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https://github.com/coding-horror/basic-computer-games.git
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Merge pull request #596 from AnthonyMichaelTDM/rust-port-blackjack
Rust port of 10_Blackjack
This commit is contained in:
9
10_Blackjack/rust/Cargo.toml
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9
10_Blackjack/rust/Cargo.toml
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[package]
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name = "rust"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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rand = "0.8.5"
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3
10_Blackjack/rust/README.md
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3
10_Blackjack/rust/README.md
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Original source downloaded [from Vintage Basic](http://www.vintage-basic.net/games.html)
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Conversion to [Rust](https://www.rust-lang.org/) by Anthony Rubick [AnthonyMichaelTDM](https://github.com/AnthonyMichaelTDM)
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634
10_Blackjack/rust/src/main.rs
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634
10_Blackjack/rust/src/main.rs
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use rand::{prelude::{thread_rng, SliceRandom}};
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use std::{io, io::{stdout, Write}};
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/**
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* todo list:
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*
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* allow splitting
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*/
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//DATA
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//enums
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enum PlayerType {
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Player,
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Dealer,
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}
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impl ToString for PlayerType {
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fn to_string(&self) -> String {
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match self {
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&PlayerType::Dealer => return String::from("Dealer"),
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&PlayerType::Player => return String::from("Player"),
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}
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}
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}
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enum Play {
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Stand,
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Hit,
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DoubleDown,
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Split,
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}
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impl ToString for Play {
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fn to_string(&self) -> String {
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match self {
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&Play::Hit => return String::from("Hit"),
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&Play::Stand => return String::from("Stand"),
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&Play::DoubleDown => return String::from("Double Down"),
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&Play::Split => return String::from("Split")
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}
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}
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}
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//structs
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struct CARD<'a> {
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name: &'a str,
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value: u8,
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}
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impl<'a> CARD<'a> {
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/**
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* creates a new card from the passed card name
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*/
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fn new(card_name: &str) -> CARD {
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return CARD { name: card_name, value: CARD::determine_value_from_name(card_name) };
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}
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/**
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* returns the value associated with a card with the passed name
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* return 0 if the passed card name doesn't exist
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*/
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fn determine_value_from_name(card_name: &str) -> u8 {
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//DATA
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let value:u8;
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match card_name.to_ascii_uppercase().as_str() {
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"ACE" => value = 11,
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"2" => value = 2,
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"3" => value = 3,
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"4" => value = 4,
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"5" => value = 5,
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"6" => value = 6,
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"7" => value = 7,
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"8" => value = 8,
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"9" => value = 9,
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"10" => value = 10,
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"JACK" => value = 10,
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"QUEEN" => value = 10,
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"KING" => value = 10,
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_ => value = 0,
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}
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return value;
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}
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}
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struct HAND<'a> {
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cards: Vec<CARD<'a>>,
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}
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impl<'a> HAND<'a> {
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/**
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* returns a new empty hand
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*/
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fn new() -> HAND<'a> {
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return HAND { cards: Vec::new()};
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}
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/**
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* add a passed card to this hand
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*/
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fn add_card(&mut self, card: CARD<'a>) {
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self.cards.push(card);
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}
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/**
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* returns the total points of the cards in this hand
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*/
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fn get_total(&self) -> usize {
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let mut total:usize = 0;
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for card in &self.cards {
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total += card.value as usize;
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}
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//if there is an ACE, and the hand would otherwise bust, treat the ace like it's worth 1
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if total > 21 && self.cards.iter().any(|c| -> bool {*c.name == *"ACE"}) {
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total -= 10;
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}
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return total;
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}
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/**
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* adds the cards in hand into the discard pile
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*/
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fn discard_hand(&mut self, deck: &mut DECKS<'a>) {
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let len = self.cards.len();
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for _i in 0..len {
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deck.discard_pile.push(self.cards.pop().expect("hand empty"));
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}
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}
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}
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struct DECKS<'a> {
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deck: Vec<CARD<'a>>, //cards in the deck
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discard_pile: Vec<CARD<'a>> //decks discard pile
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}
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impl<'a> DECKS<'a> {
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/**
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* creates a new full and shuffled deck, and an empty discard pile
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*/
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fn new() -> DECKS<'a> {
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//returns a number of full decks of 52 cards, shuffles them
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//DATA
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let mut deck = DECKS{deck: Vec::new(), discard_pile: Vec::new()};
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let number_of_decks = 3;
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//fill deck
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for _n in 0..number_of_decks { //fill deck with number_of_decks decks worth of cards
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for card_name in CARD_NAMES { //add 4 of each card, totaling one deck with 4 of each card
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deck.deck.push( CARD::new(card_name) );
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deck.deck.push( CARD::new(card_name) );
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deck.deck.push( CARD::new(card_name) );
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deck.deck.push( CARD::new(card_name) );
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}
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}
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//shuffle deck
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deck.shuffle();
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//return deck
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return deck;
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}
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/**
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* shuffles the deck
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*/
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fn shuffle(&mut self) {
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self.deck.shuffle(&mut thread_rng());
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}
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/**
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* draw card from deck, and return it
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* if deck is empty, shuffles discard pile into it and tries again
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*/
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fn draw_card(&mut self) -> CARD<'a> {
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match self.deck.pop() {
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Some(card) => return card,
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None => {
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let len = self.discard_pile.len();
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if len > 0 {//deck is empty, shuffle discard pile into deck and try again
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println!("deck is empty, shuffling");
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for _i in 0..len {
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self.deck.push( self.discard_pile.pop().expect("discard pile empty") )
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}
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self.shuffle();
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return self.draw_card();
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} else { //discard pile and deck are empty, should never happen
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panic!("discard pile empty");
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}
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}
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}
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}
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}
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struct PLAYER<'a> {
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hand: HAND<'a>,
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balance: usize,
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bet: usize,
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wins: usize,
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player_type: PlayerType,
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index: usize,
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}
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impl<'a> PLAYER<'a> {
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/**
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* creates a new player of the given type
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*/
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fn new(player_type: PlayerType, index: usize) -> PLAYER<'a> {
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return PLAYER { hand: HAND::new(), balance: STARTING_BALANCE, bet: 0, wins: 0, player_type: player_type, index: index};
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}
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fn get_name(&self) -> String {
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format!("{}{}", self.player_type.to_string(),self.index)
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}
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/**
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* gets a bet from the player
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*/
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fn get_bet(&mut self) {
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if let PlayerType::Player = self.player_type {
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if self.balance < 1 {
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println!("{} is out of money :(", self.get_name());
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self.bet = 0;
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}
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self.bet = get_number_from_user_input(format!("{}\tBet?",self.get_name()).as_str(), 1, self.balance);
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}
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}
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/**
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* returns a string of the players hand
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*
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* if player is a dealer, returns the first card in the hand followed by *'s for every other card
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* if player is a player, returns every card and the total
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*/
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fn hand_as_string(&self, hide_dealer:bool) -> String {
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if !hide_dealer {
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return format!(
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"{}\n\ttotal points = {}", //message
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{ //cards in hand
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let mut s:String = String::new();
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for cards_in_hand in self.hand.cards.iter().rev() {
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s += format!("{}\t", cards_in_hand.name).as_str();
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}
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s
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},
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self.hand.get_total() //total points in hand
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);
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}
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else {
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match &self.player_type {
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&PlayerType::Dealer => { //if this is a dealer
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return format!(
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"{}*",//message
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{ //*'s for other cards
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let mut s:String = String::new();
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let mut cards_in_hand = self.hand.cards.iter();
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cards_in_hand.next();//consume first card drawn
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for c in cards_in_hand.rev() {
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s += format!("{}\t", c.name).as_str();
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}
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s
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}
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);
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},
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&PlayerType::Player => { //if this is a player
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return format!(
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"{}\n\ttotal points = {}", //message
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{ //cards in hand
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let mut s:String = String::new();
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for cards_in_hand in self.hand.cards.iter().rev() {
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s += format!("{}\t", cards_in_hand.name).as_str();
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}
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s
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},
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self.hand.get_total() //total points in hand
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);
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}
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}
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}
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}
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/**
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* get the players 'play'
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*/
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fn get_play(&self) -> Play {
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/*
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do different things depending on what type of player this is:
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if it's a dealer, use an algorithm to determine the play
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if it's a player, ask user for input
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*/
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match &self.player_type {
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&PlayerType::Dealer => {
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if self.hand.get_total() > 16 { // if total value of hand is greater than 16, stand
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return Play::Stand;
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} else { //otherwise hit
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return Play::Hit;
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}
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},
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&PlayerType::Player => {
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let valid_results:Vec<char>;
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if self.hand.cards.len() > 2 {//if there are more than 2 cards in the hand, at least one turn has happened, so splitting and doubling down are not allowed
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valid_results = vec!['s','S','h','H'];
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} else {
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valid_results = vec!['s','S','h','H','d','D','/'];
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}
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let play = get_char_from_user_input("\tWhat is your play?", &valid_results);
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match play {
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's' | 'S' => return Play::Stand,
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'h' | 'H' => return Play::Hit,
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'd' | 'D' => return Play::DoubleDown,
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'/' => return Play::Split,
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_ => panic!("get_char_from_user_input() returned invalid character"),
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}
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},
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}
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}
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}
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struct GAME<'a> {
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players: Vec<PLAYER<'a>>, //last item in this is the dealer
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decks: DECKS<'a>,
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games_played:usize,
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}
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impl<'a> GAME<'a> {
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/**
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* creates a new game
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*/
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fn new(num_players:usize) -> GAME<'a> {
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//DATA
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let mut players: Vec<PLAYER> = Vec::new();
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//add dealer
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players.push(PLAYER::new(PlayerType::Dealer,0));
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//create human player(s) (at least one)
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players.push(PLAYER::new(PlayerType::Player,1));
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for i in 2..=num_players { //one less than num_players players
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players.push(PLAYER::new(PlayerType::Player,i));
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}
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//ask if they want instructions
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if let 'y'|'Y' = get_char_from_user_input("Do you want instructions? (y/n)", &vec!['y','Y','n','N']) {
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instructions();
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}
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println!();
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//return a game
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return GAME { players: players, decks: DECKS::new(), games_played: 0}
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}
|
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|
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/**
|
||||
* prints the score of every player
|
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*/
|
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fn _print_stats(&self) {
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println!("{}", self.stats_as_string());
|
||||
}
|
||||
|
||||
/**
|
||||
* returns a string of the wins, balance, and bets of every player
|
||||
*/
|
||||
fn stats_as_string(&self) -> String {
|
||||
format!("Scores:\n{}",{
|
||||
let mut s = String::new();
|
||||
self.players.iter().for_each(|p| {
|
||||
//format the presentation of player stats
|
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match p.player_type {
|
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PlayerType::Player => s+= format!("{} Wins:\t{}\t\tBalance:\t{}\t\tBet\t{}\n",p.get_name(),p.wins,p.balance,p.bet).as_str(),
|
||||
PlayerType::Dealer => s+= format!("{} Wins:\t{}\n",p.get_name(),p.wins).as_str()
|
||||
}
|
||||
});
|
||||
s
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* plays a round of blackjack
|
||||
*/
|
||||
fn play_game(&mut self) {
|
||||
//DATA
|
||||
let scores;
|
||||
let game = self.games_played; //save it here so we don't have borrowing issues
|
||||
let mut player_hands_message: String = String::new();//cache it here so we don't have borrowing issues
|
||||
|
||||
//deal cards to each player
|
||||
for _i in 0..2 { // do this twice
|
||||
//draw card for each player
|
||||
self.players.iter_mut().for_each(|player| {player.hand.add_card( self.decks.draw_card() );});
|
||||
}
|
||||
|
||||
//get everyones bets
|
||||
self.players.iter_mut().for_each(|player| player.get_bet());
|
||||
scores = self.stats_as_string(); //save it here so we don't have borrowing issues later
|
||||
|
||||
//play game for each player
|
||||
for player in self.players.iter_mut() {
|
||||
//turn loop, ends when player finishes their turn
|
||||
loop{
|
||||
//clear screen
|
||||
clear();
|
||||
//print welcome
|
||||
welcome();
|
||||
//print game state
|
||||
println!("\n\t\t\tGame {}", game);
|
||||
//print scores
|
||||
println!("{}",scores);
|
||||
//print hands of all players
|
||||
print!("{}", player_hands_message);
|
||||
println!("{} Hand:\t{}", player.get_name(), player.hand_as_string(true));
|
||||
|
||||
if let PlayerType::Player = player.player_type { //player isn't the dealer
|
||||
if player.bet == 0 {//player is out of money
|
||||
break;//exit turn loop
|
||||
}
|
||||
}
|
||||
|
||||
//play through turn
|
||||
//check their hand value for a blackjack(21) or bust
|
||||
let score = player.hand.get_total();
|
||||
if score >= 21 {
|
||||
if score == 21 { // == 21
|
||||
println!("\tBlackjack! (21 points)");
|
||||
} else { // > 21
|
||||
println!("\tBust ({} points)", score);
|
||||
}
|
||||
break; //end turn
|
||||
}
|
||||
|
||||
//get player move
|
||||
let play = player.get_play();
|
||||
//process play
|
||||
match play {
|
||||
Play::Stand => {
|
||||
println!("\t{}", play.to_string());
|
||||
break; //end turn
|
||||
},
|
||||
Play::Hit => {
|
||||
println!("\t{}", play.to_string());
|
||||
//give them a card
|
||||
player.hand.add_card( self.decks.draw_card() );
|
||||
},
|
||||
Play::DoubleDown => {
|
||||
println!("\t{}", play.to_string());
|
||||
|
||||
//double their balance if there's enough money, othewise go all-in
|
||||
if player.bet * 2 < player.balance {
|
||||
player.bet *= 2;
|
||||
}
|
||||
else {
|
||||
player.bet = player.balance;
|
||||
}
|
||||
//give them a card
|
||||
player.hand.add_card( self.decks.draw_card() );
|
||||
},
|
||||
Play::Split => {
|
||||
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
//add player to score cache thing
|
||||
player_hands_message += format!("{} Hand:\t{}\n", player.get_name(), player.hand_as_string(true)).as_str();
|
||||
}
|
||||
|
||||
//determine winner
|
||||
let mut top_score = 0; //player with the highest points
|
||||
let mut num_winners = 1;
|
||||
for player in self.players.iter_mut().enumerate().filter( |x| -> bool {x.1.hand.get_total()<=21}) { //players_who_didnt_bust
|
||||
let score = player.1.hand.get_total();
|
||||
if score > top_score {
|
||||
top_score = score;
|
||||
num_winners = 1;
|
||||
} else if score == top_score {
|
||||
num_winners += 1;
|
||||
}
|
||||
}
|
||||
|
||||
//print winner(s)
|
||||
self.players.iter_mut().filter(|x|->bool{x.hand.get_total()==top_score}).for_each(|x| {//for each player with the top score
|
||||
print!("{} ", x.get_name());//print name
|
||||
x.wins += 1;//increment their wins
|
||||
});
|
||||
if num_winners > 1 {println!("all tie with {}\n\n\n", top_score);}
|
||||
else {println!("wins with {}!\n\n\n",top_score);}
|
||||
|
||||
//handle bets
|
||||
//remove money from losers
|
||||
self.players.iter_mut().filter(|p| p.hand.get_total()!=top_score).for_each( |p| p.balance -= p.bet); //for every player who didn't get the winning score, remove their bet from their balance
|
||||
//add money to winner
|
||||
self.players.iter_mut().filter(|p| p.hand.get_total()==top_score).for_each(|p| p.balance += p.bet); //for each player who got the winning score, add their bet to their balance
|
||||
|
||||
//discard hands
|
||||
self.players.iter_mut().for_each(|player| {player.hand.discard_hand(&mut self.decks);});
|
||||
|
||||
//increment games_played
|
||||
self.games_played += 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
const CARD_NAMES: [&str;13] = ["ACE","2","3","4","5","6","7","8","9","10","JACK","QUEEN","KING"];
|
||||
const STARTING_BALANCE: usize = 100;
|
||||
|
||||
fn main() {
|
||||
//DATA
|
||||
let mut game: GAME;
|
||||
|
||||
//print welcome message
|
||||
welcome();
|
||||
|
||||
//create game
|
||||
game = GAME::new( get_number_from_user_input("How many players should there be (at least 1)?", 1, 7) );
|
||||
|
||||
//game loop, play game until user wants to stop
|
||||
loop {
|
||||
//play round
|
||||
game.play_game();
|
||||
|
||||
//ask if they want to play again
|
||||
match get_char_from_user_input("Play Again? (y/n)", &vec!['y','Y','n','N']) {
|
||||
'y' | 'Y' => continue,
|
||||
'n' | 'N' => break,
|
||||
_ => break,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* prints the welcome screen
|
||||
*/
|
||||
fn welcome() {
|
||||
//welcome message
|
||||
print!("
|
||||
BLACK JACK
|
||||
CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
|
||||
\n\n");
|
||||
}
|
||||
|
||||
/**
|
||||
* prints the instructions
|
||||
*/
|
||||
fn instructions() {
|
||||
println!("
|
||||
THIS IS THE GAME OF 21. AS MANY AS 7 PLAYERS MAY PLAY THE
|
||||
GAME. ON EACH DEAL, BETS WILL BE ASKED FOR, AND THE
|
||||
PLAYERS' BETS SHOULD BE TYPED IN. THE CARDS WILL THEN BE
|
||||
DEALT, AND EACH PLAYER IN TURN PLAYS HIS HAND. THE
|
||||
FIRST RESPONSE SHOULD BE EITHER 'D', INDICATING THAT THE
|
||||
PLAYER IS DOUBLING DOWN, 'S', INDICATING THAT HE IS
|
||||
STANDING, 'H', INDICATING HE WANTS ANOTHER CARD, OR '/',
|
||||
INDICATING THAT HE WANTS TO SPLIT HIS CARDS. AFTER THE
|
||||
INITIAL RESPONSE, ALL FURTHER RESPONSES SHOULD BE 'S' OR
|
||||
'H', UNLESS THE CARDS WERE SPLIT, IN WHICH CASE DOUBLING
|
||||
DOWN IS AGAIN PERMITTED. IN ORDER TO COLLECT FOR
|
||||
BLACKJACK, THE INITIAL RESPONSE SHOULD BE 'S'.
|
||||
NUMBER OF PLAYERS
|
||||
|
||||
NOTE:'/' (splitting) is not currently implemented, and does nothing
|
||||
|
||||
PRESS ENTER TO CONTINUE
|
||||
");
|
||||
io::stdin().read_line(&mut String::new()).expect("Failed to read line");
|
||||
}
|
||||
|
||||
/**
|
||||
* gets a usize integer from user input
|
||||
*/
|
||||
fn get_number_from_user_input(prompt: &str, min:usize, max:usize) -> usize {
|
||||
//input loop
|
||||
return loop {
|
||||
let mut raw_input = String::new(); // temporary variable for user input that can be parsed later
|
||||
|
||||
//print prompt
|
||||
println!("{}", prompt);
|
||||
stdout().flush().expect("Failed to flush to stdout.");
|
||||
//read user input from standard input, and store it to raw_input
|
||||
//raw_input.clear(); //clear input
|
||||
io::stdin().read_line(&mut raw_input).expect( "CANNOT READ INPUT!");
|
||||
|
||||
//from input, try to read a number
|
||||
match raw_input.trim().parse::<usize>() {
|
||||
Ok(i) => {
|
||||
if i < min || i > max { //input out of desired range
|
||||
println!("INPUT OUT OF VALID RANGE. TRY AGAIN. {}-{}",min,max);
|
||||
continue; // run the loop again
|
||||
}
|
||||
else {
|
||||
break i;// this escapes the loop, returning i
|
||||
}
|
||||
},
|
||||
Err(e) => {
|
||||
println!("INVALID INPUT. TRY AGAIN. {}", e.to_string().to_uppercase());
|
||||
continue; // run the loop again
|
||||
}
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* gets a character from user input
|
||||
* returns the first character they type
|
||||
*/
|
||||
fn get_char_from_user_input(prompt: &str, valid_results: &Vec<char>) -> char {
|
||||
//input loop
|
||||
return loop {
|
||||
let mut raw_input = String::new(); // temporary variable for user input that can be parsed later
|
||||
|
||||
//print prompt
|
||||
println!("{}", prompt);
|
||||
stdout().flush().expect("Failed to flush to stdout.");
|
||||
//read user input from standard input, and store it to raw_input
|
||||
//raw_input.clear(); //clear input
|
||||
io::stdin().read_line(&mut raw_input).expect( "CANNOT READ INPUT!");
|
||||
|
||||
//from input, try to read a valid character
|
||||
match raw_input.trim().chars().nth(0) {
|
||||
Some(i) => {
|
||||
if !valid_results.contains(&i) { //input out of desired range
|
||||
println!("INPUT IS NOT VALID CHARACTER. TRY AGAIN.");
|
||||
continue; // run the loop again
|
||||
}
|
||||
else {
|
||||
break i;// this escapes the loop, returning i
|
||||
}
|
||||
},
|
||||
None => {
|
||||
println!("INVALID INPUT. TRY AGAIN.");
|
||||
continue; // run the loop again
|
||||
}
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* clear std out
|
||||
*/
|
||||
fn clear() {
|
||||
println!("\x1b[2J\x1b[0;0H");
|
||||
}
|
||||
Reference in New Issue
Block a user