Files
basic-computer-games/09_Battle/python/battle.py

168 lines
4.5 KiB
Python

#!/usr/bin/env python3
from random import randrange
from typing import List, Tuple
PointType = Tuple[int, int]
VectorType = PointType
SeaType = Tuple[List[int], ...]
SEA_WIDTH = 6
DESTROYER_LENGTH = 2
CRUISER_LENGTH = 3
AIRCRAFT_CARRIER_LENGTH = 4
def random_vector() -> Tuple[int, int]:
while True:
vector = (randrange(-1, 2), randrange(-1, 2))
if vector == (0, 0):
# We can't have a zero vector, so try again
continue
return vector
def add_vector(point: PointType, vector: VectorType) -> PointType:
return (point[0] + vector[0], point[1] + vector[1])
def place_ship(sea: SeaType, size: int, code: int) -> None:
while True:
start = (randrange(1, SEA_WIDTH + 1), randrange(1, SEA_WIDTH + 1))
vector = random_vector()
# Get potential ship points
point = start
points = []
for _ in range(size):
point = add_vector(point, vector)
points.append(point)
if (not all([is_within_sea(point, sea) for point in points]) or
any([value_at(point, sea) for point in points])):
# ship out of bounds or crosses other ship, trying again
continue
# We found a valid spot, so actually place it now
for point in points:
set_value_at(code, point, sea)
break
def print_encoded_sea(sea: SeaType) -> None:
for x in range(len(sea)):
print(' '.join([str(sea[y][x]) for y in range(len(sea) - 1, -1, -1)]))
def is_within_sea(point: PointType, sea: SeaType) -> bool:
return (1 <= point[0] <= len(sea)) and (1 <= point[1] <= len(sea))
def has_ship(sea: SeaType, code: int) -> bool:
return any(code in row for row in sea)
def count_sunk(sea: SeaType, *codes: int) -> int:
return sum(not has_ship(sea, code) for code in codes)
def value_at(point: PointType, sea: SeaType) -> int:
return sea[point[1] - 1][point[0] -1]
def set_value_at(value: int, point: PointType, sea: SeaType) -> None:
sea[point[1] - 1][point[0] -1] = value
def get_next_target(sea: SeaType) -> PointType:
while True:
try:
guess = input('? ')
point = guess.split(',')
if len(point) != 2:
raise ValueError()
point = (int(point[0]), int(point[1]))
if not is_within_sea(point, sea):
raise ValueError()
return point
except ValueError:
print(f'INVALID. SPECIFY TWO NUMBERS FROM 1 TO {len(sea)}, SEPARATED BY A COMMA.')
def setup_ships(sea: SeaType):
place_ship(sea, DESTROYER_LENGTH, 1)
place_ship(sea, DESTROYER_LENGTH, 2)
place_ship(sea, CRUISER_LENGTH, 3)
place_ship(sea, CRUISER_LENGTH, 4)
place_ship(sea, AIRCRAFT_CARRIER_LENGTH, 5)
place_ship(sea, AIRCRAFT_CARRIER_LENGTH, 6)
def main() -> None:
sea = tuple(([0 for _ in range(SEA_WIDTH)] for _ in range(SEA_WIDTH)))
setup_ships(sea)
print(f'''
BATTLE
CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
THE FOLLOWING CODE OF THE BAD GUYS' FLEET DISPOSITION
HAS BEEN CAPTURED BUT NOT DECODED:
''')
print_encoded_sea(sea)
print('''
DE-CODE IT AND USE IT IF YOU CAN
BUT KEEP THE DE-CODING METHOD A SECRET.
START GAME''')
splashes = 0
hits = 0
while True:
target = get_next_target(sea)
target_value = value_at(target, sea)
if target_value < 0:
print(f'YOU ALREADY PUT A HOLE IN SHIP NUMBER {abs(target_value)} AT THAT POINT.')
if target_value <= 0:
print('SPLASH! TRY AGAIN.')
splashes += 1
continue
print(f'A DIRECT HIT ON SHIP NUMBER {target_value}')
hits += 1
set_value_at(-target_value, target, sea)
if not has_ship(sea, target_value):
print('AND YOU SUNK IT. HURRAH FOR THE GOOD GUYS.')
print('SO FAR, THE BAD GUYS HAVE LOST')
print(f'{count_sunk(sea, 1, 2)} DESTROYER(S),',
f'{count_sunk(sea, 3, 4)} CRUISER(S),',
f'AND {count_sunk(sea, 5, 6)} AIRCRAFT CARRIER(S).')
if any(has_ship(sea, code) for code in range(1, 7)):
print(f'YOUR CURRENT SPLASH/HIT RATIO IS {splashes}/{hits}')
continue
print('YOU HAVE TOTALLY WIPED OUT THE BAD GUYS\' FLEET '
f'WITH A FINAL SPLASH/HIT RATIO OF {splashes}/{hits}')
if not splashes:
print('CONGRATULATIONS -- A DIRECT HIT EVERY TIME.')
print("\n****************************")
break
if __name__ == "__main__":
main()