundupdater.cpp
src/stackzone.cpp
src/tab.cpp
src/tab_account.cpp
src/tab_admin.cpp
src/tab_deck_editor.cpp
src/tab_deck_storage.cpp
src/tab_game.cpp
src/tab_logs.cpp
src/tab_message.cpp
src/tab_replays.cpp
src/tab_room.cpp
src/tab_server.cpp
src/tab_supervisor.cpp
src/tablezone.cpp
src/tappedout_interface.cpp
src/thememanager.cpp
src/tip_of_the_day.cpp
src/translatecountername.cpp
src/update_downloader.cpp
src/user_context_menu.cpp
src/userconnection_information.cpp
src/userinfobox.cpp
src/userlist.cpp
src/window_main.cpp
src/zoneviewwidget.cpp
src/zoneviewzone.cpp
${VERSION_STRING_CPP}
)
add_subdirectory(sounds)
add_subdirectory(themes)
configure_file(
${CMAKE_SOURCE_DIR}/cockatrice/resources/config/qtlogging.ini ${CMAKE_BINARY_DIR}/cockatrice/qtlogging.ini COPYONLY
)
set(cockatrice_RESOURCES cockatrice.qrc)
@@ -432,7 +252,7 @@ if(APPLE)
set(plugin_dest_dir cockatrice.app/Contents/Plugins)
set(qtconf_dest_dir cockatrice.app/Contents/Resources)
# Qt plugins: audio (Qt5), iconengines, imageformats, multimedia (Qt6), platforms, printsupport (Qt5), styles, tls (Qt6)
# Qt plugins: audio (Qt5), iconengines, imageformats, platforms, printsupport (Qt5), styles, tls (Qt6)
install(
DIRECTORY "${QT_PLUGINS_DIR}/"
DESTINATION ${plugin_dest_dir}
@@ -443,20 +263,12 @@ if(APPLE)
PATTERN "audio/*.dylib"
PATTERN "iconengines/*.dylib"
PATTERN "imageformats/*.dylib"
PATTERN "multimedia/*.dylib"
PATTERN "platforms/*.dylib"
PATTERN "printsupport/*.dylib"
PATTERN "styles/*.dylib"
PATTERN "tls/*.dylib"
)
install(
DIRECTORY "${CMAKE_BINARY_DIR}/cockatrice/"
DESTINATION ${qtconf_dest_dir}/
FILES_MATCHING
PATTERN "*.ini"
)
install(
CODE "
file(WRITE \"\${CMAKE_INSTALL_PREFIX}/${qtconf_dest_dir}/qt.conf\" \"[Paths]
@@ -491,14 +303,7 @@ if(WIN32)
PATTERN "*.dll"
)
install(
DIRECTORY "${CMAKE_BINARY_DIR}/cockatrice/"
DESTINATION ./
FILES_MATCHING
PATTERN "*.ini"
)
# Qt plugins: audio (Qt5), iconengines, imageformats, multimedia (Qt6) platforms, printsupport (Qt5), styles, tls (Qt6)
# Qt plugins: audio (Qt5), iconengines, imageformats, platforms, printsupport (Qt5), styles, tls (Qt6)
install(
DIRECTORY "${QT_PLUGINS_DIR}/"
DESTINATION ${plugin_dest_dir}
@@ -510,7 +315,6 @@ if(WIN32)
PATTERN "imageformats/*.dll"
PATTERN "mediaservice/dsengine.dll"
PATTERN "mediaservice/wmfengine.dll"
PATTERN "multimedia/*.dll"
PATTERN "platforms/qdirect2d.dll"
PATTERN "platforms/qminimal.dll"
PATTERN "platforms/qoffscreen.dll"

View File

@@ -1,5 +1,5 @@
<RCC>
<qresource prefix="/">
<qresource prefix="/" >
<file>resources/cardback.svg</file>
<file>resources/cockatrice.svg</file>
<file>resources/hand.svg</file>
@@ -13,12 +13,9 @@
<file>resources/icons/arrow_top_green.svg</file>
<file>resources/icons/arrow_up_green.svg</file>
<file>resources/icons/clearsearch.svg</file>
<file>resources/icons/cogwheel.svg</file>
<file>resources/icons/conceded.svg</file>
<file>resources/icons/decrement.svg</file>
<file>resources/icons/delete.svg</file>
<file>resources/icons/dropdown_collapsed.svg</file>
<file>resources/icons/dropdown_expanded.svg</file>
<file>resources/icons/forgot_password.svg</file>
<file>resources/icons/increment.svg</file>
<file>resources/icons/info.svg</file>
@@ -27,28 +24,16 @@
<file>resources/icons/pencil.svg</file>
<file>resources/icons/player.svg</file>
<file>resources/icons/ready_start.svg</file>
<file>resources/icons/reload.svg</file>
<file>resources/icons/remove_row.svg</file>
<file>resources/icons/rename.svg</file>
<file>resources/icons/scales.svg</file>
<file>resources/icons/search.svg</file>
<file>resources/icons/settings.svg</file>
<file>resources/icons/share.svg</file>
<file>resources/icons/spectator.svg</file>
<file>resources/icons/swap.svg</file>
<file>resources/icons/sync.svg</file>
<file>resources/icons/tab_changed.svg</file>
<file>resources/icons/update.png</file>
<file>resources/icons/view.svg</file>
<file>resources/icons/mana/B.svg</file>
<file>resources/icons/mana/G.svg</file>
<file>resources/icons/mana/R.svg</file>
<file>resources/icons/mana/U.svg</file>
<file>resources/icons/mana/W.svg</file>
<file>resources/backgrounds/home.png</file>
<file>resources/config/general.svg</file>
<file>resources/config/appearance.svg</file>
<file>resources/config/interface.svg</file>
@@ -56,8 +41,6 @@
<file>resources/config/deckeditor.svg</file>
<file>resources/config/shorcuts.svg</file>
<file>resources/config/sound.svg</file>
<file>resources/config/debug.ini</file>
<file>resources/config/qtlogging.ini</file>
<file>resources/counters/w.svg</file>
<file>resources/counters/w_highlight.svg</file>
@@ -343,45 +326,41 @@
<file>resources/replay/fastforward.svg</file>
<file>resources/replay/pause.svg</file>
<file>resources/usericons/pawn_single.svg</file>
<file>resources/usericons/pawn_double.svg</file>
<file>resources/usericons/pawn_donator_single.svg</file>
<file>resources/usericons/pawn_donator_double.svg</file>
<file>resources/usericons/pawn_judge_single.svg</file>
<file>resources/usericons/pawn_judge_double.svg</file>
<file>resources/usericons/pawn_vip_single.svg</file>
<file>resources/usericons/pawn_vip_double.svg</file>
<file>resources/usericons/star_single.svg</file>
<file>resources/usericons/star_double.svg</file>
<file>resources/userlevels/normal.svg</file>
<file>resources/userlevels/registered.svg</file>
<file>resources/userlevels/registered_buddy.svg</file>
<file>resources/userlevels/registered_vip.svg</file>
<file>resources/userlevels/registered_vip_buddy.svg</file>
<file>resources/userlevels/registered_donator.svg</file>
<file>resources/userlevels/registered_donator_buddy.svg</file>
<file>resources/userlevels/moderator.svg</file>
<file>resources/userlevels/moderator_buddy.svg</file>
<file>resources/userlevels/moderator_vip.svg</file>
<file>resources/userlevels/moderator_vip_buddy.svg</file>
<file>resources/userlevels/admin.svg</file>
<file>resources/userlevels/admin_buddy.svg</file>
<file>resources/userlevels/admin_vip.svg</file>
<file>resources/userlevels/admin_vip_buddy.svg</file>
<!-- ADD TIP OF THE DAY IMAGES HERE -->
<file>resources/tips/images/accounts_tab.png</file>
<file>resources/tips/images/add_card.png</file>
<file>resources/tips/images/arrows.png</file>
<file>resources/tips/images/card_select.png</file>
<file>resources/tips/images/cockatrice_register.png</file>
<file>resources/tips/images/cockatrice_wiki.png</file>
<file>resources/tips/images/coin_flip.png</file>
<file>resources/tips/images/counter_expression.png</file>
<file>resources/tips/images/discord.png</file>
<file>resources/tips/images/edhrec.png</file>
<file>resources/tips/images/expand_card_view.png</file>
<file>resources/tips/images/face_down.png</file>
<file>resources/tips/images/filter_games.png</file>
<file>resources/tips/images/github_logo.png</file>
<file>resources/tips/images/highlight_cards.png</file>
<file>resources/tips/images/pawns.png</file>
<file>resources/tips/images/setpt.png</file>
<file>resources/tips/images/shortcuts.png</file>
<file>resources/tips/images/syntax_help.png</file>
<file>resources/tips/images/themes.png</file>
<file>resources/tips/images/tip_of_the_day.png</file>
<file>resources/tips/images/token.png</file>
<file>resources/tips/images/updates.png</file>
<file>resources/tips/images/visual_deck_tags.png</file>
<file>resources/tips/tips_of_the_day.xml</file>
<file>resources/help/search.md</file>
<file>resources/help/deck_search.md</file>
</qresource>
</RCC>

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@@ -1,11 +0,0 @@
[debug]
showCardId=false
[localgame]
onStartup=false
playerCount=1
;deck\Player 1=path/to/deck
;deck\Player 2=path/to/deck
; Fun Fact: You can assign a deck to your username and it will auto load and ready when you join a server game
;deck\Your Username Here=path/to/deck

View File

@@ -1,66 +0,0 @@
[Rules]
# The default log level is info
*.debug = false
# Uncomment a rule to see debug level logs for that category,
# or set <category> = false to disable logging
#main = true
#qt_translator = true
#window_main.* = true
#release_channel = true
#spoiler_background_updater = true
#theme_manager = true
#sound_engine = true
#tapped_out_interface = true
#tab_game = true
#tab_message = true
#tab_supervisor = true
#dlg_edit_avatar = true
#dlg_load_deck_from_website = true
#dlg_settings = true
#dlg_tip_of_the_day = true
#dlg_update = true
#settings_cache = true
#servers_settings = true
#shortcuts_settings = true
#local_client = true
#remote_client = true
#player = true
#game_scene = true
#game_scene.player_addition_removal = true
#card_zone = true
#view_zone = true
#user_info_connection = true
#picture_loader = true
#picture_loader.worker = true
#picture_loader.card_back_cache_fail = true
#picture_loader.picture_to_load = true
#deck_loader = true
#card_database = true
#card_database.loading = true
#card_database.loading.success_or_failure = true
#cockatrice_xml.* = true
#cockatrice_xml.xml_3_parser = true
#cockatrice_xml.xml_4_parser = true
#card_info = true
#card_list = true
#flow_layout = true
#flow_widget = true
#flow_widget.size = true
#card_info_picture_widget = true
#pixel_map_generator = true
#deck_filter_string = true
#filter_string = true
#syntax_help = true

View File

@@ -1,42 +0,0 @@
@page deck_search_syntax_help Deck Search Syntax Help
## Deck Search Syntax Help
-----
The search bar recognizes a set of special commands.<br>
In this list of examples below, each entry has an explanation and can be clicked to test the query. Note that all
searches are case insensitive.
<dl>
<dt>Display Name (The deck name, or the filename if the deck name isn't set):</dt>
<dd>[red deck wins](#red deck wins) <small>(Any deck with a display name containing the words red, deck, and wins)</small></dd>
<dd>["red deck wins"](#%22red deck wins%22) <small>(Any deck with a display name containing the exact phrase "red deck wins")</small></dd>
<dt>Deck <u>N</u>ame:</dt>
<dd>[n:aggro](#n:aggro) <small>(Any deck with a name containing the word aggro)</small></dd>
<dd>[n:red n:deck n:wins](#n:red n:deck n:wins) <small>(Any deck with a name containing the words red, deck, and wins)</small></dd>
<dd>[n:"red deck wins"](#n:%22red deck wins%22) <small>(Any deck with a name containing the exact phrase "red deck wins")</small></dd>
<dt><u>F</u>ile Name:</dt>
<dd>[f:aggro](#f:aggro) <small>(Any deck with a filename containing the word aggro)</small></dd>
<dd>[f:red f:deck f:wins](#f:red f:deck f:wins) <small>(Any deck with a filename containing the words red, deck, and wins)</small></dd>
<dd>[f:"red deck wins"](#f:%22red deck wins%22) <small>(Any deck with a filename containing the exact phrase "red deck wins")</small></dd>
<dt>Relative <u>P</u>ath (starting from the deck folder):</dt>
<dd>[p:aggro](#p:aggro) <small>(Any deck that has "aggro" somewhere in its relative path)</small></dd>
<dd>[p:edh/](#p:edh/) <small>(Any deck with "edh/" in its relative path, A.K.A. decks in the "edh" folder)</small></dd>
<dt>Deck Contents (Uses [card search expressions](#cardSearchSyntaxHelp)):</dt>
<dd><a href="#[[plains]]">[[plains]]</a> <small>(Any deck that contains at least one card with "plains" in its name)</small></dd>
<dd><a href="#[[t:legendary]]">[[t:legendary]]</a> <small>(Any deck that contains at least one legendary)</small></dd>
<dd><a href="#[[t:legendary]]>5">[[t:legendary]]>5</a> <small>(Any card that contains at least 5 legendaries)</small></dd>
<dd><a href="#[[]]:100">[[]]:100</a> <small>(Any deck that contains exactly 100 cards)</small></dd>
<dt>Negate:</dt>
<dd>[soldier -aggro](#soldier -aggro) <small>(Any deck filename that contains "soldier", but not "aggro")</small></dd>
<dt>Branching:</dt>
<dd>[t:aggro OR o:control](#t:aggro OR o:control) <small>(Any deck filename that contains either aggro or control)</small></dd>
<dt>Grouping:</dt>
<dd><a href="#red -([[]]:100 or aggro)">red -([[]]:100 or aggro)</a> <small>(Any deck that has red in its filename but is not 100 cards or has aggro in its filename)</small></dd>
</dl>

View File

@@ -1,5 +1,3 @@
@page search_syntax_help Search Syntax Help
## Search Syntax Help
-----
The search bar recognizes a set of special commands similar to some other card databases.<br>
@@ -60,9 +58,4 @@ In this list of examples below, each entry has an explanation and can be clicked
<dt>Grouping:</dt>
<dd><a href="#t:angel -(angel or c:w)">t:angel -(angel or c:w)</a> <small>(Any angel that doesn't have angel in its name and isn't white)</small></dd>
<dt>Regular Expression:</dt>
<dd>[/^fell/](#/^fell/) <small>(Any card name that begins with "fell")</small></dd>
<dd>[o:/counter target .* spell/](#o:/counter target .* spell/) <small>(Any card text with "counter target *something* spell")</small></dd>
<dd>[o:/for each .* and\/or .*/](#o:/for each .* and\/or .*/) <small>(/'s can be escaped with a \)</small></dd>
</dl>

View File

@@ -1,29 +0,0 @@
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<tips>
<tip>
<title>Tip of the Day</title>
<text>Tip of the Day is a feature to Cockatrice that allows users to get information about the newest features of the program and some of the most commonly asked questions!
Check back in with major updates for new tips to be added or old tips to be updated as features are added or expanded upon!
</text>
<image>tip_of_the_day.png</image>
<date>2025-02-10</date>
</tip>
<tip>
<title>Join the Community</title>
<text>You can join the community to find games, interact with other players, suggest new 'Tips of the Day' and provide user feedback to the development or support teams on &lt;a href="https://discord.gg/3Z9yzmA"&gt;Discord&lt;/a&gt;!</text>
<image>discord.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Reporting Bugs and Requesting Features</title>
<text>If you encounter a bug while using Cockatrice, you can report the bug to and request the feature from the development team via &lt;a href="https://github.com/cockatrice/cockatrice/issues"&gt;GitHub&lt;a&gt;</text>
<image>github_logo.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>FAQ/Troubleshooting Wiki</title>
<text>You can find answers to the most common questions and some helpful Cockatrice troubleshooting over on the &lt;a href="https://github.com/cockatrice/cockatrice/wiki"&gt;GitHub wiki&lt;a&gt;</text>
<image>cockatrice_wiki.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Register for a Server</title>
<text>Click on either Cockatrice (Windows) or Actions (Mac) and then Register to server... When the dialogue appears, fill out the desired server information.</text>
<image>cockatrice_register.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Filtering Games</title>
<text>Don't see an open game or want to see a smaller selection? Use the Game Filters to change your horizon!</text>
<image>filter_games.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Common Shortcuts</title>
<text>You can find a full list of default shortcuts &lt;a href="https://github.com/Cockatrice/Cockatrice/wiki/Custom-Keyboard-Shortcuts"&gt;on the wiki&lt;/a&gt; or in Settings -> Shortcuts, but a short list:
&lt;ul&gt;
&lt;li&gt;Roll a die: CMD/CTRL + I&lt;/li&gt;
&lt;li&gt;Mulligan: CMD/CTRL + M&lt;/li&gt;
&lt;li&gt;Draw 1 / X card(s): CMD/CTRL + D / E&lt;/li&gt;
&lt;li&gt;Undo a draw: CMD/CTRL + SHIFT + D&lt;/li&gt;
&lt;li&gt;View Library / Sideboard: F3 / CMD/CTRL + F3&lt;/li&gt;
&lt;li&gt;Change Life: CMD/CTRL + L&lt;/li&gt;
&lt;li&gt;Show Card Info: Middle Mouse Click&lt;/li&gt;
&lt;/ul&gt;
All shortcuts can be customized via Cockatrice -> Settings -> Shortcuts!
</text>
<image>shortcuts.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Power and Toughness</title>
<text>You can add and subtract to a creature's stats.
With a card selected, with the following keybindings:
&lt;ul&gt;
&lt;li&gt;Set P/T to any value: CTRL + P&lt;/li&gt;
&lt;li&gt;+1 or -1 to both to P/T: CMD/CTRL + ALT + '+' or '-'&lt;/li&gt;
&lt;li&gt;+1 or -1 to Power Only: CMD/CTRL + '+' or '-'&lt;/li&gt;
&lt;li&gt;+1 or -1 to Toughness Only: ALT + '+' or '-'&lt;/li&gt;
&lt;li&gt;Set P/T to Default: CMD/CTRL + ALT + 0&lt;/li&gt;
&lt;/ul&gt;
All shortcuts can be customized via Cockatrice -> Settings -> Shortcuts!
</text>
<image>setpt.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Drawing Arrows</title>
<text>You can draw arrows of different color by holding a combination of keys!
&lt;ul&gt;
&lt;li&gt;Right Click: Red Arrow&lt;/li&gt;
&lt;li&gt;SHIFT + Right Click: Green Arrow&lt;/li&gt;
&lt;li&gt;ALT + Right Click: Blue Arrow&lt;/li&gt;
&lt;li&gt;CMD/CTRL + Right Click: Yellow Arrow&lt;/li&gt;
&lt;/ul&gt;
</text>
<image>arrows.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>General Etiquette</title>
<text>When playing on Cockatrice there are general "rules of engagement" for a better play experience for all players.
The following are some of the expectations a player should reasonably expect for how to operate smooth and enjoyable games:
&lt;ul&gt;
&lt;li&gt;Have a "Rule 0" conversation pre-game with your fellow players on the expectations of the game including deck strength, house rules (e.g. no take backs and "may is not must"), etc.&lt;/li&gt;
&lt;li&gt;When rolling your die for turn order, it is often best to create a token with the text of your roll (using CTRL + T and typing the number into "Name") and then tap this token when created to show that you have resolved your mulligans and are ready to start the game.&lt;/li&gt;
&lt;li&gt;Use the phases and steps trackers on the left of the client to show others where in the turn you are and announce when moving between them. (Double Click for the action of this button)&lt;/li&gt;
&lt;li&gt;When your turn is over leave it on your end step and DO NOT HIT PASS. Allow other players to respond if they can, and then if not, let the next player pass to themselves.&lt;/li&gt;
&lt;li&gt;Please treat others kindly and respect as per &lt;a href="https://cockatrice.us/terms.php"&gt;our Terms of Service&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
</text>
<image>token.png</image>
<date>2025-02-10</date>
</tip>
<tip>
<title>Flip of the Coin</title>
<text>You can flip a coin instead of rolling a die by rolling a 2 sided die instead!</text>
<image>coin_flip.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Upload Custom Avatar</title>
<text>Want to show off your hippo avatar? Need to update your password? Check out the Accounts Tab for more info!</text>
<image>accounts_tab.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Player Icon Key</title>
<text>Besides your name is a player icon, this is a key for what they mean:
&lt;ul&gt;
&lt;li&gt;Flag: Country of Origin Player Selected&lt;/li&gt;
&lt;li&gt;Purple Heart: Donator (&lt;a href="https://cockatrice.us/donate"&gt;Help support us and donate here!&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;Gold Star: VIP (Special Admin Given Role)&lt;/li&gt;
&lt;li&gt;Brown Gavel (Hammer): Judge / Rule's Lawyer&lt;/li&gt;
&lt;li&gt;Black/White Pawn: Moderator (Support for Client Issues)&lt;/li&gt;
&lt;li&gt;Red: Administrator (Sever Operators)&lt;/li&gt;
&lt;/ul&gt;
</text>
<image>pawns.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Changing Themes</title>
<text>Did you know Cockatrice has custom themes? You can either &lt;a href="https://github.com/Cockatrice/Cockatrice/wiki/Themes"&gt;create one yourself&lt;/a&gt; or use one of the several preloaded ones! Go to Settings->Appearance and try them out!</text>
<image>themes.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Face Down Cards</title>
<text>You can hold Shift while dragging or clicking on a card to have it enter play face down.
You can also hold CTRL + SHIFT and click and drag from your library to move bottom card face down as well!
</text>
<image>face_down.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Counter expressions</title>
<text>When setting a counter value, you can type a math expression in the box and the counter will be set to the result.&lt;br&gt;The "x" variable contains the current counter value.</text>
<image>counter_expression.png</image>
<date>2019-02-02</date>
</tip>
<tip>
<title>Select Multiple Cards</title>
<text>You can click and drag in any zone in order to highlight all cards within the created box.
You can also hold CMD/CTRL and clik or click and drag to maintain other previously selected cards while adding others!
You can move, alter and attach multiple highlighted cards at the same time!
Other useful multi-select keybindings:
&lt;ul&gt;
&lt;li&gt;Select All Cards in Zone: CMD/CTRL + A&lt;/li&gt;
&lt;li&gt;Select All Cards in Column: CMD/CTRL + SHIFT + C&lt;/li&gt;
&lt;li&gt;Select All Cards in Row: CMD/CTRL + SHIFT + X&lt;/li&gt;
&lt;/ul&gt;
</text>
<image>highlight_cards.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Auto Cascade and Search Parameters</title>
<text>You can use the default keybind of CMD/CTRL + SHIFT + Y in order to perform auto cascade or similar effects from your library using Scryfall search syntax.
If you are unfamiliar with the syntax you may find it by opening a deck in deck editor and clicking the "i" next to the search bar in order to pull up a list of syntax commands.
This same syntax can be used in the deck editor search bar as well to help you find the best cards for your decks!
</text>
<image>syntax_help.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Visual Deck Storage and Tags</title>
<text>You can now view your saved decks visually with integrated folder,tags and filter support!
Pro Tip: If you want to use emoji's press WinKey + '.' or CTRL + CMD + SPACE on Windows or Mac respectively!
</text>
<image>visual_deck_tags.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Card Selector And Card Preferences</title>
<text>Cockatrice's deck editor now has the ability for players to bling out their decks by selecting the arts for cards on a per-card basis!
You can also have multiple printings of the same card in your deck if you so choose!
Not only that, other players will see the arts you have chosen by default!
If you want to disable this feature for other players: Settings -> Appearance -> Select "Override all card art with personal set preference"
</text>
<image>card_select.png</image>
<date>2025-02-10</date>
</tip>
<tip>
<title>EDHREC Integration</title>
<text>We now have in-client integration for EDHREC, which allows you to right-click on any card name in the deck editor in order to bring up the contextual menu for the card.</text>
<image>edhrec.png</image>
<date>2025-02-10</date>
</tip>
<tip>
<title>Add Cards to Deck</title>
<text>You can now right-click anywhere on a card in any card info view in order to add it to any decks you have open in your tabs.</text>
<image>add_card.png</image>
<date>2025-02-10</date>
</tip>
<tip>
<title>Update Client and Card Database</title>
<text>You can update your client by going to Help and selecting whichever you wish to update.
Client Update: Updates the client (if available) for new features, fixes and changes.
Card Update: Updates card sources for spoilers and new card printings.
Updating your card sources can often fix issues of cards not working or displaying properly, if not, go to Cockatrice -> Settings -> Card Sources -> Update Spoilers
</text>
<image>updates.png</image>
<date>2025-02-10</date>
</tip>
<tip>
<title>Expand Card View Window</title>
<text>Double click on the title bar of the card view window to expand it! Double click again to shrink it back down.
You can configure the initial and expanded heights of the window in the settings, under "Appearance".
</text>
<image>expand_card_view.png</image>
<date>2025-02-27</date>
</tip>
<tip>
<title>Tip of the Day</title>
<text>Tip of the Day is a new feature to Cockatrice that allows users to get information about the newest features of the program and some of the most commonly asked questions!</text>
<image>tip_of_the_day.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Suggesting New Tips</title>
<text>You can suggest new Tips of the Day by reaching out to the development team on &lt;a href="https://discord.gg/3Z9yzmA"&gt;Discord&lt;/a&gt;!</text>
<image>discord.png</image>
<date>2023-10-18</date>
</tip>
<tip>
<title>Reporting Bugs</title>
<text>If you encounter a bug while using Cockatrice, you can report the bug to the development team via &lt;a href="https://github.com/cockatrice/cockatrice/issues"&gt;GitHub&lt;a&gt;</text>
<image>github_logo.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>FAQ/Troubleshooting Wiki</title>
<text>You can find answers to the most common questions and some helpful Cockatrice toubleshooting over on the &lt;a href="https://github.com/cockatrice/cockatrice/wiki"&gt;GitHub wiki&lt;a&gt;</text>
<image>cockatrice_wiki.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Register for a Server</title>
<text>Click on either Cockatrice (Windows) or Actions (Mac) and then Register to server... When the dialogue appears, fill out the desired server information.</text>
<image>cockatrice_register.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Drawing Arrows</title>
<text>You can draw arrows of different color by holding a combination of keys!
Right Click: Red Arrow
Shift + Right Click: Green Arrow
Alt + Right Click: Blue Arrow
Cmd + Right Click: Yellow Arrow
</text>
<image>arrows.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Filtering Games</title>
<text>Don't see all the active games? Want to see a smaller selection? Use the Game Filters to change your horizon</text>
<image>filter_games.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Upload Custom Avatar</title>
<text>Want to show off your hippo avatar? Need to update your password? Check out the Accounts Tab for more info!</text>
<image>accounts_tab.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Common Shortcuts</title>
<text>You can find a full list of shortcuts &lt;a href="https://github.com/Cockatrice/Cockatrice/wiki/Custom-Keyboard-Shortcuts"&gt;on the wiki&lt;/a&gt;, but a short list:
&lt;br&gt;Roll a die: CTRL + I
&lt;br&gt;Mulligan: CTRL + M
&lt;br&gt;Draw a card: CTRL + D
&lt;br&gt;Undo a draw: CTRL + SHIFT + D
&lt;br&gt;View Sideboard: CTRL + F3
&lt;br&gt;Change Life: CTRL + L
&lt;br&gt;All shortcuts can be customized via Settings->Shortcuts!
</text>
<image>shortcuts.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Changing Themes</title>
<text>Did you know Cockatrice has custom themes? You can either &lt;a href="https://github.com/Cockatrice/Cockatrice/wiki/Themes"&gt;create one yourself&lt;/a&gt; or use one of the several pre-loaded ones! Go to Settings->Appearance and try them out!</text>
<image>themes.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Flip of the Coin</title>
<text>You can flip a coin instead of rolling a die by rolling a 2 sided die instead!</text>
<image>coin_flip.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Face Down Cards</title>
<text>You can hold Shift while dragging or clicking on a card to have it enter play face down</text>
<image>face_down.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Counter expressions</title>
<text>When setting a counter value, you can type a math expression in the box and the counter will be set to the result.&lt;br&gt;The "x" variable contains the current counter value.</text>
<image>counter_expression.png</image>
<date>2019-02-02</date>
</tip>
<tip>
<title>Power and Toughness</title>
<text>You can add and subtract to a creature's stats.&lt;br&gt;With a card selected, set the power and toughness ( default: ctrl + p ) and enter +3/-1 to increase power by three while decreasing toughness by one.&lt;br&gt;You can also reset it to the original value ( default: ctrl + alt + 0 ).</text>
<image>setpt.png</image>
<date>2019-03-02</date>
</tip>
</tips>

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#include "abstract_card_drag_item.h"
#include "abstractcarddragitem.h"
#include "../../settings/cache_settings.h"
#include "carddatabase.h"
#include <QCursor>
#include <QDebug>
@@ -19,7 +19,6 @@ AbstractCardDragItem::AbstractCardDragItem(AbstractCardItem *_item,
if (parentDrag) {
parentDrag->addChildDrag(this);
setZValue(2000000007 + hotSpot.x() * 1000000 + hotSpot.y() * 1000 + 1000);
connect(parentDrag, &QObject::destroyed, this, &AbstractCardDragItem::deleteLater);
} else {
hotSpot = QPointF{qBound(0.0, hotSpot.x(), static_cast<qreal>(CARD_WIDTH - 1)),
qBound(0.0, hotSpot.y(), static_cast<qreal>(CARD_HEIGHT - 1))};
@@ -33,22 +32,18 @@ AbstractCardDragItem::AbstractCardDragItem(AbstractCardItem *_item,
.translate(-CARD_WIDTH_HALF, -CARD_HEIGHT_HALF));
setCacheMode(DeviceCoordinateCache);
}
connect(&SettingsCache::instance(), &SettingsCache::roundCardCornersChanged, this, [this](bool _roundCardCorners) {
Q_UNUSED(_roundCardCorners);
prepareGeometryChange();
update();
});
connect(item, &QObject::destroyed, this, &AbstractCardDragItem::deleteLater);
AbstractCardDragItem::~AbstractCardDragItem()
{
for (int i = 0; i < childDrags.size(); i++)
delete childDrags[i];
}
QPainterPath AbstractCardDragItem::shape() const
{
QPainterPath shape;
qreal cardCornerRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * CARD_WIDTH : 0.0;
shape.addRoundedRect(boundingRect(), cardCornerRadius, cardCornerRadius);
shape.addRoundedRect(boundingRect(), 0.05 * CARD_WIDTH, 0.05 * CARD_WIDTH);
return shape;
}

View File

@@ -1,13 +1,7 @@
/**
* @file abstract_card_drag_item.h
* @ingroup GameGraphicsCards
* @brief TODO: Document this.
*/
#ifndef ABSTRACTCARDDRAGITEM_H
#define ABSTRACTCARDDRAGITEM_H
#include "abstract_card_item.h"
#include "abstractcarditem.h"
class QGraphicsScene;
class CardZone;
@@ -32,6 +26,7 @@ public:
return Type;
}
AbstractCardDragItem(AbstractCardItem *_item, const QPointF &_hotSpot, AbstractCardDragItem *parentDrag = 0);
~AbstractCardDragItem();
QRectF boundingRect() const override
{
return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT);

View File

@@ -1,10 +1,10 @@
#include "abstract_card_item.h"
#include "abstractcarditem.h"
#include "../../database/card_database.h"
#include "../../database/card_database_manager.h"
#include "../../picture_loader/picture_loader.h"
#include "../../settings/cache_settings.h"
#include "../game_scene.h"
#include "carddatabase.h"
#include "gamescene.h"
#include "main.h"
#include "pictureloader.h"
#include "settingscache.h"
#include <QCursor>
#include <QGraphicsScene>
@@ -12,28 +12,21 @@
#include <QPainter>
#include <algorithm>
AbstractCardItem::AbstractCardItem(QGraphicsItem *parent, const CardRef &cardRef, Player *_owner, int _id)
: ArrowTarget(_owner, parent), id(_id), cardRef(cardRef), tapped(false), facedown(false), tapAngle(0),
AbstractCardItem::AbstractCardItem(const QString &_name, Player *_owner, int _id, QGraphicsItem *parent)
: ArrowTarget(_owner, parent), id(_id), name(_name), tapped(false), facedown(false), tapAngle(0),
bgColor(Qt::transparent), isHovered(false), realZValue(0)
{
setCursor(Qt::OpenHandCursor);
setFlag(ItemIsSelectable);
setCacheMode(DeviceCoordinateCache);
connect(&SettingsCache::instance(), &SettingsCache::displayCardNamesChanged, this, [this] { update(); });
refreshCardInfo();
connect(&SettingsCache::instance(), &SettingsCache::roundCardCornersChanged, this, [this](bool _roundCardCorners) {
Q_UNUSED(_roundCardCorners);
prepareGeometryChange();
update();
});
connect(&SettingsCache::instance(), SIGNAL(displayCardNamesChanged()), this, SLOT(callUpdate()));
cardInfoUpdated();
}
AbstractCardItem::~AbstractCardItem()
{
emit deleteCardInfoPopup(cardRef.name);
emit deleteCardInfoPopup(name);
}
QRectF AbstractCardItem::boundingRect() const
@@ -44,8 +37,7 @@ QRectF AbstractCardItem::boundingRect() const
QPainterPath AbstractCardItem::shape() const
{
QPainterPath shape;
qreal cardCornerRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * CARD_WIDTH : 0.0;
shape.addRoundedRect(boundingRect(), cardCornerRadius, cardCornerRadius);
shape.addRoundedRect(boundingRect(), 0.05 * CARD_WIDTH, 0.05 * CARD_WIDTH);
return shape;
}
@@ -55,31 +47,24 @@ void AbstractCardItem::pixmapUpdated()
emit sigPixmapUpdated();
}
void AbstractCardItem::refreshCardInfo()
void AbstractCardItem::cardInfoUpdated()
{
exactCard = CardDatabaseManager::query()->getCard(cardRef);
info = db->getCard(name);
if (!exactCard && !cardRef.name.isEmpty()) {
auto info = CardInfo::newInstance(cardRef.name, "", true, {}, {}, {}, {}, false, false, -1, false);
exactCard = ExactCard(info);
if (!info && !name.isEmpty()) {
QVariantHash properties = QVariantHash();
info = CardInfo::newInstance(name, "", true, QVariantHash(), QList<CardRelation *>(), QList<CardRelation *>(),
CardInfoPerSetMap(), false, -1, false);
}
if (exactCard) {
connect(exactCard.getCardPtr().data(), &CardInfo::pixmapUpdated, this, &AbstractCardItem::pixmapUpdated);
if (info.data()) {
connect(info.data(), SIGNAL(pixmapUpdated()), this, SLOT(pixmapUpdated()));
}
cacheBgColor();
update();
}
/**
* Convenience method to get the CardInfo of the exactCard
* @return A const reference to the CardInfo, or an empty CardInfo if card was null
*/
const CardInfo &AbstractCardItem::getCardInfo() const
{
return exactCard.getInfo();
}
void AbstractCardItem::setRealZValue(qreal _zValue)
{
realZValue = _zValue;
@@ -117,13 +102,13 @@ void AbstractCardItem::paintPicture(QPainter *painter, const QSizeF &translatedS
QPixmap translatedPixmap;
bool paintImage = true;
if (facedown || cardRef.name.isEmpty()) {
if (facedown || name.isEmpty()) {
// never reveal card color, always paint the card back
PictureLoader::getCardBackPixmap(translatedPixmap, translatedSize.toSize());
} else {
// don't even spend time trying to load the picture if our size is too small
if (translatedSize.width() > 10) {
PictureLoader::getPixmap(translatedPixmap, exactCard, translatedSize.toSize());
PictureLoader::getPixmap(translatedPixmap, info, translatedSize.toSize());
if (translatedPixmap.isNull())
paintImage = false;
} else {
@@ -152,13 +137,8 @@ void AbstractCardItem::paintPicture(QPainter *painter, const QSizeF &translatedS
QString nameStr;
if (facedown)
nameStr = "# " + QString::number(id);
else {
QString prefix = "";
if (SettingsCache::instance().debug().getShowCardId()) {
prefix = "#" + QString::number(id) + " ";
}
nameStr = prefix + cardRef.name;
}
else
nameStr = name;
painter->drawText(QRectF(3 * scaleFactor, 3 * scaleFactor, translatedSize.width() - 6 * scaleFactor,
translatedSize.height() - 6 * scaleFactor),
Qt::AlignTop | Qt::AlignLeft | Qt::TextWrapAnywhere, nameStr);
@@ -191,19 +171,17 @@ void AbstractCardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *
painter->restore();
}
void AbstractCardItem::setCardRef(const CardRef &_cardRef)
void AbstractCardItem::setName(const QString &_name)
{
if (cardRef == _cardRef) {
if (name == _name)
return;
}
emit deleteCardInfoPopup(cardRef.name);
if (exactCard) {
disconnect(exactCard.getCardPtr().data(), nullptr, this, nullptr);
}
cardRef = _cardRef;
emit deleteCardInfoPopup(name);
if (info)
disconnect(info.data(), nullptr, this, nullptr);
name = _name;
refreshCardInfo();
cardInfoUpdated();
}
void AbstractCardItem::setHovered(bool _hovered)
@@ -231,7 +209,8 @@ void AbstractCardItem::cacheBgColor()
{
QChar colorChar;
if (color.isEmpty()) {
colorChar = exactCard.getInfo().getColorChar();
if (info)
colorChar = info->getColorChar();
} else {
colorChar = color.at(0);
}
@@ -288,7 +267,7 @@ void AbstractCardItem::setFaceDown(bool _facedown)
void AbstractCardItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if ((event->modifiers() & Qt::AltModifier) && event->button() == Qt::LeftButton) {
emit cardShiftClicked(cardRef.name);
emit cardShiftClicked(name);
} else if ((event->modifiers() & Qt::ControlModifier)) {
setSelected(!isSelected());
} else if (!isSelected()) {
@@ -298,14 +277,14 @@ void AbstractCardItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
if (event->button() == Qt::LeftButton)
setCursor(Qt::ClosedHandCursor);
else if (event->button() == Qt::MiddleButton)
emit showCardInfoPopup(event->screenPos(), cardRef);
emit showCardInfoPopup(event->screenPos(), name);
event->accept();
}
void AbstractCardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::MiddleButton)
emit deleteCardInfoPopup(cardRef.name);
emit deleteCardInfoPopup(name);
// This function ensures the parent function doesn't mess around with our selection.
event->accept();
@@ -322,5 +301,5 @@ QVariant AbstractCardItem::itemChange(QGraphicsItem::GraphicsItemChange change,
update();
return value;
} else
return ArrowTarget::itemChange(change, value);
return QGraphicsItem::itemChange(change, value);
}

View File

@@ -1,16 +1,8 @@
/**
* @file abstract_card_item.h
* @ingroup GameGraphicsCards
* @brief TODO: Document this.
*/
#ifndef ABSTRACTCARDITEM_H
#define ABSTRACTCARDITEM_H
#include "../../card/exact_card.h"
#include "arrow_target.h"
#include "card_ref.h"
#include "graphics_item_type.h"
#include "arrowtarget.h"
#include "carddatabase.h"
class Player;
@@ -21,9 +13,9 @@ class AbstractCardItem : public ArrowTarget
{
Q_OBJECT
protected:
ExactCard exactCard;
CardInfoPtr info;
int id;
CardRef cardRef;
QString name;
bool tapped;
bool facedown;
int tapAngle;
@@ -35,13 +27,14 @@ private:
qreal realZValue;
private slots:
void pixmapUpdated();
public slots:
void refreshCardInfo();
void cardInfoUpdated();
void callUpdate()
{
update();
}
signals:
void hovered(AbstractCardItem *card);
void showCardInfoPopup(const QPoint &pos, const CardRef &cardRef);
void showCardInfoPopup(QPoint pos, QString cardName);
void deleteCardInfoPopup(QString cardName);
void sigPixmapUpdated();
void cardShiftClicked(QString cardName);
@@ -55,21 +48,20 @@ public:
{
return Type;
}
explicit AbstractCardItem(QGraphicsItem *parent = nullptr,
const CardRef &cardRef = {},
Player *_owner = nullptr,
int _id = -1);
~AbstractCardItem() override;
AbstractCardItem(const QString &_name = QString(),
Player *_owner = nullptr,
int _id = -1,
QGraphicsItem *parent = nullptr);
~AbstractCardItem();
QRectF boundingRect() const override;
QPainterPath shape() const override;
QSizeF getTranslatedSize(QPainter *painter) const;
void paintPicture(QPainter *painter, const QSizeF &translatedSize, int angle);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
ExactCard getCard() const
CardInfoPtr getInfo() const
{
return exactCard;
return info;
}
const CardInfo &getCardInfo() const;
int getId() const
{
return id;
@@ -80,17 +72,9 @@ public:
}
QString getName() const
{
return cardRef.name;
}
QString getProviderId() const
{
return cardRef.providerId;
}
void setCardRef(const CardRef &_cardRef);
CardRef getCardRef() const
{
return cardRef;
return name;
}
void setName(const QString &_name = QString());
qreal getRealZValue() const
{
return realZValue;
@@ -115,7 +99,7 @@ public:
void processHoverEvent();
void deleteCardInfoPopup()
{
emit deleteCardInfoPopup(cardRef.name);
emit deleteCardInfoPopup(name);
}
protected:

View File

@@ -1,4 +1,4 @@
#include "abstract_client.h"
#include "abstractclient.h"
#include "featureset.h"
#include "get_pb_extension.h"
@@ -52,7 +52,7 @@ AbstractClient::AbstractClient(QObject *parent)
FeatureSet features;
features.initalizeFeatureList(clientFeatures);
connect(this, &AbstractClient::sigQueuePendingCommand, this, &AbstractClient::queuePendingCommand);
connect(this, SIGNAL(sigQueuePendingCommand(PendingCommand *)), this, SLOT(queuePendingCommand(PendingCommand *)));
}
AbstractClient::~AbstractClient()

View File

@@ -1,9 +1,3 @@
/**
* @file abstract_client.h
* @ingroup Client
* @brief TODO: Document this.
*/
#ifndef ABSTRACTCLIENT_H
#define ABSTRACTCLIENT_H
@@ -54,7 +48,6 @@ class AbstractClient : public QObject
Q_OBJECT
signals:
void statusChanged(ClientStatus _status);
void maxPingTime(int seconds, int maxSeconds);
// Room events
void roomEventReceived(const RoomEvent &event);
@@ -104,8 +97,8 @@ protected:
virtual void sendCommandContainer(const CommandContainer &cont) = 0;
public:
explicit AbstractClient(QObject *parent = nullptr);
~AbstractClient() override;
AbstractClient(QObject *parent = nullptr);
~AbstractClient();
ClientStatus getStatus() const
{

View File

@@ -1,12 +1,11 @@
#include "abstract_counter.h"
#include "abstractcounter.h"
#include "../../settings/cache_settings.h"
#include "../../tabs/tab_game.h"
#include "../player/player.h"
#include "expression.h"
#include "pb/command_inc_counter.pb.h"
#include "pb/command_set_counter.pb.h"
#include "translate_counter_name.h"
#include "player.h"
#include "settingscache.h"
#include "translatecountername.h"
#include <QAction>
#include <QApplication>
@@ -23,20 +22,21 @@ AbstractCounter::AbstractCounter(Player *_player,
bool _shownInCounterArea,
int _value,
bool _useNameForShortcut,
QGraphicsItem *parent)
QGraphicsItem *parent,
QWidget *_game)
: QGraphicsItem(parent), player(_player), id(_id), name(_name), value(_value),
useNameForShortcut(_useNameForShortcut), hovered(false), aDec(nullptr), aInc(nullptr), dialogSemaphore(false),
deleteAfterDialog(false), shownInCounterArea(_shownInCounterArea)
deleteAfterDialog(false), shownInCounterArea(_shownInCounterArea), game(_game)
{
setAcceptHoverEvents(true);
shortcutActive = false;
if (player->getPlayerInfo()->getLocalOrJudge()) {
if (player->getLocalOrJudge()) {
QString displayName = TranslateCounterName::getDisplayName(_name);
menu = new TearOffMenu(displayName);
aSet = new QAction(this);
connect(aSet, &QAction::triggered, this, &AbstractCounter::setCounter);
connect(aSet, SIGNAL(triggered()), this, SLOT(setCounter()));
menu->addAction(aSet);
menu->addSeparator();
for (int i = 10; i >= -10; --i) {
@@ -49,7 +49,7 @@ AbstractCounter::AbstractCounter(Player *_player,
else if (i == 1)
aInc = aIncrement;
aIncrement->setData(i);
connect(aIncrement, &QAction::triggered, this, &AbstractCounter::incrementCounter);
connect(aIncrement, SIGNAL(triggered()), this, SLOT(incrementCounter()));
menu->addAction(aIncrement);
}
}
@@ -57,8 +57,7 @@ AbstractCounter::AbstractCounter(Player *_player,
menu = nullptr;
}
connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
&AbstractCounter::refreshShortcuts);
connect(&SettingsCache::instance().shortcuts(), SIGNAL(shortCutChanged()), this, SLOT(refreshShortcuts()));
refreshShortcuts();
retranslateUi();
}
@@ -85,7 +84,7 @@ void AbstractCounter::retranslateUi()
void AbstractCounter::setShortcutsActive()
{
if (!player->getPlayerInfo()->getLocal()) {
if (!player->getLocal()) {
return;
}
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
@@ -127,7 +126,7 @@ void AbstractCounter::setValue(int _value)
void AbstractCounter::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (isUnderMouse() && player->getPlayerInfo()->getLocalOrJudge()) {
if (isUnderMouse() && player->getLocalOrJudge()) {
if (event->button() == Qt::MiddleButton || (QApplication::keyboardModifiers() & Qt::ShiftModifier)) {
if (menu)
menu->exec(event->screenPos());
@@ -136,13 +135,13 @@ void AbstractCounter::mousePressEvent(QGraphicsSceneMouseEvent *event)
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(1);
player->getPlayerActions()->sendGameCommand(cmd);
player->sendGameCommand(cmd);
event->accept();
} else if (event->button() == Qt::RightButton) {
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(-1);
player->getPlayerActions()->sendGameCommand(cmd);
player->sendGameCommand(cmd);
event->accept();
}
} else
@@ -167,13 +166,13 @@ void AbstractCounter::incrementCounter()
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(delta);
player->getPlayerActions()->sendGameCommand(cmd);
player->sendGameCommand(cmd);
}
void AbstractCounter::setCounter()
{
dialogSemaphore = true;
AbstractCounterDialog dialog(name, QString::number(value), player->getGame()->getTab());
AbstractCounterDialog dialog(name, QString::number(value), game);
const int ok = dialog.exec();
if (deleteAfterDialog) {
@@ -191,7 +190,7 @@ void AbstractCounter::setCounter()
Command_SetCounter cmd;
cmd.set_counter_id(id);
cmd.set_value(newValue);
player->getPlayerActions()->sendGameCommand(cmd);
player->sendGameCommand(cmd);
}
AbstractCounterDialog::AbstractCounterDialog(const QString &name, const QString &value, QWidget *parent)

View File

@@ -1,13 +1,7 @@
/**
* @file abstract_counter.h
* @ingroup GameGraphicsPlayers
* @brief TODO: Document this.
*/
#ifndef COUNTER_H
#define COUNTER_H
#include "../../interface/tearoff_menu.h"
#include "tearoffmenu.h"
#include <QGraphicsItem>
#include <QInputDialog>
@@ -40,6 +34,7 @@ private:
bool dialogSemaphore, deleteAfterDialog;
bool shownInCounterArea;
bool shortcutActive;
QWidget *game;
private slots:
void refreshShortcuts();
@@ -53,7 +48,8 @@ public:
bool _shownInCounterArea,
int _value,
bool _useNameForShortcut = false,
QGraphicsItem *parent = nullptr);
QGraphicsItem *parent = nullptr,
QWidget *game = nullptr);
~AbstractCounter() override;
void retranslateUi();
@@ -92,7 +88,7 @@ public:
AbstractCounterDialog(const QString &name, const QString &value, QWidget *parent = nullptr);
protected:
bool eventFilter(QObject *obj, QEvent *event) override;
bool eventFilter(QObject *obj, QEvent *event);
void changeValue(int diff);
};

View File

@@ -1,4 +1,4 @@
#include "abstract_graphics_item.h"
#include "abstractgraphicsitem.h"
#include <QPainter>

View File

@@ -0,0 +1,31 @@
#ifndef ABSTRACTGRAPHICSITEM_H
#define ABSTRACTGRAPHICSITEM_H
#include <QGraphicsItem>
enum GraphicsItemType
{
typeCard = QGraphicsItem::UserType + 1,
typeCardDrag = QGraphicsItem::UserType + 2,
typeZone = QGraphicsItem::UserType + 3,
typePlayerTarget = QGraphicsItem::UserType + 4,
typeDeckViewCardContainer = QGraphicsItem::UserType + 5,
typeOther = QGraphicsItem::UserType + 6
};
class AbstractGraphicsItem : public QObject, public QGraphicsItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
protected:
void paintNumberEllipse(int number, int radius, const QColor &color, int position, int count, QPainter *painter);
public:
AbstractGraphicsItem(QGraphicsItem *parent = nullptr) : QObject(), QGraphicsItem(parent)
{
}
};
int resetPainterTransform(QPainter *painter);
#endif

View File

@@ -1,16 +1,16 @@
#define _USE_MATH_DEFINES
#include "arrow_item.h"
#include "arrowitem.h"
#include "../../card/card_info.h"
#include "../../settings/cache_settings.h"
#include "../player/player.h"
#include "../player/player_target.h"
#include "../zones/card_zone.h"
#include "card_item.h"
#include "carddatabase.h"
#include "carditem.h"
#include "cardzone.h"
#include "color.h"
#include "pb/command_attach_card.pb.h"
#include "pb/command_create_arrow.pb.h"
#include "pb/command_delete_arrow.pb.h"
#include "player.h"
#include "playertarget.h"
#include "settingscache.h"
#include <QDebug>
#include <QGraphicsScene>
@@ -19,9 +19,10 @@
#include <QtMath>
ArrowItem::ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &_color)
: QGraphicsItem(), player(_player), id(_id), startItem(_startItem), targetItem(_targetItem), targetLocked(false),
color(_color), fullColor(true)
: QGraphicsItem(), player(_player), id(_id), startItem(_startItem), targetItem(_targetItem), color(_color),
fullColor(true)
{
qDebug() << "ArrowItem constructor: startItem=" << static_cast<QGraphicsItem *>(startItem);
setZValue(2000000005);
if (startItem)
@@ -35,6 +36,7 @@ ArrowItem::ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTar
ArrowItem::~ArrowItem()
{
qDebug() << "ArrowItem destructor";
}
void ArrowItem::delArrow()
@@ -130,7 +132,7 @@ void ArrowItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*opti
void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (!player->getPlayerInfo()->getLocal()) {
if (!player->getLocal()) {
event->ignore();
return;
}
@@ -147,7 +149,7 @@ void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
if (event->button() == Qt::RightButton) {
Command_DeleteArrow cmd;
cmd.set_arrow_id(id);
player->getPlayerActions()->sendGameCommand(cmd);
player->sendGameCommand(cmd);
}
}
@@ -165,7 +167,7 @@ void ArrowDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
// This ensures that if a mouse move event happens after a call to delArrow(),
// the event will be discarded as it would create some stray pointers.
if (targetLocked || !startItem)
if (!startItem)
return;
QPointF endPos = event->scenePos();
@@ -214,7 +216,7 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
return;
if (targetItem && (targetItem != startItem)) {
CardZoneLogic *startZone = static_cast<CardItem *>(startItem)->getZone();
CardZone *startZone = static_cast<CardItem *>(startItem)->getZone();
// For now, we can safely assume that the start item is always a card.
// The target item can be a player as well.
CardItem *startCard = qgraphicsitem_cast<CardItem *>(startItem);
@@ -222,30 +224,30 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
Command_CreateArrow cmd;
cmd.mutable_arrow_color()->CopyFrom(convertQColorToColor(color));
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_start_card_id(startCard->getId());
if (targetCard) {
CardZoneLogic *targetZone = targetCard->getZone();
cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
CardZone *targetZone = targetCard->getZone();
cmd.set_target_player_id(targetZone->getPlayer()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
} else {
PlayerTarget *targetPlayer = qgraphicsitem_cast<PlayerTarget *>(targetItem);
cmd.set_target_player_id(targetPlayer->getOwner()->getPlayerInfo()->getId());
cmd.set_target_player_id(targetPlayer->getOwner()->getId());
}
if (startZone->getName().compare("hand") == 0) {
startCard->playCard(false);
CardInfoPtr ci = startCard->getCard().getCardPtr();
if (ci && ((!SettingsCache::instance().getPlayToStack() && ci->getTableRow() == 3) ||
(SettingsCache::instance().getPlayToStack() && ci->getTableRow() != 0 &&
startCard->getZone()->getName().toStdString() != "stack")))
CardInfoPtr ci = startCard->getInfo();
if (ci && (((!SettingsCache::instance().getPlayToStack() && ci->getTableRow() == 3) ||
((SettingsCache::instance().getPlayToStack() && ci->getTableRow() != 0) &&
startCard->getZone()->getName().toStdString() != "stack"))))
cmd.set_start_zone("stack");
else
cmd.set_start_zone(SettingsCache::instance().getPlayToStack() ? "stack" : "table");
}
player->getPlayerActions()->sendGameCommand(cmd);
player->sendGameCommand(cmd);
}
delArrow();
@@ -266,7 +268,7 @@ void ArrowAttachItem::addChildArrow(ArrowAttachItem *childArrow)
void ArrowAttachItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if (targetLocked || !startItem)
if (!startItem)
return;
QPointF endPos = event->scenePos();
@@ -305,48 +307,25 @@ void ArrowAttachItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
}
}
void ArrowAttachItem::attachCards(CardItem *startCard, const CardItem *targetCard)
{
// do nothing if target is already attached to another card or is not in play
if (targetCard->getAttachedTo() || targetCard->getZone()->getName() != "table") {
return;
}
CardZoneLogic *startZone = startCard->getZone();
CardZoneLogic *targetZone = targetCard->getZone();
// move card onto table first if attaching from some other zone
if (startZone->getName() != "table") {
player->getPlayerActions()->playCardToTable(startCard, false);
}
Command_AttachCard cmd;
cmd.set_start_zone("table");
cmd.set_card_id(startCard->getId());
cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
player->getPlayerActions()->sendGameCommand(cmd);
}
void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (!startItem)
return;
// Attaching could move startItem under the current cursor position, causing all children to retarget to it right
// before they are processed. Prevent that.
for (ArrowAttachItem *child : childArrows) {
child->setTargetLocked(true);
}
if (targetItem && (targetItem != startItem)) {
auto startCard = qgraphicsitem_cast<CardItem *>(startItem);
auto targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
if (startCard && targetCard) {
attachCards(startCard, targetCard);
}
CardItem *startCard = qgraphicsitem_cast<CardItem *>(startItem);
CardZone *startZone = startCard->getZone();
CardItem *targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
CardZone *targetZone = targetCard->getZone();
Command_AttachCard cmd;
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_card_id(startCard->getId());
cmd.set_target_player_id(targetZone->getPlayer()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
player->sendGameCommand(cmd);
}
delArrow();

View File

@@ -1,9 +1,3 @@
/**
* @file arrow_item.h
* @ingroup GameGraphics
* @brief TODO: Document this.
*/
#ifndef ARROWITEM_H
#define ARROWITEM_H
@@ -27,20 +21,19 @@ protected:
Player *player;
int id;
ArrowTarget *startItem, *targetItem;
bool targetLocked;
QColor color;
bool fullColor;
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void mousePressEvent(QGraphicsSceneMouseEvent *event);
public:
ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &color);
~ArrowItem() override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
QRectF boundingRect() const override
~ArrowItem();
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
QRectF boundingRect() const
{
return path.boundingRect();
}
QPainterPath shape() const override
QPainterPath shape() const
{
return path;
}
@@ -71,10 +64,6 @@ public:
{
return targetItem;
}
void setTargetLocked(bool _targetLocked)
{
targetLocked = _targetLocked;
}
void delArrow();
};
@@ -89,8 +78,8 @@ public:
void addChildArrow(ArrowDragItem *childArrow);
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
};
class ArrowAttachItem : public ArrowItem
@@ -99,15 +88,13 @@ class ArrowAttachItem : public ArrowItem
private:
QList<ArrowAttachItem *> childArrows;
void attachCards(CardItem *startCard, const CardItem *targetCard);
public:
explicit ArrowAttachItem(ArrowTarget *_startItem);
ArrowAttachItem(ArrowTarget *_startItem);
void addChildArrow(ArrowAttachItem *childArrow);
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
};
#endif // ARROWITEM_H

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