Files
basic-computer-games/07_Basketball/csharp/Game.cs
2022-04-11 08:44:32 +10:00

311 lines
10 KiB
C#

using Basketball.Resources;
using Games.Common.IO;
using Games.Common.Randomness;
namespace Basketball;
internal class Game
{
private readonly TextIO _io;
private readonly IRandom _random;
public Game(TextIO io, IRandom random)
{
_io = io;
_random = random;
}
public void Play()
{
_io.Write(Resource.Streams.Introduction);
var defense = new Defense(_io.ReadDefense("Your starting defense will be"));
var clock = new Clock(_io);
_io.WriteLine();
var scoreboard = new Scoreboard(
new Team("Dartmouth", HomeTeamPlay(clock, defense)),
new Team(_io.ReadString("Choose your opponent"), VisitingTeamPlay(clock, defense)),
_io);
while (true)
{
_io.WriteLine("Center jump");
scoreboard.Offense = ContestBall(0.4f, scoreboard, "{0} controls the tap");
_io.WriteLine();
while (true)
{
scoreboard.Offense.ResolvePlay(scoreboard);
}
}
}
private Action<Scoreboard> HomeTeamPlay(Clock clock, Defense defense) => scoreboard =>
{
var shot = _io.ReadShot("Your shot");
if (_random.NextFloat() >= 0.5f && clock.IsFullTime)
{
_io.WriteLine();
if (scoreboard.ScoresAreEqual)
{
scoreboard.Display(Resource.Formats.EndOfSecondHalf);
clock.StartOvertime();
// Loop back to center jump
}
else
{
scoreboard.Display(Resource.Formats.EndOfGame);
return;
}
}
else
{
if (shot == 0)
{
defense.Set(_io.ReadDefense("Your new defensive alignment is"));
// go to next shot
}
if (shot == 1 || shot == 2)
{
clock.Increment(scoreboard);
if (clock.IsHalfTime)
{
// Loop back to center jump;
}
_io.WriteLine("Jump shot");
if (_random.NextFloat() <= 0.341f * defense / 8)
{
scoreboard.AddBasket("Shot is good");
// over to opponent
}
else if (_random.NextFloat() <= 0.682f * defense / 8)
{
_io.WriteLine("Shot is off target");
if (defense / 6 * _random.NextFloat() > 0.45f)
{
scoreboard.Turnover($"Rebound to {scoreboard.Visitors}");
// over to opponent
}
else
{
_io.WriteLine("Dartmouth controls the rebound.");
if (_random.NextFloat() <= 0.4f)
{
// fall through to 1300
}
else
{
if (defense == 6)
{
if (_random.NextFloat() > 0.6f)
{
scoreboard.Turnover();
scoreboard.AddBasket($"Pass stolen by {scoreboard.Visitors} easy layup.");
_io.WriteLine();
}
}
_io.Write("Ball passed back to you. ");
// next shot without writeline
}
}
}
else if (_random.NextFloat() <= 0.782f * defense / 8)
{
scoreboard.Offense = ContestBall(0.5f, scoreboard, "Shot is blocked. Ball controlled by {0}.");
// go to next shot
}
else if (_random.NextFloat() <= 0.843f * defense / 8)
{
FreeThrows(scoreboard, "Shooter is fouled. Two shots.");
// over to opponent
}
else
{
scoreboard.Turnover("Charging foul. Dartmouth loses ball.");
// over to opponent
}
}
// 1300
clock.Increment(scoreboard);
if (clock.IsHalfTime)
{
// Loop back to center jump;
}
_io.WriteLine(shot == 3 ? "Lay up." : "Set shot.");
if (_random.NextFloat() <= 0.4f * defense / 7)
{
scoreboard.AddBasket("Shot is good. Two points.");
// over to opponent
}
else if (_random.NextFloat() <= 0.7f * defense / 7)
{
_io.WriteLine("Shot is off the rim.");
if (_random.NextFloat() <= 2 / 3f)
{
scoreboard.Turnover($"{scoreboard.Visitors} controls the rebound.");
// over to opponent
}
else
{
_io.WriteLine("Dartmouth controls the rebound");
if (_random.NextFloat() <= 0.4f)
{
// goto 1300
}
else
{
_io.WriteLine("Ball passed back to you.");
// go to next shot
}
}
}
else if (_random.NextFloat() <= 0.875f * defense / 7)
{
FreeThrows(scoreboard, "Shooter fouled. Two shots.");
// over to opponent
}
else if (_random.NextFloat() <= 0.925f * defense / 7)
{
scoreboard.Turnover($"Shot blocked. {scoreboard.Visitors}'s ball.");
// over to opponent
}
else
{
scoreboard.Turnover("Charging foul. Dartmouth loses ball.");
// over to opponent
}
}
};
private Action<Scoreboard> VisitingTeamPlay(Clock clock, Defense defense) => scoreboard =>
{
clock.Increment(scoreboard);
if (clock.IsHalfTime)
{
// Loop back to center jump;
}
_io.WriteLine();
var shot = _random.NextFloat(1, 3.5f);
if (shot <= 2)
{
_io.WriteLine("Jump shot.");
if (_random.NextFloat() <= 0.35f * defense / 8)
{
scoreboard.AddBasket("Shot is good.");
// over to Dartmouth
}
else if (_random.NextFloat() <= 0.75f * defense / 8)
{
_io.WriteLine("Shot is off the rim.");
if (_random.NextFloat() <= 0.5f / defense * 6)
{
scoreboard.Turnover("Dartmouth controls the rebound.");
// over to Dartmouth
}
else
{
_io.WriteLine($"{scoreboard.Visitors} controls the rebound.");
if (defense == 6)
{
if (_random.NextFloat() <= 0.25f)
{
scoreboard.Turnover();
scoreboard.AddBasket("Ball stolen. Easy lay up for Dartmouth.");
_io.WriteLine();
// next opponent shot
}
}
if (_random.NextFloat() <= 0.5f)
{
_io.WriteLine($"Pass back to {scoreboard.Visitors} guard.");
// next opponent shot
}
// goto 3500
}
}
else if (_random.NextFloat() <= 0.9f * defense / 8)
{
FreeThrows(scoreboard, "Player fouled. Two shots.");
// next Dartmouth shot
}
else
{
_io.WriteLine("Offensive foul. Dartmouth's ball.");
// next Dartmouth shot
}
}
// 3500
_io.WriteLine(shot > 3 ? "Set shot." : "Lay up.");
if (_random.NextFloat() <= 0.413f * defense / 7)
{
scoreboard.AddBasket("Shot is good.");
// over to Dartmouth
}
else
{
_io.WriteLine("Shot is missed.");
if (_random.NextFloat() <= 0.5f * 6 / defense)
{
scoreboard.Turnover("Dartmouth controls the rebound.");
// over to Dartmouth
}
else
{
_io.WriteLine($"{scoreboard.Visitors} controls the rebound.");
if (defense == 6)
{
if (_random.NextFloat() <= 0.25f)
{
scoreboard.Turnover();
scoreboard.AddBasket("Ball stolen. Easy lay up for Dartmouth.");
_io.WriteLine();
// next opponent shot
}
}
if (_random.NextFloat() <= 0.5f)
{
_io.WriteLine($"Pass back to {scoreboard.Visitors} guard.");
// next opponent shot
}
// goto 3500
}
}
};
Team ContestBall(float probability, Scoreboard scoreboard, string messageFormat)
{
var winner = _random.NextFloat() <= probability ? scoreboard.Home : scoreboard.Visitors;
_io.WriteLine(messageFormat, winner);
return winner;
}
void FreeThrows(Scoreboard scoreboard, string message)
{
_io.WriteLine(message);
if (_random.NextFloat() <= 0.49)
{
scoreboard.AddFreeThrows(2, "Shooter makes both shots.");
}
else if (_random.NextFloat() <= 0.75)
{
scoreboard.AddFreeThrows(1, "Shooter makes one shot and misses one.");
}
else
{
scoreboard.AddFreeThrows(0, "Both shots missed.");
}
}
}